Soul Calibur 3: Raphael
- RvK
- Keep in mind!
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Soul Calibur 3: Raphael
Сопсно тема по Рафу...
Почитав ск.ком понял что у него рулят:
1. ВВ - два злостных мида
2. 3К - быстрый, дающий плюс на хите, мид
3.22_88 А+В - сейф, гарантия после певого и валит на землю
4. 236 выходы (особенно К и В)
5.VE(A+B) выходы - неплохой майндгейм с использованием К и A+G\B+G, выход на А - сейф
6. 6В (6ВВ) серии - т.к. 6ВВВ наказываеться очень сильно всю тему надо прерывать на втором...
7. 2К - просто 2К
8. (4_6_8_2)В+К - удобны, но слишком линейны, возможно из-за этого не так юзабельны...
9. 4К - очень быстро всех успокаивает
10. 3А - в связке с 3К очь не плохо и круто останавливает любителей ходить направо...
Сопсно пока всё...
Почитав ск.ком понял что у него рулят:
1. ВВ - два злостных мида
2. 3К - быстрый, дающий плюс на хите, мид
3.22_88 А+В - сейф, гарантия после певого и валит на землю
4. 236 выходы (особенно К и В)
5.VE(A+B) выходы - неплохой майндгейм с использованием К и A+G\B+G, выход на А - сейф
6. 6В (6ВВ) серии - т.к. 6ВВВ наказываеться очень сильно всю тему надо прерывать на втором...
7. 2К - просто 2К
8. (4_6_8_2)В+К - удобны, но слишком линейны, возможно из-за этого не так юзабельны...
9. 4К - очень быстро всех успокаивает
10. 3А - в связке с 3К очь не плохо и круто останавливает любителей ходить направо...
Сопсно пока всё...
В кресле стоматолога нет атеистов...
Monkey see, monkey do.
Monkey see, monkey do.
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- Новичок
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- TCD | Llanowar Elf
- Baiken-tSUKAi
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Вообще на форумах Рафаэля царит декаденс и готика. Чара реально ухудшили и не дали ничего нормального почти. Это какой-то убер лоу-тир теперь Т_Т Жаль, раньше он мне нравился, прикольно было за него мешить Т__Т
Star Platinum :
"Вот это я понимаю, качество."
"Чем больше прусь, тем меньше достигаю..." Шекспир, "Сон в Летнюю Ночь".
"Вот это я понимаю, качество."
"Чем больше прусь, тем меньше достигаю..." Шекспир, "Сон в Летнюю Ночь".
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- Новичок
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- Новичок
- Сообщения: 160
- Зарегистрирован: 07 июл 2005, 01:54
- Откуда: Воронеж
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- Новичок
- Сообщения: 160
- Зарегистрирован: 07 июл 2005, 01:54
- Откуда: Воронеж
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- Новичок
- Сообщения: 160
- Зарегистрирован: 07 июл 2005, 01:54
- Откуда: Воронеж
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- Новичок
- Сообщения: 160
- Зарегистрирован: 07 июл 2005, 01:54
- Откуда: Воронеж
- TCD | Llanowar Elf
- Baiken-tSUKAi
- Сообщения: 1217
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- Карточка игрока: Llanowar Elf
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- Благодарил (а): 262 раза
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- Belial
- Трололорд
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- Карточка игрока: Belial
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Эмм, почему?
кроме бб есть еще 3К, 3А - крутые трепы на хите Вурклоакский стенс и бросок из него классно эвейдит и очень маленький эскейп виндоу. 22_88А+В вообще жесть.
4B CH, 33B will tech catch
4B CH, 1K will tech catch
4B CH, 66A+B will tech catch in any direction except Raph's right
66A+B, BT B+K, (opp tech), 2K guaranteed
Safe and Unsafe Raphael moves:
Safe:
A
AA
6A
3A
2A
7_8_9A
66_33_99A
22_88A
22_88AA
22_88AB
44_11_77A
44_11_77AB
236A
Prep A
Prep AA
Prep AAB
FC A
WS A
WJ A
VE A
BT A
BT 2A
B
BB
6B
6BB
4B
2B
11_77B
FC B
FC 3B
WS B
VE B
BT B
BT 2B
K
6K
3K
4K
7_8_9K
66K or 214K
22_88 K
44_11_77K or Prep K
WJ K
BT K
4_44_11_77A+BB
4_44_11_77A+BBB
66A+B
33_99A+B
22_88A+B
236A+B
6B+K
2B+K
8B+K
4_BT B+K
Prep B+K
Unsafe:
AB
1A
4A
214A
236AB
6BBB
3B
1B
1BB
7_8_9B
66B
33_99B
22_88B
44B
236B or Prep B
214B
WJ B
2K
1K
33_99K
33_99KB
VE K
FC K
WS K or 236K
BT 2K
1_2_3A+B
6A+B
6A+BA
4_44_11_77A+BA
sourse: soulcalibur.com
кроме бб есть еще 3К, 3А - крутые трепы на хите Вурклоакский стенс и бросок из него классно эвейдит и очень маленький эскейп виндоу. 22_88А+В вообще жесть.
