Системная фреймдата (GG)
Guts
Гатс (буквально - сила воли) это набор коэффициентов показывающих насколько уменьшается урон по персонажу при уменьшении у него количества жизней (чем меньше жизней у персонажа, тем меньше урона ему наносится).
Значение\Жизни | > 56% | > 41% | > 31% | > 21% | > 16% | > 11% | > 6% | > 0% |
---|---|---|---|---|---|---|---|---|
0 | x 1.00 | x 1.00 | x 1.00 | x 0.92 | x 0.76 | x 0.60 | x 0.50 | x 0.40 |
1 | x 1.00 | x 1.00 | x 0.98 | x 0.89 | x 0.72 | x 0.58 | x 0.48 | x 0.40 |
2 | x 1.00 | x 1.00 | x 0.94 | x 0.85 | x 0.68 | x 0.56 | x 0.46 | x 0.38 |
3 | x 1.00 | x 0.98 | x 0.91 | x 0.82 | x 0.66 | x 0.54 | x 0.44 | x 0.38 |
4 | x 1.00 | x 0.96 | x 0.88 | x 0.78 | x 0.64 | x 0.50 | x 0.42 | x 0.38 |
5 | x 1.00 | x 0.94 | x 0.85 | x 0.75 | x 0.60 | x 0.48 | x 0.40 | x 0.36 |
Таким образом значение гатс 5 - самое лучшее, когда 0 - самое худшее.
Сколько "Силы воли" у каждого чара можно посмотреть в большой таблице ниже.
System Data
Параметр | SO | KY | MA | MI | ED | PO | CH | FA | BA | JA | JO | AX | AN | VE | TE | DI | SL | IN | ZA | BR | RO | AB | AB_Mo | AB_GM | OS | KL | JU |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 43 | 43 | 43 | 40 | 49 | 55 | 36 | 45 | 40 | 43 | 45 | 45 | 43 | 43 | 45 | 49 | 49 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 43 | - | - |
Air Throw | 88 | 88 | 96 | 88 | 88 | 104 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | 96 | 88 | 88 | 88 | 88 | 88 | 88 | 88 | - | - |
Dash Velocity | 3.5 | 3.75 | 3.2 | 4.5 | 2.8 | 3.2 | 4.7 | 2.5 | 2.8 | 5.5 | 3.6 | 3 | 3.2 | 3.45 | 3.2 | 3.2 | 4.5 | 3.5 | 3.35 | 4 | 3.75 | 1.75 | 1.75 | 1.75 | 3.5 | - | - |
Backwalk Velocity | 2.75 | 2.85 | 2.74 | 3.5 | 2.2 | 3.75 | 3.9 | 4.4 | 2.7 | 4.5 | 2.95 | 2.8 | 2.8 | 2.75 | 2.6 | 2.4 | 2.75 | 2.75 | 3.25 | 3 | 2.85 | 1.45 | 1.45 | 1.45 | 2.75 | - | - |
Initial Dash Velocity | 8 | 8.96 | 7.87 | 11.8 | 7.75 | 3.5 | 14 | 8 | 8 | 10 | 7 | 7.5 | 8 | 8.12 | 6.6 | 11 | 0 | 8 | 9.6 | 8 | 7 | 7 | 11 | 14 | 10 | - | - |
Dash Acceleration | 0.4 | 0.37 | 0.32 | 0.45 | 0.3 | 0.3 | 0.55 | 0.3 | 0.35 | 0.42 | 0.3 | 0.3 | 0.32 | 0.34 | 0.38 | 0.24 | 0.4 | 0.4 | 0.28 | 0.44 | 0.3 | 0.3 | 0.3 | 0.33 | 0.45 | - | - |
DashStop Velocity %1 | 95 | 100 | 100 | 90 | 100 | 100 | 85 | 100 | 105 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 95 | 95 | 95 | 95 | 120 | 120 | 120 | 120 | 95 | - | - |
Backdash Velocity | 9 | 9 | 12 | 14 | 8 | 3.5 | 8.5 | 9.5 | 8.5 | 10 | 12.5 | 7 | 8 | 9 | 9 | 9 | 0 | 9 | 14 | 9 | 9 | 9 | 9 | 9.7 | 9 | - | - |
Backdash Invulnerability | 8 | 9 | 9 | 7 | 7 | 20 | 9 | 7 | 9 | 7 | 7 | 8 | 9 | 7 | 9 | 9 | 19 | 11 | 10 | 8 | 10 | 8 | 8 | 8 | 8 | - | - |
