[MK X] История патчей

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Barrogh
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[MK X] История патчей

Сообщение Barrogh » 19 май 2015, 15:18

На всякий случай продублирую сюда инфу с сайта WB. Только изменения, касающиеся геймплея.

( Патч от 18 апреля 2015 )
General - Throws (regular or command grabs) Will no longer connect on a grounded reacting opponent off a counter hit

Shinnok(Impostor) - He can now control the location of a stolen Goro Stomp.

Subzero(Grandmaster) - Combos on a grounded opponent frozen by the Ice Klone will now scale properly.

Takeda(Ronin) - Added a new move “Quick Kall” (Down, Towards, Front Punch) which quickly returns a dropped blade without doing an attack.

Takeda(Shirai Ryu) – He will now always teleport to the other side when doing the Air Shirai Ryu Port


( Патч от 21/29 апреля 2015 )
-Ermac (Mystic) - Damage from dropping from Tele-Hang will now properly be combo damage scaled.

-Liu Kang (Dragon’s Fire) – Meter-burning a Double Dragon Kick into a Bicycle Kick is now +2 block advantage to remove a potential block trap.

-Sonya (Covert Ops) – Air Strike can no longer be reversal wakeup punished on hit by some characters.

-Liu Kang – Towards Front Kick & towards Back Kick attacks can no longer be High Parried.

-Movelist Frame Data – Many corrections and now includes frame 0 in the startup frames


( Патч от 14 мая 2015 )
General Gameplay fixes

Many movelist frame data corrections.

Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2

Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out

Removed the ability to mash normal attacks while continuing to block after blocking an attack

You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.

Fixed several characters being able to attack on the first frame of a jump.


Character Specific Fixes

Cassie (Hollywood)
Assault Force combo can no longer be special canceled after the knockdown.

Ermac (Spectral)
Special cancels done during Soul Accession now award the correct amount of meter.

Goro
Brutal Kick now hits overhead.

Jason
Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
(Unstoppable)
Some special moves were delaying resurrection from happening until the move was over.

Jax
Can no longer get a free hit on opponents after his X-Ray.

Johnny Cage
Adjusted some hitboxes to hit crouching opponents more consistently.

Kitana
Can now perform her X-Ray attack while airborne.
No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
Gained a new attack on away +3 (Pretty Kick)
(Mournful)
Glaive Throw no longer disables blocking removing a possible infinite combo.
Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
Opponent can no longer by OTG’d after being hit by Staff Grab

Kung Jin
Cartwheel Smash is now -3 on block (down from +4)
(Bojutsu)
Several staff attacks were not combo damage scaling correctly

Kung Lao (Tempest)
Cyclone now has 7 startup frames (up from 5)
Hat Spin & Orbiting Hat will now combo link correctly afterwards
Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.

Mileena
Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
Can now perform her X-Ray attack while airborne.
Improved tracking on X-Ray

Quan Chi (Summoner)
Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
(Warlock)
No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
Gained a new special move Portal Scoop (D, F, FP).

Raiden
Shocker was causing combo damage scaling to be reset.
(Thunder God)
Adjusted some combo damage scaling

Shinnok
Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
Can now enhance Hell Sparks & Hell Blast on block.
(Impostor)
Now steals Dash Punch from Jax instead of Ground Pound.
(Necromancer)
Can now control the location of Judgment Smash & Judgment Fist.

Sonya (Special Forces)
No longer gains meter for Park Drone and Remove Park.
Park Drone and Remove Park no longer resets combo damage scaling

Subzero (Grandmaster)
Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
Ice Klone cooldown is no longer instantly reset if it goes away on its own.

Takeda
Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
(Ronin)
When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.


( Хотфикс от 1 июня 2015 )
D’Vorah
Reduced damage of F4,4 by 2
(Swarm Queen)
Increased combo damage scaling after Wasp Grenade

Erron Black
Tackle is now -2 on hit (down from +20)
(Outlaw)
Sand Toss / Sand Throw has 5 more recovery frames

Jason
Corpse Grab / Slam should no longer sometimes trade with jumping attacks

Jacqui
Adjusted many hitboxes to connect & combo more consistently

Kenshi
Slightly easier to juggle after Rising Sword / Sword Dance
1 has 9 startup frames (down from 11)
1,1,4 can no longer be special canceled
D1 has 8 startup frames (down from 9)
(Balanced)
Spirit Charge / Push has 2 more active frames & more pushback on block
Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
(Possessed)
Reduced the hitbox on Sickle Lift
Demon Assault / Demon Fury is now -23 on block (up from -33)
Soul Push / Charge now has 11 startup frames (down from 14)
Demon Slam / Drop is now -6 on block (up from -21)
(Kenjutsu)
Increased Tele-Slam damage by 5
Increased Tele-Toss / Strikes damage by 3
Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
Tele-dash toss is now a high block.