4B CH, 33B will tech catch
4B CH, 1K will tech catch
4B CH, 66A+B will tech catch in any direction except Raph's right
66A+B, BT B+K, (opp tech), 2K guaranteed
Safe and Unsafe Raphael moves:
Safe:
A
AA
6A
3A
2A
7_8_9A
66_33_99A
22_88A
22_88AA
22_88AB
44_11_77A
44_11_77AB
236A
Prep A
Prep AA
Prep AAB
FC A
WS A
WJ A
VE A
BT A
BT 2A
B
BB
6B
6BB
4B
2B
11_77B
FC B
FC 3B
WS B
VE B
BT B
BT 2B
K
6K
3K
4K
7_8_9K
66K or 214K
22_88 K
44_11_77K or Prep K
WJ K
BT K
4_44_11_77A+BB
4_44_11_77A+BBB
66A+B
33_99A+B
22_88A+B
236A+B
6B+K
2B+K
8B+K
4_BT B+K
Prep B+K
Unsafe:
AB
1A
4A
214A
236AB
6BBB
3B
1B
1BB
7_8_9B
66B
33_99B
22_88B
44B
236B or Prep B
214B
WJ B
2K
1K
33_99K
33_99KB
VE K
FC K
WS K or 236K
BT 2K
1_2_3A+B
6A+B
6A+BA
4_44_11_77A+BA
sourse: soulcalibur.com
If you were to face an ancient Sith lord in combat, you would learn that we are as children playing with toys compared to the prowess of the old masters
- Belial
- Трололорд
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Punishing with Raph
Mitsurugi
2KB = Block 2K interrupt the B with WS+K (CH's)
A+B,B = Block A+B, B+K~throw his B
4+k,B = Block 4+k, B+K~throw his B
33B,B = Block, 33KB _ BB or Block the first B, B+K his second B
Raphael
236B = Block, WS+K _ 6BB
33KB = Block, 236B
VE K = Block, 33KB _ 6B+K _ BB _ 66K
1K = Block, 6BB _ WS+B or time a 214B
Taki
AAB = Block AA, B+K~ throw her B
1A = Block, FC3B _ WS+A
66A = Block, BB
WS AAA = Block 1st and 2nd, A+K her last
BBB = Block, BB
BAA = Block, FC3B _ WS+A or 214B her last A
3B = Block, 6BB _ BB
33B = Block, 6BB
4B = Block, 6BB _ BB _ 33KB
66B = Block, 6BB _ BB _ 33KB
66K = Block, 6BB _ BB _ 33KB
WS+B,B = Block her 1st B, interrupt her second with CH 6K
11A = Block, 6BB (you can't AE this move!)
A+B = Block, throw attempt (the move is safe and puts you very close on block)
4A+B = the move is safe, but you can interrupt it with 6K or 236A+B (these moves will jump over the bomb)
Sophitia
11A, [A] = Block/get hit by 1st hit, then 6BBB CH her in the air.
Or you can get hit/block the first hit then 8WR to the LEFT to avoid her unblockable, then you'll get a backthrow.
XiangHua
66A+B = Block, 6B+K _ 33KB
66B,B = Block first B then B+K throw her second B.
6B,B = Block, 6BB or Block the 1st hit then 6K_B+K her 2nd B.
AAB = Block AA, B+K~throw her B
22B = Block, BB
33B,B = Block 1st B then B+K the rest (if raph evade 2 B's he could get a backthrow)
44B = Block, 6BB. On whiff: 6B+K, 236B, 33B
2A+B = Block, 6B+K (counted as CH)
Zasalamel
66B,B = Block, WS+K _ WS+B _ 6BB or throw attempt
66B,K = Block, BB
4B+K = Block, 6B+K. On whiff, 236B him.
