Sol Badguy

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/Sol Badguy/
Имя Sol Badguy
Дата рождения неизвестно
Место рождения Америка
Рост 184см
Вес 74кг
Цвет глаз красно-коричневые
Группа крови неизвестно
Хобби слушает Queen
Появление Guilty Gear

О персонаже

Характер

Архивы Бюро Послевоенного Устройства

Основная информация

Сильные стороны

  • Wild Throw(командный бросок),
  • имеется один из лучших DP в игре Volcanic Viper
  • очень хороший 3х(5) кадровый антиейр удар(5K)
  • наносит много урона на мидскрине и в углу

Слабые стороны

  • Слаб против хорошего зонинга
  • Предсказуемые блокстринги и оверхеды.

Особенности

  • Гатс: 1
  • Модификатор Брони: x1.00
  • Диззи/Стан: 60

Фреймдата и описание ударов

Нормалы

Удар Урон TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Заметки
P 10 1.44 3 8 1 HLF cCJR 4[3] 4[2] 6[4] 0[+4]
  • 80% прорейт (нет прорейта в DI)
K 14x2 2.64[1.44]x2 6x2 7[8]x2 2[1] HLF CJR 3[2] 2,6[1,4] 13[7] -7[-1] -
c.S 30[28] 2.64 10 7 3 HLF CJR 5[3] 2[1] 16[10] -4[+3] -
f.S 30[28] 2.64 10 7 3 HLF CR 7[5] 1[1] 24[14] -11[-1] -
H 40[44] 3.84 20 6 5 HLF CJR 11[6] 2[1] 26[13] -9[+5] -
6P 32 2.64 10 7 3 HLF CR 11[6] 3[2] 20[10] -9[+2]
  • 1-8 [1-4], 14-21 [8-11] верхняя часть тела неуязвима.
  • 9-13 [5-7] неуязвимость выше колен
  • отбрасывает от стены на ударе (на земле нет рекавери в течении 28F)
  • 90% прорейт (нет прорейта in DI)
6H 40x2 5.76[3.84]x2 20x2 6x2 5 HLF CR 13[8] 5,1 30[16] -12[+2]
  • удар на земле вводит в стагер (максимум: 35F)
  • DI версия не стагерит
  • Дизи модификатор x1.5
  • в состоянии контр хита на протяжении всего удара
D 17[20] 2.64 8 20 3 HF R 22[16] 3[2] 24[12] -13[0]
  • в состоянии контр хита 1-30.
DAA 25 2.64 10 7 3 any R 11 3 25 -14
  • 1-13 неуязвимость
  • 14-33 неуязвимость к броскам
  • 14-23 верхняя часть тела неуязвима
  • отбрасывает от стены (нет рекавери при наземном ударе 28F)
  • 50% прорейт
2P 8 1.44 3 8 1 HLF cCR 5[3] 4[2] 4 +2[+4]
  • 80% прорейт (нет прорейта в DI)
2K 12[14] 1.44 3 8 1 LF CR 6[4] 3[2] 8[6] -1[+2]
  • 70% прорейт (нет прорейта в DI)
2S 25[24] 2.64 10 7 3 HLF CR 10[7] 3[2] 8[5] +3[+7] -
2H 36[40] 3.84 20 6 5 HLF CJR 8[5] 6[3] 26[13] -13[+3]
  • Парит при контрхите (нет рекавери в течении 52F) (в DI версии не парит)
  • Прорейт 90%
2D 28[30] 3.84 11[15] 6 4[5] LF CR 7[5] 3[2] 20[13] -6[+4]
  • 4-23 [3-15] нижняя стойка
j.P 13[12] 1.44 3 8 1 HA cCR 5[3] 7[4] 4[3] - -
j.K 22 2.64 6[10] 7 2[3] HA [c]CR 6 6[3] 17[12] - -
j.S 28[25] 2.64 10 7 3 HA [c]CJR 9[6] 3[2] 23[12] -
  • 90% прорейт (нет прорейта в DI)
j.H 24[20]x2 2.64x2 10x2 7x2 3 HA C[J]R 9[8] 6,8[4,4] 0 -
  • нет рекавери после воздушного удара 17F (не верно в DI версии)
j.D 40 3.84 14 6 4 HA CJR 9 7 10 -
  • отбрасывает (нет рекавери в течении 23F)
  • отбрасывает от стены при контрхите(нет рекавери в течении 54F)
  • дополнительные 5F рекавери на презимлении
  • 90% прорейт
Throw 60 4.0 - 6 - 43 dots - - - - -
  • Парит при ударе
  • 50% форсед прорейт
Air Throw 60 4.00 - 6,7 - 88 dots - - - - -
  • парит на хите (untechable for 60F)
  • дизи модификатор x1.5
  • 50% форсед прорейт
информация в [ ] для Sol'а в Dragon Install (DI)

