Страница 1 из 3

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 12:37
Broken
Самый адекватный что я видел.

АП от фидоса
S Mr. Karate, Hwa, Kyo (XIII), Benimaru, Kyo (EX), Iori (EX), Iori(Claw) , Kim , Yuri, Shen, Chin
A+ Takuma, Raiden, Duo Lon, Billy, Elisabeth, Mature, Andy, Kula, Kensou, Ryo, King
A Robert, Saiki, K’, Joe, Terry, Vice, Clark, Daimon , Mai
B Leona, Ash, Athena, Ralf, Maxima
KOF XIII Tier List:

An overall ranking assigned based on the total number of tools, strengths and weaknesses each character possesses.

S: Mr. Karate, Hwa, Kyo (XIII), Benimaru, Kyo (EX), Iori (EX), Takuma, Goro

A+: Kim, Iori (Claw), Yuri, Elisabeth, Robert, Andy, Billy, Saiki, K’, Shen

A: Duo Lon, Kensou, Chin, Kula, Joe, Mature

B+: Leona, Ash, Vice, Athena, Ryo, Raiden, King, Terry

B: Ralf, Clark, Mai, Maxima


Potential Based on Position:

A ranking assigned to each character based on how strong they are when compared to other characters in the same position on the team (first/second/third). Essentially a tier list for each spot on the team.

Andy: A+/A/B+
Ash: B/B+/A
Athena: A/B+/B
Benimaru: A+/S/S
Billy: A/A/A
Chin: A/A/A+
Clark: B+/B/B
Duo Lon: A/B+/B
Elisabeth: A/A/A
Goro: B+/A+/S
Hwa: A+/S/S
Iori (Claw): A/A+/S
Iori (EX): S/A+/A+
Joe: B/B+/A
K’: A/A/A
Kensou: A/A/A
Kim: S/A/A
King: A/B+/B
Kula: A/A/B+
Kyo (XIII): S/A+/A+
Kyo (EX): S/A+/A
Leona: B/B+/A+
Mai: B/B+/B+
Mature: A/B+/B+
Maxima: B/B+/B+
Mr. Karate: S/S/S
Raiden: B+/B+/A
Ralf: A/B+/B+
Robert: S/A/B+
Ryo: A/B+/B+
Saiki: B+/A/S
Shen: B/A/S
Takuma: A+/S/S
Terry: B/B+/B+
Vice: B/B+/A
Yuri: B+/A+/S


Top 10 Batteries:

A list of the characters who both build meter very quickly, while also having many tools and strong damage options with no meter or drive.

Mr. Karate - No bad matchups, amazing at everything.
Kyo (XIII) - Also no bad matchups, good at everything, needs corner more than Karate does.
Kyo (EX) - Very strong normals, safe pressure, auto guard bullshit.
Kim - Safe as hell, fast as hell, strong as hell.
Iori (EX) - Every tool, he’s goddamn Iori.
Duo Lon - Fast fast fast, scary mixups. Hope you like blocking.
Billy - Amazing normals, safe pressure, good meter building and cost-effective combos.
Robert - Every tool in the game, meterless, so why not?
Andy - See Robert, but without grab and with higher damage.
Hwa - Like Kim until he gets a drink in him, then he’s like Mr. Karate + Takuma combined.

Honourable Mentions:

Kensou
Ralf
King
Athena
Mature


Top 10 Anchors:

Characters who have many tools and extremely high damage potential with high resources.

Hwa - Stupid damage, can start 800+ damage combos (non-HD) from any hit, and lands hits well
Mr. Karate - No bad matchups, amazing at everything, and now with high damage!
Benimaru - Throw combos, rekkas, zoning, crossups, he has it all.
Takuma - Touch of death. The end.
Goro - Grab touch of near death. The end is near.
Shen - Don’t jump! Don’t not jump! Don’t get hit! At all!
Saiki - Good zoning and defensive tools; insanely strong HD combo in the corner.
Iori (EX) - Every tool needed to get into HD mode.
Kyo (XIII) - Like EX Iori minus without grab > HD.
Iori (Claw) - Great pressure, great mixups, great damage. Lacks zoning tools.

Honourable Mentions:

Yuri
Chin
Leona
Kim
Elisabeth


Top 10 1 Meter and/or 1 Drive Potential (Ideal Middle Characters):

This is essentially an assessment of a character’s EX and Drive Cancel usefulness alongside their tools with low to medium resources.

Hwa - Who else nearly kills you from a mid-screen invulnerable shoryu?
Takuma - Who else nearly kills you from a mid-screen meterless grab?
Mr. Karate - Have you been paying attention so far?
Benimaru - Every tool needed to land big damage without HD.
Chin - Drunk combos are scary, very strong defense and tricky offense.
Kyo (XIII) - Doesn’t really need meter but can use it to increase his already great damage.
Joe - 1 drive and 1 meter gives him access to ridiculous combo potential in the corner.
Yuri - With meter and drive her offense, defense and combo potential all skyrocket.
Goro - Meter and drive allow him to turn his grabs into amazing damage. Gains an overhead.
Iori (Claw) - High damage mid-screen and even higher damage in the corner.