Kitana
Increased Rising Fan / Rising Blades damage by 2
B1 has 9 startup frames (down from 16)
B1,2 is now +1 on block (down from +2)
B1,4 is now -4 on block (down from +1)
Adjusted the hitbox on f1 to connect more consistently

Kotal Kahn
Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
(Blood God)
Increased effectiveness of Obsidian & Blood Totems
Totems have 5 less recovery frames
(Sun God)
Soul Scorch / Soul Scorch have 5 less recovery frames
God Choke (all 3 levels) damage increased by 3
God Choke (all 3 levels) increased hit advantage by 10

Mileena
1 has 11 startup frames (down from 14)
D1 has 9 startup frames (down from 11)
2 has 8 startup frames (down from 10)
adjusted hitbox on b3 to hit more consistently

Raiden
F1 is now a high

Takeda
1 has 9 startup frames (down from 11)
D1 has 8 startup frames (down from 10)
(Lasher)
Low Slash is now -19 on block (down from -24)
Whip Trip / Flip is now -11 on block (down from -21)


( Патч от 23 июня )
General Gameplay Fixes
- You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)
- Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)
- User now can leave a KOTH session as king without taking a loss
- There are new secret brutalities to discover!



Character Specific Fixes

D'Vorah
- Reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
(Swarm Queen)
- Must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it

Cassie
- Single Shot is +2 on hit (up from -9)

Ermac
- Adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
- Increased Soul Burst damage by 4
- Increased Soul Blast damage by 10

Erron Black
- Increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)

Ferra/Torr
- Increased damage on Grab 'n' Stab by 3
- Increased damage on Deep Stab by 4

Goro
- Increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)
(Kuatan Warrior)
- Increased hit advantage on Chest Lunge to 20 (up from 5)
- Increased hit advantage on Chest Charge to 23 (up from 5)
(Dragon Fangs)
- Increased hit advantage on Shokan Stabs to 22 (up from 7)
- Increased hit advantage on Shokan Massacre to 23 (up from 5)
(Tigrar Fury)
- Decreased combo damage scaling after Ground Scorch

Jacqui
- Stanky Leg (BK ~up BK) is now listed in the movelist

Jason
- Increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
(Relentless)
- Reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)

Jax
- Opponent can no longer techroll after x-ray

Johnny Cage
(Fisticuffs)
- Away + FP now has 10 startup frames (up from 9)
- All Speed Bag hits are now always -3 on block instead of every 4th one being 0

Kano
- Black Dragon Ball (enhanced) damage increased by 4
- Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
(Commando)
- Choke & Strangle are now -4 on block (down from -14)

Kenshi
- Down + BK can no longer be high parried
- It is now easier to juggle combo after Sword Dance
- Several moves were not combo damage scaling correctly on hit
(Possessed)
- Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
(Kenjutsu)
- Removed armor from Tele-Strike

Kitana
- Now pokes out with a fan in Punishing Poke (Down + FP)
- Rising Blades can now be special move 2in1’d out of on hit
- 2nd fan in enhanced Fan Toss is now a mid block
- Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
- Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
- Fake Out combo (BP, FP) is now +2 on block (down from -12)
- Increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
- Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
- Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
- Increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
(Royal Storm)
- Square Boost & Square Wave are now a hard knockdown
(Assassin)
- Reduced meter gain from parry
- Princess Parry startup is now 7 (down from 18)
(Mournful)
- Easier to juggle combo after Air Glaive Throw and Air Glaive Return
- Shadow Kick & Eclipse Kick startup is 12 (down from 14)

Kotal Kahn
- Towards + FK can no longer be high parried
(Sun God)
- Improved hitbox on Sun God Choke

Kung Jin
(Ancestral)
- Now goes into a ducking state during Low Shot

Kung Lao
- No longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
- EX teleport throw damage fixed
(Tempest)
- Hat Spin & Orbiting Hat now correctly combo damage scale on hit
(Hat Trick)
- Hat Call Back is now a mid block
- Hat Call Back of a Low Hat Trap is now a low block
- Rlightly easier to juggle combo after Hat Call Back
- Reduced High Hat Trap recovery by 25 frames
- Reduced Hat Trap & Low Hat Trap recovery by 15 frames

Liu Kang
- Adjusted several hitboxes to hit more consistently
- 3 more active frames on down BP
- Now goes into a ducking state during low fireballs
(Flame Fist)
- Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit
- Shaolin Flame can now be 2in1 special cancelled out of
(Dualist)
- Low Soul Sphere is now a low block

Mileena
- Adjusted several hitboxes to hit more consistently
- Low Slash (down FP) no longer pushes opponents away before the active frames
- Increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
(Piercing)
- Now goes into a ducking state during Low Sai
(Ravenous)
- Increased hit advantage on grab specials
- Doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites
(Ethereal)
- Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.