Спешалы

Удар Урон TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Заметки
Gunflame
236P
50,42,30,30 2.00/2.40 0 7 3,3,2,2 any F 21 9x2,6x2 total 50 -3
  • Floats on hit (untechable for 28F)
  • CH state till end of recovery
  • Chip damage x2
  • FRC timing 14-15
  • Flame appears on frame 19
  • Damage, Active, and Level vary depending on which of the 4 flames hits
  • Flames appear on frames 21,31,39 and 42
  • Gunflame can only hit once
Gunflame (DI)
236P
60 0.50/1.20 10 7 3 any F 20 6 7 +7
  • Floats on hit (untechable for 40F)
  • CH state till end of recovery
  • Hit stop 6
  • Chip damage x2
  • FRC timing: 21-22
  • Flame goes through other projectiles
Gunflame Feint
214P
8 3.50/- 3 8 1 HL R 13 2 17 -9
  • CH state till end of recovery
Volcanic Viper (S)
623S
20,36 2.00/4.80x2 10x2 7x2 3 HLF R 7 3(3)11 21+landing 10 -28
  • 1-9 invincible
  • 10-13 invincible to strikes
  • Airborne from frame 10 on
  • Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)
  • Can follow-up to Knockdown from 24-40
  • Sol is crouching during landing recovery
Volcanic Viper (DI S)
623S
20x3 2.00/4.80,2.40x2 10x3 7x3 3 HLF R 7 3(1)4,2 21+landing 10 -19
  • 1-9 invincible
  • Frame 10 invincible to strikes
  • Airborne from frame 10 on
  • Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)
  • Sol is crouching during landing recovery
Volcanic Viper (H)
623H
20,36 3.00/4.80x2 10x2 7x2 3 HLF R 5 2(3)18 29+landing 8 -43
  • 1-6 invincible
  • 7-11 invincible to strikes
  • Airborne from frame 7 on
  • Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)
  • Can follow-up to Knockdown from 28-44
  • Sol is crouching during landing recovery
Volcanic Viper (DI H)
623H
60,18x9 0.50/2.40,0.24x9 20,10x9 1,6x9 5,3x9 HLF R 7 3,54 36+landing 10 -78
  • 1-9 invincible
  • 1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0
  • Airborne from frame 7 on
  • 1st hit dizzy modifier x2.0
  • Can follow-up to Knockdown from frame 63
  • Sol is crouching during landing recovery
Aerial Volcanic Viper (S)
j.623S
36,24 2.00/3.60x2 10x2 7x2 3 any R 5 2(3)9 landing 10 -
1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery.
Aerial Volcanic Viper (H)
j.623H
46,26 2.50/4.80x2 10x2 7x2 3 any R 5 2(3)18 landing 10 -
  • 1-9 invincible to strikes
  • Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)
  • Can follow-up to Knockdown from 32-44
  • Sol is crouching during landing recovery
Aerial Volcanic Viper (DI)
j.623S/H
20x3 2.50/4.80,3.60x2 10,7x2 7x3 3,4x2 HLF,any x2 R 7 3(2)2,6 landing 10 -
  • 1-9 invincible
  • 10-11 invincible to strikes
  • Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)
  • Sol is crouching during landing recovery
Knockdown
214K during VV
16 0.50/2.40 10 7 3 HF R 12 4 landing 10 -
  • Plummets on hit (untechable for 30F)
  • Sol is in CH state while falling
  • Sol is crouching during landing recovery