Honourable Mentions:

Billy
Shen
Iori (EX)
Terry
K’

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 12:50
Leh'o
Nice list. +

ps. имхо. Yuri, Kim в S поставить.
EX Kyo, Beni в A+

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 12:59
rzn
Крутой лист, очень подробно всё!

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 13:04
n1ch
Неплохо, спасибо. Невольно играю тимой из топтира :3

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 19:15
Ke1

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 20:56
Brandon
Тоже вот собираю себе команду, пока только определился с двумя - Kim и Kyo. Оказываются оба достаточно высоко стоят в тир-листах - круто! Осталось взять ещё одного. Склоняюсь либо к Terry, либо к K'. На тир-листы, собственно, пофиг, но хотелось бы узнать от знатоков, хотя бы тезисно, за счёт чего Terry в низах и чем хорош K'.

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 21:58
Ke1
Brandon писал(а):Тоже вот собираю себе команду, пока только определился с двумя - Kim и Kyo. Оказываются оба достаточно высоко стоят в тир-листах - круто! Осталось взять ещё одного. Склоняюсь либо к Terry, либо к K'. На тир-листы, собственно, пофиг, но хотелось бы узнать от знатоков, хотя бы тезисно, за счёт чего Terry в низах и чем хорош K'.
У Терри много багов(не критично влияющих на геймплей), нужно учить чарактер специфики, хард нокдаун только на троу и qcb+bd, для хорошего демеджа НУЖЕН и драйв и метр и HD комбы наносят максимальный дамаг на мидскрине. Но выучив его получив easy confirm HEAVY dmg персонажа с кучей крутых нормалов(правда они довольно ситуационные), который довольно просто ломает guard gauge. K'=каддаш имеет довольный сильный рашдаун за счёт очень быстрых лайтовых с хорошим хитбоксом поков и неплохой зонинг с хорошим дамагом(особенно в углу) в ашди и большинство комб тащит от стены до стены, шикарный джагл за счёт спешла и экс супера которые имеют always juggle property. Все спешлы наказываются и нужен метр который он плохо фармит. Каддаш уверенный мид в тир листе.

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 22:16
Echorus
Keech, а можешь так же про Горо расписать?)
И на сколько задротен Хва?

[KoFXIII] Tier List

Добавлено: 03 сен 2013, 22:20
Fidoskin
Brandon
Я бы рекомендовал К. Он лучше входит в твою тиму :)
Можешь потренить Терри в том числе и менять их переодически.
У Терри очень медленные нормалы и его иногда не так разворачивает в комбах :D
Крутых Терри не разворачивает, видимо надо просто нормально таймить. К" - хороший универсальный чар. Хорошие поки(медленные, но рейндж - огонь), хороший зонинг, отличные оки.

[KoFXIII] Tier List

Добавлено: 04 сен 2013, 12:47
fapfap0013
S: Mr. Karate, Hwa, Kyo (XIII), Benimaru, Kyo (EX), Iori (EX), Takuma, Goro
A+: Kim, Iori (Claw), Yuri, Elisabeth, Robert, Andy, Billy, Saiki, K’, Shen
A: Duo Lon, Kensou, Chin, Kula, Joe, Mature
B+:Leona, Ash, Vice, Athena, Ryo, Raiden, King, Terry
kk
такого бредового тир листа не сыщешь, чин а хахахаахааха он почти S-
Сайки якорь.......ололо
( )
Team Positioning

Starter: High Tier -

One of the best zoners in the game besides Athena and Joe. Seriously. The best projectile in the game: The Kiyoku no Tsuki projectile (the A version) travels at a medium speed so it is possible for Saiki to conduct a follow up after the projectile should he have a enough time... Saiki has a lot anti-air options as well. The C version of his Kiyoku can be treated as a anti-air, his DP, his Washiba Otoshi DM, and his cr.C. Saiki's D version DP has a follow-up. At three stocks and some drive meter, Saiki can batter the opponent violently thanks zoning and his teleport. Saiki can also apply some serious corner pressure (He has a air-target combo which is j.A > f.B) Saiki's B Donkey Kick is quick but the D version allow him to teleport without the use of meter. A meter-less combo's for Saiki would be like cr. B, cr. B, cr. B > qcb + B or Hop D, cl. C or D > qcb + D HOLD C > dp + B... A good meter-less corner combo for about 336 damage would be to start off with the air target combo (j.A > f.B) then press cl. C > qcb + D HOLD D, air b+B (land) dp + D HOLD D. This way you can catch your opponent off guard and build meter while conducting some good damage - part of the reason why he should be high tier. Saiki would probably fit best in this position.