Quan Chi
- Opponent can no longer techroll after x-ray
(Warlock)
- Victim is no longer throw immune after being hit by Portal Stab

Raiden
- Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
- Reduced the hitbox of Electric Fly & Thunder Fly
(Thunder God)
- Slightly less chip damage on charged normals
(Master of Storms/Displacer)
- Now has a God's Rage combo (Towards + FP, BP, Away + BP)

Reptile
- Adjusted several hitboxes to hit more consistently
- Can no longer repeatedly stack the damage nullification from Stealth & Invisibility
- Slithering Slaps (Away + BP) increased damage by 2
- Increased damage of Slink combo (FP, BP, FP) by 4
- Increased damage on Deadly Venom combo (FP, BK) by 4
- Decreased damage of Dragon Kick (FK) by 2
- Increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
- Increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
- Increased damage Toxic combo (Towards + FK, Away + BK) by 2
- Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)

Scorpion
- Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of
(Hellfire)
- Flame Aura / Burner can no longer be done more than once in the same combo
(Ninjutsu)
- Increased damage on Affliction combo (Away + FP, BP, FP) by 2
- Increased damage on Doom Slice (Away + BP) by 4
- Increased damage on Doom Blade (Towards + BP) by 4
- Increased damage on Dead End combo (BP, FP, BP) by 2
- Downfall (Away + BK) now hits twice
- Increased damage on Cataclysm combo (Towards + BK, BP) by 4

Shinnok
- Adjusted several hitboxes to hit more consistently
(Necromancer)
- Adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam
- Increased damage on Judgment Fist & Judgment Smash by 3
- Devil's Flick is no -8 on block (up from -4)
(Bone Shaper)
- Dark Beam is now a high block and +8 on hit (up from -14)
- Opponent can no longer techroll after Scepter Slam
- Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit

Sonya
- Adjusted several hitboxes to hit more consistently
- Added 5 more recovery frames on Air Drop when missed
- Energy Blast is a mid block and -5 on block (up from -15)
- Increased damage of Flying Kick (enhanced) by 4
- Increased damage of Leg Slam by 5
(Covert Ops)
- Garrote Parry is no longer throw immune
(Demolition)
- Increased cancel advantage on Boomer combo (FP, FP, BP)
- Adjusted the damage & hit stun of the grenade attacks

Takeda
(Shirai Ryu)
- The last hit of Air Spear & Spear Ryu will now combo damage scale correctly
(Lasher)
- Whip Thrash & Whip Strike now hits on both sides

Tanya
- Last hit of throw will now combo damage scale correctly
- Adjusted several hitboxes to hit more consistently
- Can't attack for 10 frames after a blocked Quick Teleport
- Removed armor from Quick Teleport
(Kobu Jutsu)
- Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
- 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
(Pyromancer)
- Slightly increased pushback on blocked fireballs


( Патч от 2 июля )
Character specific fixes

D'Vorah
(Swarm Queen)
- Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun

Ferra/Torr
-Grab-N Stab now does full damage when thrown backwards
(Lackey)
- Back Breaker now does full damage when thrown backwards

Jacqui
- Added 7 damage to Bionic Blast in all variations

Kitana
(Royal Storm)
- Bounce Back has 14 frame startup (down from 23 frames)
(Assassin)
- Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade
(Mournful)
- Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range)

Kung Lao
(Tempest)
- Orbiting Hat is +12 on block (down from +27)

Liu Kang
(Flame Fist)
- Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value

Shinnok
- Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24)

Tanya
- Slight damage scaling adjustments
- Removed the invulnerability frames on her Teleports
- Added 10 recovery frames after landing from a Teleport naturally
- Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack
- You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack
(Pyromancer)
- Added 5 recovery frames to Air Fire Blasts after a Teleport


( Патч от 31 августа )
Общие изменения:

- Правки информации в мувлистах;
- Убрана возможность делать дополнительные инпуты при отменах из нормалов, что позволяло некоторым персонажам добиваться выхода спешалов только на хите / только на блоке;
- Убрана возможность таймить отмену спешалов таким образом, чтобы она происходила только на блоке;
- Убрана возможность исполнять реверсал бросок или спешал, не отпуская блока (приводило к ОСам);
- Изменены хитбоксы некоторых персонажей в нижнем блоке;
- Изменены хитбоксы некоторых персонажей при воздушных атаках;
- Изменено расстояние, на которое двигает некоторых персонажей при «отшатывающейся» анимации блока;
- Исправлено: некоторые атаки в прыжке раньше перемещали персонажа слегка назад на хите;
- Исправлено: несколько атак раньше вызывали лишний кадр рекавери при блокировании сидя.

Изменения по персонажам:

Cassie
Эксрей теперь +1 на хите (было -5);
(Brawler)
Air Power Slam наносит больше урона на 3 и теперь +2 на хите (было -7);
(Spec Ops)
Target Paint теперь мид, когда разрывается на земле.

