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[MK 11] История патчей

Добавлено: 23 апр 2019, 16:44
ZorN
Выкладываем патчи сюда

Day 1 patch

[MK 11] История патчей

Добавлено: 30 апр 2019, 13:05
Hit_i_Love
Вышел

[MK 11] История патчей

Добавлено: 30 апр 2019, 13:07
MOPKOBb
Rektor
вышел уже, награды дали

[MK 11] История патчей

Добавлено: 30 апр 2019, 13:07
Rektor
Каеф.

[MK 11] История патчей

Добавлено: 30 апр 2019, 13:16
SMOKE_POSAD
Anor
Ну,в хронологиях патчей например для инджастиса писали.

[MK 11] История патчей

Добавлено: 30 апр 2019, 13:20
Randomizer
Данный патч только ресурсы даёт или вообще изменения в целом?

[MK 11] История патчей

Добавлено: 30 апр 2019, 23:21
ValuevDesart
Патч на ПК с наградой вышел, её нужно забрать до 6 числа

Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST.

[MK 11] История патчей

Добавлено: 01 май 2019, 06:11
Anor

[MK 11] История патчей

Добавлено: 02 май 2019, 07:44
Ser-GUN-T
Sti4er писал(а): 30 апр 2019, 23:21 Патч на ПК с наградой вышел, её нужно забрать до 6 числа
Где и как ее забрать, потому что при входе в игру мне ничего не дали

[MK 11] История патчей

Добавлено: 02 май 2019, 08:19
Mikhail22
В этой игре все через уведомления получают, если так не дали.

[MK 11] История патчей

Добавлено: 02 май 2019, 12:05
ValuevDesart
Ser-GUN-T
В основном меню на ЛТ жмешь что бы открыть карточку профиля, там будет вкладка Уведомления. Активируешь все что там есть, получаешь плюшки.

[MK 11] История патчей

Добавлено: 03 май 2019, 13:54
Anor
Mortal Kombat 11 patch 1.04 performance and stability improvements.
Added fixes for some crashing issues with MK11 update 1.04.
Fixed players reported glitches.
Added fixes for framerate drop and freezing issues with Mortal Kombat 11 update 1.04.
Added fixes for stuttering/lag issues.

[MK 11] История патчей

Добавлено: 04 май 2019, 09:35
[me]
NRS just hotfixed the kharacter towers.

For example instead of 75 Fatalities and Brutalities on Stage 2 its now 10 each.

Or instead of 100 Krushing Blows for Stage 3 its now only 25.

[MK 11] История патчей

Добавлено: 04 май 2019, 10:45
PlaHoY_rwtf
Ооо 100 бруталок пофиксили
Я вчера в шоке был
Сразу дропнул)

[MK 11] История патчей

Добавлено: 05 май 2019, 14:37
Randomizer
[me]
Шикарная новость

[MK 11] История патчей

Добавлено: 07 май 2019, 16:50
TND | Niksan
ZorN Можешь в первом посте все изменения указывать по мере их выхода? Что бы удобней было мониторить, и не было б необходимости читать флуд

[MK 11] История патчей

Добавлено: 07 май 2019, 18:01
ZorN
TND | Niksan, да я б с радостью, только не всегда слежу за темой. Если что-то нужно добавить - зовите) Или могу передать тему тому, кто уверен, что будет ее своевременно обновлять, мне не жалко :)

[MK 11] История патчей

Добавлено: 07 май 2019, 21:06
SUGATA
#5
Patch 1.04
[05.03.2019]
MK11 Update 1.04 patch notes
• Mades some tweaks to online match-making
• Added some minor AI adjustments
• MK11 patch 1.04 performance and stability improvements.
• Added fixes for some crashing issues with MK11 update 1.04.
• Fixed players reported glitches.
• Added fixes for framerate drop and freezing issues with MK11 version 1.04.
• Added fixes for stuttering/lag issues.





#4
Patch 1.03
[04.29.2019]
April PS4 Update
Official
Hi all, Please see the latest updates to Mortal Kombat 11 for PS4 players. Updates for Xbox, Switch, and PC players coming soon.
General Gameplay Adjustments
• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
• Move list and frame data corrections
• Integrated launch day gameplay server-side data
• Tweaks to online match-making
• AI adjustments
• Fixed a rare crash involving trying to use quick moves list in story mode
• Fixed a rare crash in the Totem Pole tower in The Gauntlet
• Fixed a crash related to pausing and unpausing the game
• Corrected some incorrect instruction text in tutorial mode
• Enabled Dev Slayer functionality
• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
• Hotfix server data will no longer sometimes become invalid when the game is booted up online
• Fixed a rare crash involving using a consumable near a chest in The Krypt
• Increased rewards for breakables in The Krypt
• Adjusted rewards from AI Battle mode
• Increased Koin rewards for winning Ranked Matches
Towers of Time Adjustments
• Adjusted AI difficulty curve
• Further opponent health reductions in higher level Towers
• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
• Ice based modifiers will no longer attempt to freeze players during invalid states
• Adjusted and removed modifiers from many Daily Towers
• Increased Koin Rewards for kompleting Towers and Tower Platforms
• Increased Dragon Challenge Koin rewards
• Increased post fight Koin rewards
• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
• Lowered modifier damage for many modifiers
• Adjusted the lifespan of several modifiers
• Dramatically increased cooldowns on Tag Assist modifiers
• Fixed a missing Reduced Damage modifier in The Gauntlet
• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
• Adjusted Gauntlet difficulty and progression requirements
• Disabler Konsumables now work with all intended modifiers
• Improved targeting for several Konsumables
• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
• Corrected some multipliers on Augments for some characters which were inconsistent with others
• Fixed incorrect Armor interactions with some Modifiers
• Decreased Konsumable cooldowns for players
Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!