WS+B = Block, 33B _ 236B _ 6B+K _ 33KB
22B,B = Block, BB _ 6BB _ throw attempt
1A,A = 214B his first A, or keep blocking low and his second A will whiff then free throw attempt.
3A,B = Block, throw attempt or Block 1st A, B+K his B
4A,B = Block, throw attempt or Block 1st A, B+K throw his B (you'll get a backthrow)
Nightmare
A+B = Block, BB _ 6B+K _ 33B _ 66K
236KK = Block 1st hit, duck then WS+B or throw attempt.
236B = Block, 236B (strict timing) _ 66K (close range) _ 6B+K
3A+B = Block, 6BB
1A = Block, 6BB
11A = Block, BB _ 6BB
A2A, 2A = Block, 6BB or Block first A then A+K~A+K_214B (also works for his A2A,A variation)
..Or better yet, just block his first A then interrupt with CH 6K.
22A,B = Block, WS+K _ 6BB or Block 1st, B+K~throw his B
3A,A = Block, 6B+K _ 33B _ 66K
3A,2A = Block, 6BB or Block, 214B
WS+A,A = Block, 6B+K _ 66K
BB = Block, 6BB
BBB = Block, 6BB _ 6B+K _ 66K _ 236B
22B = Block, BB
44BB = Block, BB
6B = Block, 236B _ 33B _ 66K
Setsuka
1A = Blocked => 236B
6AA = Blocked => BB
44AA =Block 1st => Duck_TC moves_A+K (Evade)
44AB=Blocked 1st => B+K (Evade)
A~G~B = Blocked => 33B
FC 3A~B = Blocked => 66K
4BB= Blocked 1st => 6BB_Duck_TC moves_B+K (Evade)
44BA = Blocked => 33KB
66B = Blocked => 6BB
66BA = Blocked 1st => Duck_TC moves_A+K (Evade)
B~A = Blocked => 66K
FC 3BB = Blocked 1st => A+B (Wiff)_B+K (Evade)
1K = Blocked => K
2K = Blocked => FC A
44KB =Blocked 1st => 6BB_B+K (Evade)
FC K = Blocked => FC B
2A+B = Blocked => FC B (WS B will hit near edge or wall)
FC 3A+B =Blocked => 33KB
B+K= Blocked => 6BB
44B+K = Blocked => 6BB
33A = Blocked 1st => Duck_TC moves_A+K
22A+B = Blocked => 66K
22A+BA = Blocked 1st => Duck_TC moves
11A = Blocked => WS B
BT 2K = Blocked => FC B
Kilik
66A,A = Block the first A, 214B the second
44A,A = Block the first A, 214B the second
22A,A,A = Block the first A, 214B/A+K,|B|,B the second
22A,B = B+K, |B|,B
A,A,B = B+K, |B|,B
B,B = B+K, |B|,B
B,A = A+K, |B|,B
SS B,B = B+K, |B|,B
WS K = 33B or 236B (begin buffering right after first hit of K, while still holding G)
while lying on the ground, A+K = block and 236B
AA =Blocked 1st=>Left Step_Duck_TC moves_A+K(Evade)
AAB =Blocked 1st=>Left Step_Duck_TC moves_A+K(Evade) =Blocked 2nd =>Left Step_B+K(Evade)
A~A, B =Blocked 1st=>Left Step_B+K(Evade)
6AA =Blocked 1st=>Duck_TC moves_2G, 236B
6AAA =Blocked 1st=>Duck_TC moves_2G, Right Step, Backthrow(Difficult) =Blocked 2nd=>Duck_TC moves_2G, 236B
3AB =Blocked 1st=>Left Step_B+K(Evade) =Blocked 2nd=>33KB
A~B =Blocked=>(AG) 6BB
BB =Blocked 1st=>Left Step_B+K(Evade)
BA =Blocked 1st=>K will interrupt 2nd hit_Left Step_Duck_TC moves_4A+B (GI)_A+K(Evade)
B2A =Blocked 1st=>236B will interrupt 2nd hit _TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>4B
6B =Blocked=>K (Only against a wall or edge)
6B2 =Blocked =>6BB
3B =Blocked=>6BB
3BB =Blocked 1st=>Left Step_B+K(Evade) =Blocked 2nd=>33KB
4B = Blocked =>(AG) 66B
4 =Blocked=>236B
2_8BB =Blocked 1st=>Left Step_Duck_TC moves_B+K(Evade)