Grand Viper
214S
8x7,32 3.00/1.20x6,7.20x2 8x7,20 1x6,7x2 3x7,5 LFx7,HLF R 17 4x3,2x3,7,(19)3 37 -21
  • 1-4 above the knees invincibility
  • While advancing, 5-16 invincible above the feet
  • Advancing part: 1st-6th hits are untechable on air hit for 26F
  • Causes 24F of hit stun on a standing opponent
  • Hit stop 6
  • Dizzy modifier x0.25
  • 80% proration
  • 7th hit of the advancing part floats on hit (untechable for 28F).
  • Hit stop 6
  • Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)
  • Listed frame data is for a Grand Viper that does the maximum number of hits
Bandit Revolver
236K
24,36 1.50/4.80x2 10x2 7,9 3 HLF R 9 5(11)9 2+landing 8 -4
  • 1-3 invincible to strikes
  • Airborne from frame 9 on
  • 1st hit floats on hit (untechable for 26F)
  • 2nd hit plummets and causes knockdown on air hit
  • Auto jump installed
  • Sol is crouching during landing recovery
Bandit Revolver (DI)
236K
20x3,50 0.75/4.80x4 14x3,15 6x4 4x3,5 HLA R 7 3,3,3(9)9 3+landing 7 +3
  • 1-3 invincible to strikes
  • Airborne from frame 9 on
  • Hits 1-3 float on hit (untechable for 26F)
  • 4th hit plummets on air hit (untechable for 26F)
  • Auto jump installed
  • Sol is crouching during landing recovery
Aerial Bandit Revolver
j.236K
22,20x2 2.00/3.00,7.20x2 3x3 7x3 2 any RF 6 3(14)4,2 landing 12 -
  • 1st hit floats on ground hit (untechable for 24F)
  • Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F
  • FRC timing: 6-8
  • Attack level is 1 on block
  • Sol is crouching during landing recovery
Bandit Bringer
236[K]
50 1.50/5.40 20 10 5 HA RF 32 6 9+landing 4 0
  • 1-3 strike invincible
  • Airborne from frame 9 on
  • Causes slide effect on hit (untechable for 65F, slide for 50F)
  • Causes ground bounce on CH (untechable for 140F)
  • FRC timing: 18-20
  • 66% proration
  • Startup of 32F to hit crouching opponent (tested on Sol)
  • Sol is crouching during landing recovery
Riot Stomp
214K
40 1.00/6.00 3 8 1 HA RF see note - landing 3 -4~
  • Airborne from frame 1 on
  • Wall bounces on hit (untechable for 28F)
  • Sol is not in a CH state until the active frames start
  • FRC timing 9-12 frames after reaching the wall
  • Auto jump installed
  • Attack startup is 9F after Sol reaches the wall
  • Startup of a Riot Stomp done when Sol is right next to the wall is 14F
Wild Throw
623K
30 -/6.00 - 6 - 70dot - 4 1 - -
  • 1-14 Sol is in CH state
  • Whiff animation: 35F
  • 55% forced proration
Sidewinder
j.236H
35 *1 1.50/2.40 20 12 5 HA R 9 4 landing 13 -
  • Wall bounces on hit (Clean hit untechable for 56F)
  • Sol is in CH state while falling and in landing recovery
  • Dizzy modifier x0.5
  • 70% forced proration
  • Sol is crouching during landing recovery
Note: DI is short for Dragon Install.
How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F.
*1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)