Backdash Time | 16 | 16 | 13 | 11 | 16 | 21 | 21 | 13 | 16 | 13 | 11 | 16 | 16 | 13 | 16 | 16 | 28 | 16 | 11 | 15 | 14 | 17 | 16 | 20 | 16 | - | - |
Gravity | 1 | 1 | 1.1 | 1.05 | 1 | 0.94 | 1 | 1 | 1.1 | 1.1 | 0.98 | 1 | 1 | 1 | 1 | 1.05 | 1 | 1.05 | 1 | 1.1 | 0.95 | 0.98 | 0.98 | 0.98 | 0.98 | - | - |
Jump VY | 20 | 20 | 30 | 28 | 24 | 20 | 28 | 22 | 23 | 22 | 23.5 | 22 | 24.5 | 22 | 20 | 23 | 22 | 20 | 20 | 21 | 19.5 | 19.5 | 19.5 | 17.8 | 17.5 | - | - |
Jump Height | 1.1 | 1.1 | 1.7 | 1.6 | 1.3 | 1.1 | 1.4 | 1.1 | 1.1 | 1.1 | 1.05 | 1.1 | 1.2 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.05 | 1.05 | 1.1 | 1.1 | 1.1 | 1.1 | 1.15 | - | - |
Jump Time | 38 | 38 | 37 | 36 | 38 | 38 | 41 | 41 | 43 | 41 | 46 | 41 | 42 | 41 | 38 | 43 | 41 | 38 | 40 | 41 | 37 | 37 | 37 | 34 | 32 | - | - |
Forward Jump VX | 5 | 5 | 4 | 4.7 | 5 | 5 | 6 | 5 | 5 | 5.25 | 4.7 | 5 | 4 | 5 | 5 | 5 | 6.5 | 5 | 7.5 | 6.5 | 4 | 5.5 | 5.5 | 5.9 | 6 | - | - |
Backward Jump VX | 5 | 5 | 4 | 4.5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 6.5 | 5 | 5 | 6.5 | 4 | 4 | 4 | 4 | 5 | - | - |
HighJump VY | 26 | 25 | 30 | 29 | 30 | 26 | 29 | 30 | 25 | 28 | 31.5 | 26 | 26 | 26 | 26 | 30 | 26 | 26 | 31 | 24 | 30 | 29 | 29 | 29 | 28 | - | - |
HighJump Height | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1.1 | 1 | 1.1 | 1.3 | 1.05 | 1.3 | 1.3 | 1.3 | 1.3 | 1.15 | - | - |
HighJump Time | 49 | 47 | 56 | 54 | 56 | 49 | 54 | 56 | 47 | 52 | 59 | 49 | 49 | 49 | 49 | 56 | 53 | 49 | 49 | 47 | 48 | 46 | 46 | 46 | 50 | - | - |
Forward HighJump VX | 5 | 8 | 4 | 8 | 5 | 6.5 | 8 | 5 | 5 | 6.5 | 4.7 | 5 | 14 | 5 | 5 | 8 | 6 | 6.5 | 6 | 6.5 | 8 | 8 | 8 | 8 | 6 | - | - |
Backward HighJump VX | 5 | 8 | 4 | 7 | 5 | 6.5 | 7 | 5 | 5 | 6.5 | 5 | 3 | 12.5 | 5 | 5 | 8 | 6 | 6.5 | 5 | 6.5 | 8 | 8 | 8 | 8 | 5 | - | - |
Defence modifier | 1.00 | 1.03 | 1.06 | 1.21 | 1.06 | 0.87 | 1.30 | 1.00 | 1.18 | 1.06 | 1.00 | 1.06 | 1.06 | 1.06 | 1.00 | 1.15 | 0.96 | 1.06 | 1.00 | 1.07 | 0.89 | 0.89 | 0.89 | 0.89 | 0.96 | - | - |
Airdash VX | 17.5 | 18 | 16 | 20 | 16 | 0 | 21 | 10 | 16.5 | 20 | 15 | 15 | 17 | 16.5 | 20 | 19.5 | 15 | 17.5 | 14 | 17.5 | 22 | 10 | 16 | 16 | 17.5 | - | - |
Airdash Time | 20 | 20 | 21 | 12 | 18 | - | 16 | 62 | 17 | 15 | 17 | 18 | 20 | 22 | 18 | 16 | 11 | 20 | 20 | 20 | 17 | 17 | 14 | 14 | 16 | - | - |
Airbackdash VX | 14 | 14 | 14 | 15 | 10 | 0 | 16 | 8 | 12.5 | 16 | 14 | 11 | 14 | 13 | 14 | 14 | 14 | 14 | 14 | 13 | 10 | 10 | 13 | 16 | 14 | - | - |
Airbackdash Time | 12 | 12 | 12 | 12 | 18 | - | 12 | 30 | 12 | 12 | 12 | 11 | 12 | 12 | 12 | 12 | 8 | 13 | 14 | 12 | 12 | 12 | 12 | 12 | 12 | - | - |