1K =Blocked=>WSB
4KB =Blocked 1st=>8B (Instant TJs only)_B+K (Evade) =Block 2nd=>6BB
A+B =Blocked=>2G, TC moves_FC moves
2A+B =Blocked=>(AG) 6BB
FCA+B =Blocked 1st=>Left Step_A+B (Wiff)_B+K (Evade)
6A+K =Blocked 1st=>236B_ Duck, 66K
2A+K =Blocked=>6BB
B+K =Blocked=>236B_66K
B+K:6K =Blocked 1st=>Left Step_B+K (Evade) =Block 2nd=>236B_66K
B+K:6K:41236B =Blocked 1st=>Left Step, Backthrow_B+K (Evade) =Blocked 3rd=>(AG) 33B
66A =Blocked=>66A+B
66AA =Blocked 1st=>214(GI)_TJ moves_A+K(Evade) =Blocked 2nd=>6BB
33A =Blocked=>33KB
22AA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>236B
22AAA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>TJ moves_214(GI)_A+K(Evade) =Blocked 3rd=>236B
11A =Blocked=>6BB
44AA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade)
44B =Blocked=>K
22B =Blocked=>6BB
11B =Blocked=>6BB
66KK =Blocked 1st=>Left Step_A+B (Wiff)_B+K(Evade)
66KKB =Blocked 1st=>Left Step, Backthrow_A+B(Wiff)_B+K(Evade) =Blocked 2nd=>Left Step, Backthrow_A+B(Wiff)_B+K(Evade) =Blocked 3rd=>BB
22KB =Blocked 1st & 2nd=>33KB
11A =Blocked=>6BB
22AB =Blocked 1st=>GI_B+K(Evade)
236>A =Blocked=>(AG) BB
236>AB =Blocked 1st=>Left Step_TJ moves_B+K(Evade) =Blocked 2nd=>6BB
236>AK =Blocked 1st=>33KB Interupts_Step_A+B(Wiff)_Duck
236>ABK =Blocked 1st=>Left Step_TJ moves_B+K(Evade) =Blocked 2nd=>Duck_GI
236>B =Blocked=>6BB
236>BK =Blocked 1st=>Duck_GI
236>A+B =>Interrupt (4B very consistent)_Step, Backthrow
236>A+B~G =>Interrupt (4B very consistent)_236B_66K
236>A+B,K =>Interrupt (4B very consistent)_Step, Backthrow
236>A+K =Blocked=>6BB
214>K =Blocked=>66K_236B
WLA =Blocked=>4B
WLB =Blocked=>BB
Downed>A+B =>Interrupt (4B very consistent)_Step, Backthrow
Downed>A+B~G =>Interrupt (4B very consistent)_236B_66K
Downed>A+B,K =>Interrupt (4B very consistent)_Step, Backthrow
Downed>A+K =Blocked=>66A+B
Sophitia
AK=Blocked 1st=> 8B (Instant TJs)_A+K(Evade)=Blocked 2nd=> 6BB
1A=Blocked=> 66B_FCB
1AA=Blocked 1st=> GI=Blocked 2nd=> 66K
3A=Blocked=> 6BB
4AA=Blocked 1st=> Right Step_TJ moves_214(GI)_A+K(Evade)=Blocked 2nd=> FCB
4AAA=Blocked 1st=> Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_236B
4[A]A=Blocked 1st=>Right Step_TJ moves_214(GI)_A+K(Evade)
4{A]AA=Blocked 1st=> Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_236B
4AB=Blocked 1st=> Step_A+B(Wiff)_B+K(Evade)=Blocked 2nd=> 6BB
4[A]B=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 6BB
6AB=Blocked 1st=> B+K(Evade)
66A=Blocked=> K (Only near a wall or edge)
BK=Blocked 1st=> 2G, 33KB_Duck
2BB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 66K_236B
2B8B=Blocked 1st & 2nd=> 33B_236B
2B8BA=Blocked 1st & 2nd=> 4B (Most consistent)
2B8BAK=Blocked 1st & 2nd=> 4B (Most consistent)
2B~8B=Blocked => 33B_236B
2B~8BA=Blocked 1st=> 4B (Most consistent)
2B~8BAK=Blocked 1st=> 4B (Most consistent)
3B=Blocked=> BB
44B=Blocked=> K
FC1BB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=>
66K_236B
FC1B8B=Blocked 1st & 2nd=> 33B_236B