D’vorah
Изменены хитбоксы Ovipositor Charge/Rush для более надежного коннекта в комбах;
Больше не может отменять заблокированную воздушную атаку в воздушный бросок;
(Brood Mother)
Double Bug Blast и метровый Double Bug Blast больше не вызывают автоблок, но имеют уменьшенный хитстан;
Хитстан Krawler’а больше не прерывается при попадании в цель в первые 10 кадров блокстана (шта?.. - прим. перев.);
Krawler теперь всегда отключает автоблок цели, позволяя комбить после;
Исправлен баг, из-за которого Krawler иногда не двигался вперед;
(Venomous)
Bug Burst теперь имеет стартап 13 кадров (было 28);
Bug Spray теперь имеет 20 кадров стартапа (было 28);
Увеличен начальный урон этих двух мувов;
Следующие атаки теперь тоже ядовиты: 11, 112, d1, j1, j2.

Ermac
d4 теперь лоу;
b2 теперь +1 на хите (было -4);
(Mystic)
Увеличен урон Levitate с 6 до 13, а у Tele-Choke - с 10 до 11;
(Spectral)
Soul Charge теперь наносит 11 урона (было 9) и имеет стартап 9 (было 10);
Новый мув: Spectral Charge (Ex Soul Charge);
Уменьшено рекавери Soul Charge на 10 кадров;
Добавлено комбо (в полете): 1234

Erron Black
f12 теперь -1 на хите (было -7);
Бросок теперь -3 на хите (было -10);
(Gunslinger)
Стартап Stand Off Stance теперь 10ф (бфло 11);
Standoff Quick Shot теперь -8 на блоке (вместо -31) и проще джагглится на хите;
Standoff Spin Shot теперь имеет стартап 20 (вместо 22) и рекавери на 10ф короче;
Money Shot и Barrage теперь имеют на 7-9ф меньшее рекавери, в зависимости от расстояния;
Money Shot и Barrage теперь бьют оверхедом по пути сверху вниз.

Ferra/Torr
Исправлены некоторые хитбоксы атак для более надежного коннекта по сидящим и в комбах;
Урон Tuck’n’Trample увеличен с 9 до 13;
(Ruthless)
Убрано 20 кадров рекавери с Pain And Gain
Pain And Gain теперь можно отменить в дэш после актива, при этом Ферра падает;
(Lackey)
Torr Charge MB больше не игнорирует скейлинг, урон увеличен на 2.

Goro
Увеличена дальность b12u2;
u1/u2 теперь имеет 9ф стартапа вместо 14;
Уменьшено рекавери при промахе Stomp на 16 кадров;
Изменен эффект f214 и теперь его можно отменять;
Убрано 5ф рекавери у Shokan Bolt;
Обычный Punchwalk теперь можно метр бёрнить на хите;
Убрано 2 кадра стартапа Stomp
(Kuatan Warrior)
Chest Lunge/Charge теперь мид;
(Dragon Fangs)
Убран командный нормал d+b+2
Добавлен спешал Fang Low (bf2)
(Tigrar Fury)
Убрано 5 кадров рекавери у Flame Ball

Jacqui
Теперь можно делать воздушную отмену f2u2;
f2u22+4 теперь оверхед;
b2 и b11 теперь отменяются на блоке;
1 теперь имеет стартап 6ф (было 7);
2 теперь имеет стартап 8ф (было 11);
4u4 дает больший пушбэк на блоке;
d1 теперь 7ф и -4 на блоке (было 8 и -7);
d2 теперь 9ф (было 11);
b12 теперь -3 на блоке (было -18);
23 теперь -5 на блоке (было -12);
233 теперь -9 на блоке (было -14);
Исправлена проблема, из-за которой 4 иногда было более негативной на хите по сидящему;
Слегка ускорен Air Fake Out;
Air Fake Out и Tech Shield теперь генерируют метр;
Air Ground Tremor теперь лаунчит;
(Full Auto)
Изменен эффект от f2u22+4 для упрощения фоллоуапа;
(Shotgun)
Изменен эффект от f2u22+4 для упрощения фоллоуапа;
Low Blast Double Barrel теперь всегда станит вне зависимости от расстояния;
(High Tech)
Оппонент теперь должен блочить второй хит Plasma Burst.

Jason
Corpse Grab/Slam теперь имеет 10ф стартапа (было 12);
(Slasher)
Преимущество при отмене f2 увеличено на 5ф;
(Relentless)
Пассивное увеличение урона теперь не переносится из раунда в раунд;
Оно увеличено до 10%/20%/33%/50% на отметке 50%/25%/10%/5% хп (было 3%/7%/12%/18% урона на 75%/50%/25%/5%);
(Unstoppable)
Теперь можно удерживать «вниз», чтобы отменить реанимацию, если это не ваш последний раунд.