Tension recovery, walk forward %2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 6 | 7.2 | 7.2 | 7.2 | 8.4 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 7.2 | 3 | 7.2 | 7.2 | 7.2 | 7.2 | - | - |
Tension recovery, dash %2 | 15 | 15 | 15 | 13.2 | 15 | - | 10.8 | 15 | 15 | 15 | 30 | 16.8 | 15 | 15 | 15 | 15 | 15 | 18 | 15 | 15 | 9 | 15 | 15 | 15 | 13.2 | - | - |
Tension recovery, airdash %2 | 15 | 15 | 15 | 13.2 | 15 | - | 10.8 | 15 | 15 | 15 | 15 | 15 | 18 | 15 | 15 | 15 | 15 | 18 | 15 | 15 | 7.2 | 15 | 15 | 15 | 15 | - | - |
Tension recovery, jump forward %2 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 3 | 6 | 6 | 6 | 4.8 | - | - |
Max Airdashs | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | - | - |
Additional Jumps | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - |
Airdash Startup | 6 | 7 | 6 | 5 | 9 | - | 6 | 9 | 6 | 7 | 6 | 7 | 6 | 7 | 7 | 6 | 9 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 6 | - | - |
Airbackdash Startup | 6 | 6 | 6 | 6 | 8 | - | 6 | 11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - |
Guard Balance | 1 | 1 | 1 | 1.25 | 1 | 1 | 1.125 | 0.8125 | 1 | 1 | 0.875 | 1 | 1.25 | 1 | 1 | 0.875 | 0.875 | 1 | 1 | 1 | 1.25 | 1 | 1 | 1 | 1 | - | - |
Guard Recovery | usual | usual | usual | ?? | usual | ?? | usual | ?? | usual | usual | usual | usual | ?? | usual | ?? | ?? | usual | usual | usual | usual | usual | usual | usual | usual | usual | - | - |
Dizzy rating | 60 | 60 | 70 | 55 | 60 | 80 | 50 | 65 | 55 | 65 | 70 | 60 | 65 | 60 | 65 | 50 | 70 | 55 | 60 | 55 | 80 | 80 | 80 | 80 | 60 | - | - |
Guts rating | 1 | 2 | 3 | 3 | 0 | 4 | 4 | 0 | 5 | 3 | 4 | 1 | 5 | 1 | 0 | 1 | 2 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 2 | - | - |
VX и VY это Horizontal Velocity и Vertical Velocity соответственно.
%1 - во фреймдате Slash эти значения указывались другим путем. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
%2 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.
Серия Guilty Gear | Guilty Gear • Guilty Gear X • Guilty Gear XX (#Reload • Slash • AC • AC+R) • Guilty Gear Isuka • Guilty Gear Xrd -SIGN- |
Персонажи Guilty Gear |
A.B.A • Anji Mito • Axl Low • Baiken • Bridget • Chipp Zanuff • Dizzy • Eddie/Zato-1 • Faust/Dr. Baldhead • I-No • Johnny • Jam Kuradoberi • Ky Kiske • May • Millia Rage • Holy Order Sol • Potemkin • Robo-Ky • Slayer • Sol Badguy • Testament • Venom • Zappa • Justice • Kliff Undersn |
Игровая механика Guilty Gear |
Игровая Механика (GG) • Шкалы (GG) • Нападение (GG) • Системная фреймдата (GG) • Knockdown • Proration • Projectile • Jump Install • Okizeme • Reversal |