FC1B8BA=Blocked 1st & 2nd=> 4B (Most consistent)
FC1B8BAK=Blocked 1st & 2nd=> 4B (Most consistent)
FC1B~8B=Blocked=> 33B_236B
FC1B~8BA=Blocked 1st=> 4B (Most consistent)
FC1B~8BAK=Blocked 1st=> 4B (Most consistent)
KK=Blocked 1st=> GI_A+K(Evade)
1K=Blocked=> 6BB
2K=Blocked=> FCB
4K=Blocked=> 6BB
7K=Blocked=> 33KB
8KA=Blocked 1st=> Interrupt 4B (Most consistent)_Right Step_TJ
moves_214(GI)_A+K(Evade)=Blocked 2nd=>66B
8KAB=Blocked 1st=> Interrupt 4B (Most consistent)_Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_33B
8KB=Blocked 1st=> Interrupt 4B (Most consistent)_Step_A+B(Wiff)_B+K(Evade)
8KK=Blocked 1st=> GI_B+K(Evade)=Blocked 2nd=> 66K_236B
44K=Blocked=> 6BB
66K=Blocked=> 6BB
FCK=Blocked=> FCB
3A+B=Blocked=> 33KB
WSA+B=Blocked=> BB
B+KB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 66K_236B
8B+K=Blocked=> (AG) 6BB
66B+KA=Blocked 1st=> 2G, 33KB_Duck=Blocked 2nd=> 6BB
66B+KAB=Blocked 1st=> Interrupt 2G, BB_Duck=Blocked 2nd=> Left
Step_B+K(Evade)=Blocked 3rd=> 33KB
33B=Blocked=> BB
11AA=Blocked 1st=> Interrupt WSK_Left Step_A+K(Evade)
11A[A]=Blocked 1st=> Interrupt 4B (Most Consistent)_Left Step_JI
11A[A]=On Hit 1st=> CH 6BBB (Most Consistent)_Left Step_JI
236A=Blocked=> BB
236AA=Blocked 1st=> Interrupt 6K_TJ moves_214(GI)_A+K(Evade)
=Blocked 2nd=> 6BB
236B=Blocked=> BB
236B~8B=Blocked=> 66K_236B
236B~8BA=Blocked 1st=> 4B (Most Consistent)
236B~8BAK=Blocked 1st=> 4B (Most Consistent)
236K=Blocked=> (AG) BB_6BB
236~2_8A=Blocked=> BB
236~2_8AA=Blocked 1st=> 6K_TJ moves_214(GI)_A+K(Evade)
=Blocked 2nd=> 6BB
236~2_8BA=Blocked 1st=> 2G, 33KB_Duck=Blocked 2nd=> 6BB
236~2_8BAB=Blocked 1st=> Interrupt 2G, BB_Duck=Blocked 2nd=>
Left Step_B+K(Evade)=Blocked 3rd=> 33KB
236236A=Blocked=> BB
236236AA=Blocked 1st=> 6K_TJ moves_214(GI)_A+K(Evade)=Blocked
2nd=> 6BB
WLA=Blocked=> 6BB
BT2K=Blocked=> FCB
*Note
Although Sophie’s 66K is punishable by Raph, her 03_9K is not since it’s only punishable by i11 or faster.
Mitsurugi
2KB = Block 2K interrupt the B with WS+K (CH's)
A+B,B = Block A+B, B+K~throw his B
4+k,B = Block 4+k, B+K~throw his B
33B,B = Block, 33KB _ BB or Block the first B, B+K his second B
Raphael
236B = Block, WS+K _ 6BB
33KB = Block, 236B
VE K = Block, 33KB _ 6B+K _ BB _ 66K
1K = Block, 6BB _ WS+B or time a 214B
Taki
AAB = Block AA, B+K~ throw her B
1A = Block, FC3B _ WS+A
66A = Block, BB
WS AAA = Block 1st and 2nd, A+K her last
BBB = Block, BB
BAA = Block, FC3B _ WS+A or 214B her last A
3B = Block, 6BB _ BB
33B = Block, 6BB
4B = Block, 6BB _ BB _ 33KB
66B = Block, 6BB _ BB _ 33KB
66K = Block, 6BB _ BB _ 33KB
WS+B,B = Block her 1st B, interrupt her second with CH 6K
11A = Block, 6BB (you can't AE this move!)
A+B = Block, throw attempt (the move is safe and puts you very close on block)
4A+B = the move is safe, but you can interrupt it with 6K or 236A+B (these moves will jump over the bomb)
Sophitia
11A, [A] = Block/get hit by 1st hit, then 6BBB CH her in the air.