Jax
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;

Johnny Cage
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;
f2 теперь -1 на хите (было -8);
f34 теперь -3 на блоке (было -8);
(Stunt Double)
Можно отменять Mimic Summon в Mimic Eclipse Kick.

Kano
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;
Увеличено преимущество на хите на b1, b12, f2, f21, f33, b3, b31, f4;
Up Ball и Uprise Ball теперь чаще попадают в блок двумя хитами;
Air Ball больше не наказывается, если использован как эндер длинных комб;
(Cutthroat)
Уменьшен бонус урона от Charge Up до 33% (было 50%);
Уменьшено рекавери Charge Up на 13 кадров;
(Cybernetic)
Увеличена генерация метра у Upwards Laser;
Изменен эффект от Upwards Laser для упрощения фоллоуапа;
Upwards Laser теперь имеет 10ф стартапа (вместо 16) наносит 7 урона (вместо 9);
(Commando)
Теперь можно бёрнить последний хит 321+3 для продолжения комбо.

Kenshi
d3 теперь лоу;
Исправлена проблема, из-за которой 111 была иногда более негативной на хите против сидящего;
(Balanced)
Убрано 10ф рекавери с виффа Tele-Flurry и Tele-Beat down;
(Kenjutsu)
Убрано 5ф рекавери с виффа Tele-Toss & Tele-Strike;
b2 теперь лоукрашит и дает больше пушбэка на блоке;
Убрана дыра в 111.

Kitana
Бросок теперь 0 на хите (было -7);
Исправлена проблема, из-за которой 21 была иногда более негативной против сидящего;
f33 теперь +3 на хите (было -4).

Kotal Kahn
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;
b1 теперь 9ф (было 10);
b2 теперь лоукрашит и имеет 25ф стартапа (было 27);
f12 теперь -6 на блоке (было -14);
Air Takedown теперь получает приоритет на 4ф (было на 8);
Mace Parry и Master Mace Parry теперь работает против большинства прожектайлов;
Mace Parry теперь 7ф (было 9), Master Mace Parry теперь 1ф (было 4);
(Blood God)
Теперь Obsidian Totem дает метр владельцу, когда он блокирует или получает в хит;
Blood Offering теперь учитывается Blood Totem’ом как нанесенный урон;
(War God)
Sword Shake и Sword Quake теперь ХКД
(Sun God)
Новый мув: Soul Spark (fdb3), дает один заряд;
Увеличено лечение Soul Scorch и генерация метра Soul Burn.

Kung Lao
f3 теперь 19ф (было 21);
f3d3 теперь -12 на блоке (было -22)
(Tempest)
Увеличен скейлинг на Hat Spin и Orbiting Hat, добавлен пушбэк на блоке;
(Buzzsaw)
Low Grinder теперь появляется ближе к КЛу, уменьшая шансы промаха по подбегающему оппоненту;
Увеличен урон Grinder, Upward Grinder и Low Grinder на 2;
(Hat Trick)
Уменьшен скейлинг на Hat-A-Rang.

Kung Jin
b2 теперь -14 на блоке и +4 на жите (было -24 и -8)
Поправлен хитбокс b2, чтобы он попадал на своем максимальном расстоянии;
(Shaolin)
Low Chakram теперь дает сидячий хитстан;
Убрана дыра в 22;
Low Chakram теперь лоу-профайлит прожектайлы.

Liu Kang
Увеличено преимущество отмены f213 на блоке на 5ф;
(Flame Fist)
Убрана дыра перед последним хитом Windmill Flurry и увеличено преимущество отмены на 4;
(Dragon Fire)
Теперь должен находиться хотя бы 4 кадра в удержании Dragon Fire перед появлением возможности отмены в дэш, если противник в блокстане;
(Dualist)
Solar Flare, Low Solar Flare и Air Solar Flare больше не позволяют автоблочить;
Уменьшено рекавери Solar Flare и Low Solar Flare на 5ф, Air Solar Flare - на 10ф;
Уменьшено рекавери Light / Dark Metamorphosis на 7ф.

Mileena
f3 теперь лоукрэшит;
f34 теперь -2 на хите (было -4);
f343 теперь не отменяется и -9 на блоке (было -19);
f344 теперь не отменяется, -11 на блоке (было -26) и дает ХКД;
4 теперь 11ф (было 13);
(Piercing)
b1 теперь -6 на блоке и +8 на хите (было -16 и -2);
b12 теперь +2 на блоке (было -3);
f1 теперь +2 на блоке и +9 на хите (было -8 и -5);
b2 теперь -4 на блоке (было -9).