#3
Patch 1.02
[04.26.2019]
NetherRealm Studios has released another Mortal Kombat 11 update today ahead of the launch of the game. This reportedly implements some general bug fixes and it is out now on PS4 and Nintendo Switch.
Today, NetherRealm Studios has released another update for the game on the PS4 and Nintendo Switch. It is reportedly 7 GB on the Nintendo Switch which is on top of the 20 GB that you have to download as mandatory download even if you purchase a physical cart for it. The size is much smaller on the PS4 side with the update falling under 250 MB. It just says “General Bug Fixes” in the patch notes for Mortal Kombat 11 update 1.02.
First, we wanted to say thank you all for your feedback on Mortal Kombat 11 so far. We’re dedicated to bringing you the best experience possible and working to get the latest updates and patches live across all platforms.
We’re aware of the difficulty issues in Towers of Time, and while we’ve made some changes, rest assured there are more on the way. To help you along your way, everyone will receive:
• 500,000 Koins
• 500 Hearts
• 1,000 Soul Fragments
• 1,000 Time Krystals
We’ve broken down the updates coming to each platform below. As always, if you’re experiencing issues, please send a ticket to our CS team at https://support.wbgames.com/hc/en-us. Thank you for being a part of the Mortal Kombat Kommunity!
PS4/Xbox:
We’re aiming to release the patch early next week. This patch will include:
• Reduce AI difficulty • Increased Kurrency rewards in Towers of Time • Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)
Switch:
For the Nintendo Switch, we have two patches in progress. We’re aiming to have the first patch in this series released in the next day or two.
• Character tuning to reduce difficulty in Towers of Time • Reduce AI health to reduce difficulty in Towers of Time • Reduce effects and frequency of most difficult modifiers in Towers of Time • Overall improvements to stability
The second patch is in progress and we’ll let you know as soon as we have a release date. This update will include:
• Reduce AI difficulty • Increased Kurrency rewards in Towers of Time • Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals)
PC:
For PC, we have two patches in progress. We’re aiming to have the first patch in the series released in the next day or two. This patch will include:
• Character tuning to reduce difficulty in Towers of Time
• Reduce AI health to reduce difficulty in Towers of Time
• Reduce effects and frequency of most difficult modifiers in Towers of Time
• Updates to character move values
• Overall improvements to stability, including crash fixes in menus and navigating UI
• Fixed a problem where the game would not load using certain keyboard configurations
• Fixed a problem where the game would not load due to non-English characters in the Windows user name
We’re aiming to release the next patch in the series early next week. This patch will include:
• Reduce AI difficulty • Increased Kurrency rewards in Towers of Time
• Thank you gift (500,000 Koins, 500 Hearts, 1,000 Soul Fragments and 1,000 Time Krystals).


#2
Patch 1.01
[04.25.2019]
• General bug fixes
• Gameplay updates


#1
[04.23.2019]
MK11 HOTFIX DAY 1
Source:
Follow @Wazminator on Twitch/Twitter for more updates (might miss some, some people posting the stuff they find on my thread as well)


D’Vorah
121 is now -2
12,1+3 is now -9
F1,3 now -6
F1 startup now 15f (from 10f)
F2 startup now 20f (from 17f)
F22 - 15 on block (was -6)
B3 is now 17f (was 12f)
F4 is 21f (was 13f I think)
F4 now -16 (was -8)
D2 is 10f (was 9f)))

Kotal
F3 Cmd grab can now be jumped (doesn’t tick anymore)
S3 no longer restands
Big Boot was -7 in the frame data now -3
2,3 now 0 on block
Unblockable Quake now +2 on hit (was - before)
S4 no longer special cancellable

Cassie Cage
B24 now -7 (was -4)
B243 now -3 (was -9)
3rd hit of B243 is now a high (was mid)
S1 is now +1 (was +2)
2,1 is now -1 (was -6)
F412 is now -6 (was -4)
F4 is now -5 on flawless block (was 0)
F2 now has a startup of 10 (was 9)
B2 now has a startup of 11 (was 10)
B24 now has a startup of 16 (was 10)

Kano
2,4,1+3 now -4 (was +1)

Cetrion
F1 is now 9f (was 7f)
DF1 MB now -14 (was -4)