Or you can get hit/block the first hit then 8WR to the LEFT to avoid her unblockable, then you'll get a backthrow.
XiangHua
66A+B = Block, 6B+K _ 33KB
66B,B = Block first B then B+K throw her second B.
6B,B = Block, 6BB or Block the 1st hit then 6K_B+K her 2nd B.
AAB = Block AA, B+K~throw her B
22B = Block, BB
33B,B = Block 1st B then B+K the rest (if raph evade 2 B's he could get a backthrow)
44B = Block, 6BB. On whiff: 6B+K, 236B, 33B
2A+B = Block, 6B+K (counted as CH)
Zasalamel
66B,B = Block, WS+K _ WS+B _ 6BB or throw attempt
66B,K = Block, BB
4B+K = Block, 6B+K. On whiff, 236B him.
WS+B = Block, 33B _ 236B _ 6B+K _ 33KB
22B,B = Block, BB _ 6BB _ throw attempt
1A,A = 214B his first A, or keep blocking low and his second A will whiff then free throw attempt.
3A,B = Block, throw attempt or Block 1st A, B+K his B
4A,B = Block, throw attempt or Block 1st A, B+K throw his B (you'll get a backthrow)
Nightmare
A+B = Block, BB _ 6B+K _ 33B _ 66K
236KK = Block 1st hit, duck then WS+B or throw attempt.
236B = Block, 236B (strict timing) _ 66K (close range) _ 6B+K
3A+B = Block, 6BB
1A = Block, 6BB
11A = Block, BB _ 6BB
A2A, 2A = Block, 6BB or Block first A then A+K~A+K_214B (also works for his A2A,A variation)
..Or better yet, just block his first A then interrupt with CH 6K.
22A,B = Block, WS+K _ 6BB or Block 1st, B+K~throw his B
3A,A = Block, 6B+K _ 33B _ 66K
3A,2A = Block, 6BB or Block, 214B
WS+A,A = Block, 6B+K _ 66K
BB = Block, 6BB
BBB = Block, 6BB _ 6B+K _ 66K _ 236B
22B = Block, BB
44BB = Block, BB
6B = Block, 236B _ 33B _ 66K
Setsuka
1A = Blocked => 236B
6AA = Blocked => BB
44AA =Block 1st => Duck_TC moves_A+K (Evade)
44AB=Blocked 1st => B+K (Evade)
A~G~B = Blocked => 33B
FC 3A~B = Blocked => 66K
4BB= Blocked 1st => 6BB_Duck_TC moves_B+K (Evade)
44BA = Blocked => 33KB
66B = Blocked => 6BB
66BA = Blocked 1st => Duck_TC moves_A+K (Evade)
B~A = Blocked => 66K
FC 3BB = Blocked 1st => A+B (Wiff)_B+K (Evade)
1K = Blocked => K
2K = Blocked => FC A
44KB =Blocked 1st => 6BB_B+K (Evade)
FC K = Blocked => FC B
2A+B = Blocked => FC B (WS B will hit near edge or wall)
FC 3A+B =Blocked => 33KB
B+K= Blocked => 6BB
44B+K = Blocked => 6BB
33A = Blocked 1st => Duck_TC moves_A+K
22A+B = Blocked => 66K
22A+BA = Blocked 1st => Duck_TC moves
11A = Blocked => WS B
BT 2K = Blocked => FC B
Kilik
66A,A = Block the first A, 214B the second
44A,A = Block the first A, 214B the second
22A,A,A = Block the first A, 214B/A+K,|B|,B the second
22A,B = B+K, |B|,B
A,A,B = B+K, |B|,B
B,B = B+K, |B|,B
B,A = A+K, |B|,B
SS B,B = B+K, |B|,B
WS K = 33B or 236B (begin buffering right after first hit of K, while still holding G)
while lying on the ground, A+K = block and 236B
AA =Blocked 1st=>Left Step_Duck_TC moves_A+K(Evade)
AAB =Blocked 1st=>Left Step_Duck_TC moves_A+K(Evade) =Blocked 2nd =>Left Step_B+K(Evade)
A~A, B =Blocked 1st=>Left Step_B+K(Evade)