Predator
3 теперь хай;
d1 теперь -3 на блоке (было +1);
Добавлен скейлинг на Scimitar Slam и Smart-Disc;
Добавлен скейлинг на Scimitar Stab и бросок;
Последний хит Scimitar Stab больше не игнорирует скейлинг;
(Hunter)
Увеличен скейлинг на Snag и Trap
Исправлен баг, из за которого Snag иногда не исчезала, когда владелец получал в хит;
(Hish-Qu-Ten)
Увеличен скейлинг на Plasma Shot и Plasma Barrage;
Уменьшено преимущество на Plasma Shot и Ground Plasma Shot на 5ф;
Изменено окно, когда вы можете изменять направление задержанного Plasma Shot, чтобы нельзя было получить нижний выстрел, который бы бил хаем.

Quan Chi
Изменен хитбокс на b2, при максимальной задержке b2 теперь лаунчит;
d1 теперь 6ф и -7 на блоке (было 9, -10);
b2 теперь -4 на хите (было -8);
b3 теперь -3 на фите (было -8);
Бросок теперь +2 на хите (было -8);
Skull и Air Skull больше не вызывают автоблок;
(Sorcerer)
Исправлен баг, из-за которого каждый 11й кадр нахождения в Dark Curse не получал армора;
(Warlock)
Portal Scoop и Portal Slam теперь 11ф (было 18) и дают ХКД;
Portal Scoop и Portal Grab больше не игнорируют скейлинг и наносят на 2 урона больше;
(Summonner)
Demon Spark больше не вызывает автоблок и позволяет комбить после.

Raiden
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;
Lightning больше не вызывает автоблок;
f4 теперь -3 на блоке (было -12);
Исправлена проблема, из-за которой b14 была иногда более негативной против сидящего;
(Displacer)
Рекавери Teleport уменьшено на 10ф;
Teleport (in front) больше не требует стамины;
(Master of Storms)
Static Trap теперь наносит небольшой урон находящемуся рядом противнику до активации.

Reptile
f2 теперь +1 на хит (было -8);
Acid Spit теперь не вызывает автоблок и наносит на 3 больше урона;
Floating Ball теперь делается как dd+blk
Уменьшено рекавери Forceball и Slimeball на 4;
Slippery Slide подбрасывает немного выше;
Уменьшено рекавери Acid Puddle на 4;
Klaw Swipe теперь -6 на блоке (было -11);
Klaw Slash теперь -15 на блоке (было -10);
Klaw Pounce теперь -7 на блоке (было -17);
Klaw Bounce теперь -20 на блоке (было -17);
Reptilian Dash больше не дает ХКД и дает другую реакцию;
(Deceptive)
Stealth теперь имеет меньшее на 11ф рекавери, не вызывает автоблок и позволяет продолжать комбо.

Scorpion
f2 теперь лоукрашит и имеет 17ф стартапа (было 15ф);
b4 наносит на 4 больше урона;
(Inferno)
Low minion ex имеет стартап 21ф (было 28) и наносит 5 урона (было 3).

Shinnok
31 теперь +2 на хите (было -7);
(Bone Shaper)
Staff Beam теперь -12 на блоке с увеличенным пушбэком (было -4);
Дальность Scepter Slam теперь слегка уменьшена.

Sonya
Увеличен скейлинг эксрея;
b14 больше на дает ХКД;
Исправлена проблема, из-за которой 22 была иногда более негативной на хите против сидящего;
(Covert Ops)
Последний хит Air Strike больше не игнорирует скейлинг;
(Demolition)
Уменьшен приоритет ввода Bake 'n' Wake;
(Special Forces)
Увеличен урон b2 на 4.

Subzero
(Cryomancer)
Air Frost Hammer теперь -2 на блоке (было -8);
Frost Hammer теперь 31ф (было 36) и -9 на блоке (было -10);
Увеличено преимущество отмены на хите 111 и урон на 1;
Увеличено преимущество отмены на хите f12;
Уменьшен урон f421+3 на 9, теперь отменяется в спешалы;
(Unbreakable)
Инпут Frozen Aura / Ice Aura изменен на db3 / db3+blk;
Ice Burst и Frost Bomb теперь наносят больший урон при активных Frozen Aura / Ice Aura, при этом бафф теряется;
Frozen Aura и Ice Aura больше не вызывают автоблок, позволяя продолжать некоторые комбо;
Ice Aura имеет на 16ф меньше рекавери;
(Grand Master)
Изменен Validity check на Ice Statue (я так понял, условия выхода / невыхода статуи меняются - прим. перев.).

