Перевод деталей из интервью между Дюн(КоФер из Японии) и КоФЮнион(китайский портал):
Я ожидаю лучшего.. Вполне возможно после устранения лага на аркадах и, если СНКП пропатчат игру, что вполне вероятно они же подписались уже использовать NESiCA, через нее это и сделают. После этих улучшение появится новая волна интереса к игре...An interview between Dune and KOFUnion is being reposted all over the place. I kind of wonder how much of his original wordings have been lost in double translation, but just to clarify a few points,
1.It's well known, but there are lags in the current arcade setups due to the TypeX family interface and LCD latency in Viewlix cabinets. The upcoming hardware update in December is supposed to improve things, but as of up until now, it's present in all games.
It's usually not that big of an issue since the games are developed with the latency in mind. KOF98UM however, wasn't a game created for the system, so people were complaining from Day 1 that there was some lag. On the other hand, KOFXIII was developed with the latency in mind, but because of that, the game feels a bit different compared to previous KOFs. Nevertheless, the game's jump system remains the same as previous KOFs, which is where the problem arises. Many players are saying that the latency makes it hard to guard K's jumps in a nick of time, and that it also makes it hard to defend by hitting jump-ins with pokes compared to previous KOFs. (IMO, it's something that can be easily fixed.)
2. SNKP very obviously put a lot of effort into KOFXIII, but they're a small company with limited resources and limited connections. With the president switching seats, it's too early to tell what roadmap the company will be taking in the future.
3. Dune and his comrades are seasoned KOF players, so it's natural that they'd go back to play their old favorite games now that Tougeki is over. The real issue however, is that KOFXIII thus far has not achieved new young audiences. In comparison, Arksys has been working with an effective marketing strategy for the Blazblue franchise, spending money on top voice actors and running promotion campaigns through nicovideo.
Есть конечно и приятная новость, аркады с игрой полностью распроданы по всему миру. Общее количество думаю небольшое, но все же.
И на десерт, видео с сбо. Говорят, поинтересней чем финалы.
http://www.youtube.com/user/smoai#g/u