6AA =Blocked 1st=>Duck_TC moves_2G, 236B
6AAA =Blocked 1st=>Duck_TC moves_2G, Right Step, Backthrow(Difficult) =Blocked 2nd=>Duck_TC moves_2G, 236B
3AB =Blocked 1st=>Left Step_B+K(Evade) =Blocked 2nd=>33KB
A~B =Blocked=>(AG) 6BB
BB =Blocked 1st=>Left Step_B+K(Evade)
BA =Blocked 1st=>K will interrupt 2nd hit_Left Step_Duck_TC moves_4A+B (GI)_A+K(Evade)
B2A =Blocked 1st=>236B will interrupt 2nd hit _TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>4B
6B =Blocked=>K (Only against a wall or edge)
6B2 =Blocked =>6BB
3B =Blocked=>6BB
3BB =Blocked 1st=>Left Step_B+K(Evade) =Blocked 2nd=>33KB
4B = Blocked =>(AG) 66B
4 =Blocked=>236B
2_8BB =Blocked 1st=>Left Step_Duck_TC moves_B+K(Evade)
1K =Blocked=>WSB
4KB =Blocked 1st=>8B (Instant TJs only)_B+K (Evade) =Block 2nd=>6BB
A+B =Blocked=>2G, TC moves_FC moves
2A+B =Blocked=>(AG) 6BB
FCA+B =Blocked 1st=>Left Step_A+B (Wiff)_B+K (Evade)
6A+K =Blocked 1st=>236B_ Duck, 66K
2A+K =Blocked=>6BB
B+K =Blocked=>236B_66K
B+K:6K =Blocked 1st=>Left Step_B+K (Evade) =Block 2nd=>236B_66K
B+K:6K:41236B =Blocked 1st=>Left Step, Backthrow_B+K (Evade) =Blocked 3rd=>(AG) 33B
66A =Blocked=>66A+B
66AA =Blocked 1st=>214(GI)_TJ moves_A+K(Evade) =Blocked 2nd=>6BB
33A =Blocked=>33KB
22AA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>236B
22AAA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade) =Blocked 2nd=>TJ moves_214(GI)_A+K(Evade) =Blocked 3rd=>236B
11A =Blocked=>6BB
44AA =Blocked 1st=>TJ moves_214(GI)_A+K(Evade)
44B =Blocked=>K
22B =Blocked=>6BB
11B =Blocked=>6BB
66KK =Blocked 1st=>Left Step_A+B (Wiff)_B+K(Evade)
66KKB =Blocked 1st=>Left Step, Backthrow_A+B(Wiff)_B+K(Evade) =Blocked 2nd=>Left Step, Backthrow_A+B(Wiff)_B+K(Evade) =Blocked 3rd=>BB
22KB =Blocked 1st & 2nd=>33KB
11A =Blocked=>6BB
22AB =Blocked 1st=>GI_B+K(Evade)
236>A =Blocked=>(AG) BB
236>AB =Blocked 1st=>Left Step_TJ moves_B+K(Evade) =Blocked 2nd=>6BB
236>AK =Blocked 1st=>33KB Interupts_Step_A+B(Wiff)_Duck
236>ABK =Blocked 1st=>Left Step_TJ moves_B+K(Evade) =Blocked 2nd=>Duck_GI
236>B =Blocked=>6BB
236>BK =Blocked 1st=>Duck_GI
236>A+B =>Interrupt (4B very consistent)_Step, Backthrow
236>A+B~G =>Interrupt (4B very consistent)_236B_66K
236>A+B,K =>Interrupt (4B very consistent)_Step, Backthrow
236>A+K =Blocked=>6BB
214>K =Blocked=>66K_236B
WLA =Blocked=>4B
WLB =Blocked=>BB
Downed>A+B =>Interrupt (4B very consistent)_Step, Backthrow
Downed>A+B~G =>Interrupt (4B very consistent)_236B_66K
Downed>A+B,K =>Interrupt (4B very consistent)_Step, Backthrow
Downed>A+K =Blocked=>66A+B
Sophitia
AK=Blocked 1st=> 8B (Instant TJs)_A+K(Evade)=Blocked 2nd=> 6BB
1A=Blocked=> 66B_FCB
1AA=Blocked 1st=> GI=Blocked 2nd=> 66K
3A=Blocked=> 6BB
4AA=Blocked 1st=> Right Step_TJ moves_214(GI)_A+K(Evade)=Blocked 2nd=> FCB
4AAA=Blocked 1st=> Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_236B
4[A]A=Blocked 1st=>Right Step_TJ moves_214(GI)_A+K(Evade)