Takeda
Убрана дыра в f122+4;
Пофикшены хитбоксы на некоторых атаках для упрощения коннекта по сидящим или в комбах;
2 теперь 14ф (было 20) и +3 на хите (было -7);
b11 теперь +3 на хите (было -6);
21 теперь +2 на хите (было -27);
b2 теперь +8 на хите (было -7);
b21 теперь +3 на хите (было -10);
f4 теперь 20ф (было 24) и +2 на блоке (было -6);
Исправлена проблема, из-за которой f12 была иногда более негативной на хите против сидящего;
Теперь может отменять заблокированную воздушную атаку в эксрей;
Теперь можно бёрнить Fist Flurry на хите;
Tornado Kick теперь -6 на блоке (было -21) и всегда дает ХКД;
Изменен эффект от Tri Kunai для упрощения коннекта в комбах;
(Shirai Ryu)
Quick Phase теперь задерживается до 2 секунд (было до одной);
(Lasher)
Теперь можно бёрнить Whip Assault на хите;
Whip Strike и Whip Thrash имеют на 5ф меньше рекавери;
Новые воздушные нормалы f1 и f2;
df1 Low Slash теперь +19 на хите (было +4);
(Ronin)
Исправлена проблема, из-за которой 21 была иногда более негативной на хите против сидящего;
Shirai Ryu Kan теперь наносит 10 урона (было 9)
Double Shirai Ryu Kan теперь наносит 14 урона (было 11);
Рекавери Piercing Spark на 2ф меньше;
b1 теперь мид, 11ф (было 13) и -2 на блоке (было -23);
b11 теперь 0 на блоке (было -21);
2 теперь 12ф (было 14);
21 теперь +2 на блоке (было -10) и вызывает другую воздушную реакцию;
b2 теперь 12ф (было 15);
Shirai Ryu Kan теперь активен до конца подъема.

Tanya
Отмена задержанного Teleport теперь возможно только после 8ф;
Flip Kick теперь всегда дает ХКД;
Эксрей теперь 0 на хите (был -6);
(Kobu Jutsu)
Исправлен баг, из-за которого Tonfa Strike получал 2 хита армора вместо 1.

Tremor
2 и 3 теперь хай вместо мида;
f2 теперь выстрее на 1ф и -6 на блоке (было -11), урон увеличен на 3;
33 теперь ХКД;
Rock Toss, Boulder Throw и их вариации теперь имеют на 19ф меньше рекавери;
Rolling Stone, Rolling Kutter и их вариации теперь имеют 10ф меньше рекавери;
Stone Shatter, Rock Blast и их вариации на 3ф быстрее, Golden версии в Metallic также имеют на 3ф меньше рекавери;
Stone Punch, Stone Slam и их вариации на 3ф быстрее;
(Aftershock)
Airquake дает на 5ф больше блокстана;
Delayed Quake больше не будет терять свой хитстан, если попадает в первые 10ф блокстана;
(Crystalline)
Rock summon ex имеет на 10ф меньше рекавери, урон броском увеличен на 3;
Rockblaster больше не будет срабатывать вхолостую в углах некоторых арен.


( Хотфикс от 1 сенятбря )
Dash Cancels from charge moves will come out if the block button is being held still or pressed too early

Cassie
– Slightly increased damage scaling on Getaway Flip & Power Flip **this change is not active yet

Kano
(CutThroat)
– Slightly decreased the dam buff on Charge Up and it no longer nullifies the health drain

Kitana
– Increased damage scaling on Fan Toss and Air Fan Toss
(Royal Storm)
– Slightly increased damage scaling on Fan-Nado

Quan Chi
- Down+Fp is now -9 on block and 3 on hit (from -7 and 6)
(Sorcerer)
- Final Hex now increases block damage by 1.5x (down from 3x) **this is a temporary change until the rune stacking bug is patched

Tanya
(Pyromancer)
- Dark Shroud & Devil's Dust now added 2 damage (down from 10) **this is a temporary change until the throw gain the dust damage is patched

Jason
- Away+FK & Tight Squeeze can no longer be low-profiled

Scorpion
- Towards+BP can no longer be low-profiled **this change is not active yet

Tremor
- Movelist data is corrected **this change is not active yet
(Crystaline)
- Rock Blast is now +5 on block (down from +10)


( MKXL патч. Изменения, озвученные на стриме от 27.02.2016 )
Общие изменения:
- Атаки наносят меньше чип-урона и копят меньше метра.
- Мультихитовые атаки не дают метр за каждый удар, а добавляют фиксированное количество сразу.
- Брейкеры снимают стамину у двоих игроков.
- Нжп и нжк во время полета вверх теперь имеют больший минус и наказуемы.
- Больше рекавери для атак с воздуха во время прыжка назад, которые промазали. Теперь проще наказать виффнутые "отпрыжки".
- Большинство командников не коннектятся в хит, как это было в бетке. При использовании метра - коннектятся.
- Время раунда идет быстрее.
- Можно выбирать высоту броска предметов на арене. Работает как с клоном Саба.
- Если для взаимодействия с ареной вы хватаете соперника, то эта атака теперь является броском и не может быть заблокирована.
- Другая анимация / подсветка при попадании по сопернику во время кадров его рекавери. Теперь будет понятно, является ли атака панишем.
- Рестенд через бросок в конце поединка, когда соперник уже мёртв, позволяет продолжить комбо и сделать некоторые Бруталити.
- Большиство атак "сильный удар ногой" теперь имеют больше преимущества на хите.
- Увеличен хитбокс маленьких персонажей, чтобы по ним не виффали атаки, когда они сидят без блока.
- ОТГ теперь будет скейлиться и наносить меньше урона после комбо.