Battery: High Tier -

For the same reasons mentioned above. You notice that Saiki has very good DM's, all of which can serve a specific purpose: Washiba Otoshi is a anti-air. Yami Otoshi is a air DM that can follow the opponent and goomba-stomp them. Saiki also has a projectile DM (that does not seem to let the opponent guard cancel until the very last hit because the hits registers so quickly while the opponent guards the move). Last, Saiki has another DM which is a command grab. Saiki also has a decent Neo Max, but it would not be a good idea to use it by itself and use it in a combo instead. It is possible to do over 1000 damage with his HD combo, the second reason why he is noteworthy in this game. For three meters, you can do this for 1006 j.D, s.D, (HD) s.D, qcb+D~C, dp+B, (HDC), qcf+C, qcb+D~D, air b+B, qcb+B, (HDC) qcf+C, qcb+D~D, air b+B, dp+B, (HDC) qcf+C, qcb+D~D, air qcf~qcf+B, (HDC) Neomax (THIS IS A CORNER COMBO EXAMPLE). For one stock Saiki can do a hopping D into cl. C > qcb + D HOLD C, qcf(x2) + B or D for 377 damage or use his air target combo into cl. C > qcb + BD HOLD D, air b+B, qcf + A, dp + D HOLD D for 426 as a good corner combo. Saiki has a lot of good combo opportunities from both the mid-screen and in the corner. Saiki's moves can fit into a huge variety of situations, but he is still recommended for first position while battery's like Andy, Kyo, Yuri, Mai or things like Kensou can do a magnificent job in the battery position.


Anchor: High Mid Tier -

Saiki's special moves aren't exactly safe here and as expressed said before, he really needs reliability on his zoning to smack his opponent around. The reason why he is lowered in this particular position is because he has no characters to back him up. This is going to happen to a lot of characters in this position save for about eight or nine others that may do well in this position (example. Shen and (Claw) Iori).

Saiki special moves are going to require good timing so that he can keep himself safe (because he is unsafe after most of them anyhow). Saiki's A version Kiyoku has a very nice and beautiful hit box so PLEASE don't hesitate to use it when necessary. You can also keep yourself from getting anti-airs by using f.B in mid-air to stop yourself and put yourself on the ground. A nice tool for mix-ups, mind games, and valuable set-ups. While five stock meters are not particularly a bad idea for Saiki, he is still the last character - should you still intend to use HD combo's here is a good one for 963 damage... start off with his air target combo and then cl. C (HD) cl. C > (qcb + D~D, air b+B, dp + B, HDC, qcf + C)x2, qcb + D HOLD D, air b+B, dp + D (HDC) qcb + D HOLD D, air qcf(x2) B or D (MAX CANCEL) qcb hcf + AC for a nice finisher. Saiki is still recommended for first position.

Прежде чем выкладывать нужно изучить полезные ресурсы, ведь это только часть сей фейло темы.
Крутой лист, очень подробно всё!
кххххх
Прошу переименовать тему "Обсуждение тир листа"

[KoFXIII] Tier List

Добавлено: 04 сен 2013, 13:09
Fidoskin
S Mr. Karate, Hwa, Kyo (XIII), Benimaru, Kyo (EX), Iori (EX), Iori(Claw) , Kim , Yuri, Shen, Chin
A+ Takuma, Raiden, Duo Lon, Billy, Elisabeth, Mature, Andy, Kula, Kensou, Ryo, King
A Robert, Saiki, K’, Joe, Terry, Vice, Clark, Daimon , Mai
B Leona, Ash, Athena, Ralf, Maxima

Пацаны нашёл тир лист, сорс забыл.

[KoFXIII] Tier List

Добавлено: 04 сен 2013, 19:07
fapfap0013
http://dreamcancel.com/forum/index.php? ... 4#msg65174
S Mr. Karate, Hwa, Kyo (XIII), Benimaru, Kyo (EX), Iori (EX), Iori(Claw) , Kim , Yuri, Shen, Chin
и чин все же не S а так довольно-таки норм
( про поинтов )
Все зонеры поинты, за исключ. школьницы, она секонд таер

[KoFXIII] Tier List

Добавлено: 05 сен 2013, 15:05
Mikez
Хаха, для меня похоже во всех тим-бейзд файтингах дикая проблема - собрать команду.))

Тут нравятся сильно: Кио, Экс Кио, Карате, Экс Йори, Роберт и Терри. Раньше еще нравились Такума и Йори, но они отпали после некоторого времени в тренинге.