4{A]AA=Blocked 1st=> Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_236B
4AB=Blocked 1st=> Step_A+B(Wiff)_B+K(Evade)=Blocked 2nd=> 6BB
4[A]B=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 6BB
6AB=Blocked 1st=> B+K(Evade)
66A=Blocked=> K (Only near a wall or edge)
BK=Blocked 1st=> 2G, 33KB_Duck
2BB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 66K_236B
2B8B=Blocked 1st & 2nd=> 33B_236B
2B8BA=Blocked 1st & 2nd=> 4B (Most consistent)
2B8BAK=Blocked 1st & 2nd=> 4B (Most consistent)
2B~8B=Blocked => 33B_236B
2B~8BA=Blocked 1st=> 4B (Most consistent)
2B~8BAK=Blocked 1st=> 4B (Most consistent)
3B=Blocked=> BB
44B=Blocked=> K
FC1BB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=>
66K_236B
FC1B8B=Blocked 1st & 2nd=> 33B_236B
FC1B8BA=Blocked 1st & 2nd=> 4B (Most consistent)
FC1B8BAK=Blocked 1st & 2nd=> 4B (Most consistent)
FC1B~8B=Blocked=> 33B_236B
FC1B~8BA=Blocked 1st=> 4B (Most consistent)
FC1B~8BAK=Blocked 1st=> 4B (Most consistent)
KK=Blocked 1st=> GI_A+K(Evade)
1K=Blocked=> 6BB
2K=Blocked=> FCB
4K=Blocked=> 6BB
7K=Blocked=> 33KB
8KA=Blocked 1st=> Interrupt 4B (Most consistent)_Right Step_TJ
moves_214(GI)_A+K(Evade)=Blocked 2nd=>66B
8KAB=Blocked 1st=> Interrupt 4B (Most consistent)_Right Step_TJ moves_214(GI)=Blocked 2nd & 3rd=> 66K_33B
8KB=Blocked 1st=> Interrupt 4B (Most consistent)_Step_A+B(Wiff)_B+K(Evade)
8KK=Blocked 1st=> GI_B+K(Evade)=Blocked 2nd=> 66K_236B
44K=Blocked=> 6BB
66K=Blocked=> 6BB
FCK=Blocked=> FCB
3A+B=Blocked=> 33KB
WSA+B=Blocked=> BB
B+KB=Blocked 1st=> Right Step_B+K(Evade)=Blocked 2nd=> 66K_236B
8B+K=Blocked=> (AG) 6BB
66B+KA=Blocked 1st=> 2G, 33KB_Duck=Blocked 2nd=> 6BB
66B+KAB=Blocked 1st=> Interrupt 2G, BB_Duck=Blocked 2nd=> Left
Step_B+K(Evade)=Blocked 3rd=> 33KB
33B=Blocked=> BB
11AA=Blocked 1st=> Interrupt WSK_Left Step_A+K(Evade)
11A[A]=Blocked 1st=> Interrupt 4B (Most Consistent)_Left Step_JI
11A[A]=On Hit 1st=> CH 6BBB (Most Consistent)_Left Step_JI
236A=Blocked=> BB
236AA=Blocked 1st=> Interrupt 6K_TJ moves_214(GI)_A+K(Evade)
=Blocked 2nd=> 6BB
236B=Blocked=> BB
236B~8B=Blocked=> 66K_236B
236B~8BA=Blocked 1st=> 4B (Most Consistent)
236B~8BAK=Blocked 1st=> 4B (Most Consistent)
236K=Blocked=> (AG) BB_6BB
236~2_8A=Blocked=> BB
236~2_8AA=Blocked 1st=> 6K_TJ moves_214(GI)_A+K(Evade)
=Blocked 2nd=> 6BB
236~2_8BA=Blocked 1st=> 2G, 33KB_Duck=Blocked 2nd=> 6BB
236~2_8BAB=Blocked 1st=> Interrupt 2G, BB_Duck=Blocked 2nd=>
Left Step_B+K(Evade)=Blocked 3rd=> 33KB
236236A=Blocked=> BB
236236AA=Blocked 1st=> 6K_TJ moves_214(GI)_A+K(Evade)=Blocked
2nd=> 6BB
WLA=Blocked=> 6BB
BT2K=Blocked=> FCB
*Note
Although Sophie’s 66K is punishable by Raph, her 03_9K is not since it’s only punishable by i11 or faster.
If you were to face an ancient Sith lord in combat, you would learn that we are as children playing with toys compared to the prowess of the old masters
- Idu-sensei
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