Liu Kang
F3,4,U+3 now 26f startup (was 22)
MB Bicycle Kick 40 less dmg
Straight Fireball now 17f (was 12)
Straight Fireball hit adv is +2 (was +1)
Low fireball now 20f (was 16f)
Bicycle Kick now -16 on block (was -6)
Bicycle Kick recovery now 39f (was 23)

Jax
F4 now +1 on block (was +6)
F4 recovery now 24f (was 19f)
F4 +3 on hit (was +8)
Gotcha Grab now ends earlier (1 less of each option)
Tick throws from F2, F33, B1, 22 - are gone. Only ones left are from D1, D12 and D3

Skarlet
F2 now 13f (was 12f)
MB Siphon now +4 (was +7)

Jacqui Briggs
112 no longer combos into DB4
Increased damage scaling on DB4

Kitana
B1 now 13f (was 14f)
D1 now +12 on hit (was +1)
D1 now -7 on block (was -9)
F2 startup now 15f (was 16f)
B3 now +12 on hit (was +7)
B3 now -4 on block (was -9)
D3 now +10 on hit (was +5)
D3 now -6 on block (was -10)
D4 now -8 on block (was -10)
Fan Toss now -3 on hit (was +2)
Fan Toss now - 13 on block (was -17)
Fan Lift now -18 on block (was -9)
B1,4 now +7 on hit (was +5)
B1,4 now -7 on block (was -9)
2,1 now +4 on hit (was -6)
2,1 now -7 on block (was -17)
2,1,2,2,2 now -6 on block (was -16)
2,1,4,3,4 now -7 on block (was -10)
B,2,3,1 now -5 on block (was -11)
B,2,3,1,3,4,3 now -7 on block (was -12)
B2,3,1,D+2 now -7 on block (was -9)
B3,4 now -7 on block (was -10)
EX Fan now high high (was mid mid)

Shao Kahn
D3 now +10 on hit (was +6)
D3 now -5 on block (was -9)
F4 now 28f (was 25f)
12,1+3 now -5 on block (was -1)
F21 is now -6 on block (was -8)
F212 is now -15 on block (was -9)
F2 is now 21f (was 16f)

Frost
D3 is now 8f instead of 12f
F22 is now 27f instead of 24f
Chip damage significantly reduced on blade spin.
MB Microburst now grounded freeze

Geras
Standing 1 changed from +1 to -3 on block
F1, 1+3 changed from -9 to -14 on block
2,4 changed from -8 to -4 on block

Kung Lao
D1 now +11 on hit (was +7)
D1 now -4 on block (was -6)
D3 now +10 on hit (was +6)
D3 now -5 on block (was -9)
F13U2 now -6 on block (was -14)
214 is now -2 on block (was +1)

Sonya Blade
B1 is now -4 (was -9)
D1 is now +12 on hit (was +7)
B3 is now +3 on hit (was 0)
D3 is now +10 on hit (was +8)
D4 is now +14 on hit (was +12)
D4 is now - 7 on block (was -9)
B123 is now -14 on block (was -9)
B3U4 is now -4 on block (was -8)
B3U4 is now +6 on hit (was +2)

Kabal
D1 is now -4 on block (was -2)
D3 is now -4 on block (was -3)

Raiden
B2 is now -18 on block (was -28)
B2 is now 19f (was 21f)
F4 is now -3 on block (was -13)
D4 is now 14f (was 16f)
B12 is now -9 (was -14)
F11 is now -5 on block (was -11)
21 is now -7 (was -8)

Sub Zero
S1 is now 0 on block (was +1)
S1 is now +6 on hit (was +12)
B14 is now -4 on block (was -9)
D1 is now +9 on hit (was +7)

Noob Saibot
D1 now +11 on hit (was +9)
Spirit Ball is now +5 on hit (was +7)
Spirit Ball now -17 on block (was -15)

Erron Black
D1 is now -4 on block (was -3)
D3 now +8 on hit (was +12)
D3 now -2 on block (was -3)
D4 now +16 on hit (was +19)
D4 now -3 on block (was -5)
11 is now -5 on block (was 0)
B222 now - 15 on block (was -9)
B2U4 now -5 on block (was -10)
F21 now -11 (was -6)
F21 can no longer be special cancelled
L&L 2 now -15 (was -1)

[MK 11] История патчей

Добавлено: 08 май 2019, 14:23
ZeratuL
А можно всё это под кат и в шапку?

[MK 11] История патчей

Добавлено: 08 май 2019, 20:19
Knight
[me] писал(а): 04 май 2019, 09:35 NRS just hotfixed the kharacter towers.

For example instead of 75 Fatalities and Brutalities on Stage 2 its now 10 each.

Or instead of 100 Krushing Blows for Stage 3 its now only 25.
Но не на пк. :cool: :D

[MK 11] История патчей

Добавлено: 14 май 2019, 18:34
Stifmaster
Knight
Вот это конечно ппц как неприятно тоже,башни времени за персонажа до седых волос не выбьешь. Почему пк они стороной обошли здесь вообще не понял