Помогите выбрать.))) Полюбому в команде должен быть лишь один из Кио (выбор кого из Кио брать - самый тяжелый)), остальные не так важны. Также нужно учитывать кривизну моих рук и вытекающие из этого проблемы со сложным экзекушеном и запорами однофреймовых линков.)

[KoFXIII] Tier List

Добавлено: 05 сен 2013, 15:50
fapfap0013
у ех ке что-то типа рекки, сейфовых опций больше и он рашер, те за него необходимо играть агрессивно, у ке все проще......qcf+k у него один кик вводить + df+d после 1 хита кэнселиться почти во все спешлы
( подробно )
XIII Kyo does not combo from s.C to f.B, while NESTS Kyo does.
The XIII Kyo's st.A whiffs completely on crouching opponents. However, NESTS Kyo's st.A will actually hit crouching opponents.
The XIII Kyo's EX Orochinagi DM has a quicker start up than NESTS Kyo's EX Orochinagi DM.
NESTS Kyo is not capable of using Orochinagi in mid-air
XIII Kyo's Oniyaki DP+A hits twice and DP+C hits three times. NESTS Kyo's DP+A hits once and the C version hits twice with autoguard properties.
XIII Kyo's EX DP has him traveling straight up in a spiral. NESTS Kyo is stationary in mid-air during his EX DP.
XIII Kyo has more long range and zoning options than NESTS Kyo does.
XIII Kyo's QCF+K up-kicks are automatic. NESTS Kyo will require the player to input an K to finish the move.
NESTS Kyo’s df.D is not cancellable.
NESTS Kyo's HCB+K requires him to "catch" the opponent and then cause an explosion, while the EX version works as another damaging reversal option. NESTS Kyo will still go through the same animation sequence making the move unsafe. The XIII Kyo's version of this move automatically works after the first successful hit and the animations stops with Kyo's elbow in front of him. The EX version of the move works as a 4 frame command throw.
XIII Kyo lacks any safe special move reversals while NESTS Kyo has somewhat safer reversal options.

ex iory(mr.karate)/kyo/kim(shen)....в скобках самый простой по вводам вариант

[KoFXIII] Tier List

Добавлено: 14 сен 2013, 19:21
Macross
A+
Benimaru, EX Iori, Kyo, EX Kyo, Mr. Karate, Shen
A
Ash, Billy Kane, Chin, Clark, Elisabeth, Hwa Jai, Iori, K', Saiki, Vice, Yuri
B+
Andy, Athena, Daimon, Joe, Kensou, Kim, King, Kula, Mature, Ralf, Robert, Ryo, Takuma, Terry
B
Duo Lon, Leona, Mai, Maxima, Raiden

я такого рода таер находил. якобы составлен после последнего Ево

[KoFXIII] Tier List

Добавлено: 14 сен 2013, 22:31
UltimaOriginal
Лол этот тир лист. Кажется мне, не топ игрок его составлял.

[KoFXIII] Tier List

Добавлено: 15 сен 2013, 18:42
fapfap0013
Macross писал(а):A+
Benimaru, EX Iori, Kyo, EX Kyo, Mr. Karate, Shen
A
Ash, Billy Kane, Chin, Clark, Elisabeth, Hwa Jai, Iori, K', Saiki, Vice, Yuri
B+
Andy, Athena, Daimon, Joe, Kensou, Kim, King, Kula, Mature, Ralf, Robert, Ryo, Takuma, Terry
B
Duo Lon, Leona, Mai, Maxima, Raiden

я такого рода таер находил. якобы составлен после последнего Ево
это случаем не с эвентхабса...лол неадекватный он, кто его писал
да вроде нет

[KoFXIII] Tier List

Добавлено: 21 сен 2013, 09:35
Macross
fapfap0013 писал(а):
Macross писал(а):A+
Benimaru, EX Iori, Kyo, EX Kyo, Mr. Karate, Shen
A
Ash, Billy Kane, Chin, Clark, Elisabeth, Hwa Jai, Iori, K', Saiki, Vice, Yuri
B+
Andy, Athena, Daimon, Joe, Kensou, Kim, King, Kula, Mature, Ralf, Robert, Ryo, Takuma, Terry
B
Duo Lon, Leona, Mai, Maxima, Raiden

я такого рода таер находил. якобы составлен после последнего Ево
это случаем не с эвентхабса...лол неадекватный он, кто его писал
да вроде нет
честно непомню уже где нашел))
зато более менее все на одном уровне гы)

[KoFXIII] Tier List

Добавлено: 21 сен 2013, 11:33
Ke1

[KoFXIII] Tier List

Добавлено: 12 ноя 2013, 08:32
Morton
Парни, а можете за Кулу Даймонд подсказать? Краткую хар-ку, типа, и как лучше в тиме использовать. Кажется, достойный чар во всех аспектах, и неплохо ставить в серединке, но интересна инфа от опытных игроков.