Ryu [SFV]
Добавлено: 15 апр 2016, 14:17
Некоторые достанет, некоторые - нет. Надо больше по матчапам смотреть. Но вообще против кроссапов пробуй hcb-MP - у тебя на кроссапе выйдет ДП.
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Нет. Но кроссап как вариант достает cr.MP, правда в большинстве случаев там произойдет трейд. Проще либо заблокировать, или же шокировать соперника с помощью пэрри.Tenken писал(а):Я имел в виду кроссап. Разве его лп достанет?
Мне ведь нужно успеть ввести qcf +p за время стартапа шарюкена? Т.е за 5 фреймов?Тихий писал(а):ну побыстрее желательно пока рю поле дп эейрборн не оказался
Спасибо, сразу вышло.
НикогдаStormGreed писал(а):Немного не разбираюсь пока что в системе рангов, когда примерно уже перестанут попадаться Кены, постоянно дающие ДП и эйр-татсу в ДП? )
Frame dataDamage/stun
- Normal throw KND tech +6 (from +14)
b+HK -2 oB (from 0)
s.MP +7 oH (from +6)
f+MP -6 oB (from -4), +1 oH (from 0)
ex FB +2 oB (from -1) both normal and VT
s.HP 8f SU (from 7f)
c.HK 8f SU (from 7f) (thanks /u/StarlessMirage)
f+HP +8 oH (from +6). Combo into b+HK now, which is cool but c.HP still does more damage I think (thanks /u/StarlessMirage)
V-Reversal KND tech +13 (from +26)
Framedata for everything startup/oH/oB still seems the same for everything that hasn't been mentionedHitboxes
- cc s.HK, s.MP, c.HP xx VT, s.HK, s.LK xx HP DP xx CA 530 dmg 745 stun
j.HP, s.MP, c.HP xx VT, s.HK, s.LK xx HP DP xx CA 512 dmg 715 stun
c.lk, c.lp xx hp DP 147 dmg 120 stun
HP DP damage -20, stun -50
Tatsu LK +10dmg, HK -10dmg, EX tatsu -20dmg. all tatsus -50 stun.Pushback etc
- s.LP lower hitbox, a bit harder to aa with
jump lk hurtbox lowered
c.HP has a disjointed and very high hitbox, seems like the goto AA at certain angles with some practice
Added strike vulnerable to jump tatsu (normal and EX)Other
- Throw loops no longer in corner
Normal throw in neutral pushes back further. c.HK CCs a 3f in neutral, nothing else that I tested reaches c.MP(active frame 2, +6 oH) and s.MP(active frame 3, +9) in corner,
V-Reversal pushback far. resets to neutral
back throw in corner pushes back seems further
f+MP oB pushback seems a little less
lk tatsu pushback reduced, j.LK whiffs on normal tech. (knd frames still same)
s.LP s.MP s.LK 3 hit block string no longer works on standing (lk whiffs) because of pushback. Only works on crouching (vs Ryu, maybe other characters is different)
- MP DP invincible frame 3. harder to deep DP to anti air
b+HK cancellable on both hits. first hit VTX oB +17 / oH +16, second hit VTX +2/+8. b+HK VTX b+HK hits lol. b+HK CH VTX first hit f+HP combos lol
b+HK xx HP DP hits at all ranges on hit
anti air b+HK xx EX DP combos cancelled from 1st and 2nd hit. (cool combo) in corner AA b+hk xx EX FB xx EX DP combos
Parry gives twice the V-meter gain from before. 6 parries per V meter