Форс Брейки

Удар Урон TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Заметки
Fafnir
41236D
60 - 20 10 5 HLF R 11 3 17 +7
  • 1-7 invincible
  • Wall bounces on hit (untechable for 32F, 64F on clean hit.)
  • Inflicts 26F of block stun when blocked
  • 70% forced proration
  • Can follow-up to Tyrant Rave from 12-17
Tyrant Rave
46D during Fafnir
40x3,84 - 10x4 3x4 3 any - 7+1 33 21 +8
  • Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)
  • Dizzy modifier x0
  • Chip damage x2
  • Hits 1-3 have 80% proration

Овердрайвы

Удар Урон TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Заметки
Tyrant Rave ver. Beta
632146H
80,60 - 20,14 6,8 5,4 HLF R 5+1 11(17)15 31 -15
  • 1-8 strike invincible
  • 1st hit causes knockdown
  • 2nd hit wall bounces (untechable for 40F)
  • Dizzy modifier: 1st hit: x0.25, 2nd hit: x0
  • Chip damage: 1st hit: x1.5, 2nd hit: x2.0
  • 2nd hit has 70% forced proration
  • 2nd hit RCable provided the first attack hits or is blocked
  • 2nd hit can pass through projectiles
Dragon Install
214214S
- - - - - - - 19+9 - total: 28 -
  • 1-18 invincible
  • 19-21 invincible to strikes
  • During DI, tension increases at a rate of 0.1% per frame
  • DI cannot be used during DI
  • DI duration: base time of 360F + 1F for every health point below 210
  • Dragon Install duration drains during hit stop and super freeze
  • Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating
Dragon Install Second
214214214214PH
- - - - - - 63+64 - total: 127 SD
  • Requires 100% tension
  • After the super-freeze, will Install even if hit
  • Install mode remains for entire round
  • Tension gained is 20% original value
  • Health steadily decreases

Инстант Килл

Удар Урон TG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Заметки
Napalm Death
236236H
Fatal - 20 - - any - 7+8 12 26+landing 1 -22
  • IK activation: 76F
  • CH state till landing

Гатлинги

P K S H D Cancel
P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H, 6H D, 2D j, sp
2P P, 2P, 6P K, 2K c.S, f.S, 2S H, 2H D, 2D sp
6P - - c.S, f.S, 2S H, 2H D, 2D sp
K 6P - c.S, f.S, 2S H, 2H D, 2D j, sp
2K 6P - c.S, f.S, 2S 2H D, 2D sp
c.S 6P - f.S, 2S H, 2H D, 2D j, sp
f.S - - 2S H, 2H D, 2D sp
2S - - - H, 2H D, 2D sp
H - - - 2H D, 2D j, sp
2H - - - - D, 2D j, sp
6H - - - - - sp
D - - - - - homing jump
2D - - - - - sp
j.P j.P j.K j.S j.H j.D sp
j.K j.P - j.S - j.D sp
j.S - j.K - j.H j.D j, sp
j.H - - - - - sp
j.D - - - - - j, sp

Броски

Комбо

Базовые

Эиркомбы

Анти-эир комбы

Комбы после броска

Наземный бросок

Даст комбы

Комбо с Сайдвиндером

Миксапы

Окиземе

В углу

В мидскрине

Тик-троу

В мидскрине

В углу

Прочее

Стратегия

Guilty Gear — 2D-файтинг
Серия Guilty Gear Guilty GearGuilty Gear XGuilty Gear XX (#ReloadSlashACAC+R) • Guilty Gear IsukaGuilty Gear Xrd -SIGN-
Персонажи Guilty Gear

A.B.AAnji MitoAxl LowBaikenBridgetChipp ZanuffDizzyEddie/Zato-1Faust/Dr. BaldheadI-NoJohnnyJam KuradoberiKy KiskeMayMillia RageHoly Order SolPotemkinRobo-KySlayerSol BadguyTestamentVenomZappaJusticeKliff Undersn

Игровая механика Guilty Gear

Игровая Механика (GG)Шкалы (GG)Нападение (GG)Системная фреймдата (GG)KnockdownProrationProjectileJump InstallOkizemeReversal