( Патчноуты от 1 марта 2016г. )
Общие изменения:

- Сетевая игра теперь поддерживает улучшенный rollback-код;
- Уменьшен урон большинством нормалов в блок;
- Уменьшено количество метра, даваемого за нормалы в блок;
- Таймер раунда теперь ведет отсчет в реальных секундах;
- Ранние атаки в нейтральном прыжке теперь более негативны на блоке;
- Брейкер и блок-брейкер теперь отнимают шкалу выносливости у обоих игроков;
- Выносливость после брейкера начинает восстанавливаться через 2 секунды (было 2.5), и восстановление происходит на 50% быстрее;
- Ухудшен приоритет трейдов на большинстве воздушных атак и увеличены хёртбоксы после стартапа;
- Уменьшена генерация метра многими многохитовыми сериями и некоторыми многохитовыми спешалами;
- Интерактивы, хватающие оппонента, теперь считаются командными бросками и не могут быть заблокированы. Эти броски, тем не менее, комбятся на хите;
- Большинство интерактивов-прожектайлов теперь могут быть брошены по более низкой траектории (пи нажатии «вниз» во время применения), что делает сложнее пригнуться под ними;
- Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired;
- Добавлено 2 кадра рекавери после заблокированной или промахнувшейся атаки в прыжке назад;
- Исправлены свойства иммунитета к броскам на большинстве спешалов;
- После окончания матча бросок с метром не завершает комбо;
- Часть визуальных эффектов на хите теперь красная, если удар прошел во время рекавери оппонента;
- Исправлено некорректное отображение фреймдаты некоторых мувов в мувлисте;
- Исправлена нестабильность многих комбо, возникающая при неоптимальной стойке персонажей по отношению друг к другу;
- Окно разрыва броска увеличено на 3 кадра;
- Разорванный в начале матча бросок больше не дает бонуса первого удара.

Изменения по персонажам:

Cassie
Стартап Flip Kick увеличен до 7ф (было 6ф);
Ex Flip Kick больше не имеет армор;
d1 теперь -6 на блоке (было -8);
b2 теперь -4 на блоке (было -9) и отталкивает опонента дальше;
Заменен инпут Cage Raged с b212d1+2 на b212d2+4
Уменьшено преимущество отмены 4го хита b212d2+4;
b212 теперь -14 на блоке (было -4) и не так сильно отталкивает оппонента;
(Hollywood)
Преимущество Nut Blaster и Nut Breaker на хите теперь более стабильно вне зависимости от высоты, на которой они сконнектились;
(Brawler)
Добавлен Ex Takedown (Haymaker), имеющий армор и наносящий больше урона;
Добавлен Ex Bow Breaker (Bone Breaker), имеющий армор, комбящийся в хит и наносящий больше урона;

D’Vorah
Увеличен урон Ovipositor Charge и Ovipositor Rush на 2;
Ovipositor Rush теперь имеет стартап 14ф (было 20ф);
Ovipositor Rush теперь -17 на блоке (было -12);
b3 теперь хай и +11 на блоке (было +2 и мид);
b4 теперь -11 на блоке (было -15) и отталкивает оппонента сильнее;
(Swarm Queen)
Увеличен скейлинг отмены Wasp Grenade в комбо;
(Brood Mother)
Откат Krawler уменьшен до 3 сек (было 4 сек);
(Venomous)
Bug Spray и Bug Burst теперь -23 на блоке и +12 на хите (было -20 на блоке и +15 на хите)

Ermac
b1 теперь хай и имеет стартап 9ф, 3 активных (было 11ф и 2ф соответственно);
d1 теперь -6 на блоке (было -10);
b2 теперь на 1ф кадр лучше на блоке, преимущество увеличивается с длительностью чарджа;
f3 теперь 11ф и -4 на блоке (было 13ф и -3 на блоке);
f34 теперь -1 на блоке (было -6);
f43 теперь теперь -6 на блоке (было -11);
b4 теперь сильнее отталкивает оппонента и -10 на блоке (было -16);
Ввод Hover изменен на d,u+blk (было ddu);
(Mystic)
Tele-choke теперь 9ф, -6 на блоке (было 11ф, -14 на блоке);
(Spectral)
Ввод Soul Ascension изменен на d,u+blk (было ddu)

Erron Black
Sand Shot теперь +6 на блоке (было +7) и отталкивает оппонента дальше;
Sand Trap Tackle теперь 13ф (было 16ф);
Quick Sand Tackle теперь комбится в хит;
Quick Sand Tackle и Sand Trap Tackle теперь дают на 10 кадроф преимущества на хите больше;
d1 теперь 7ф (было 8ф);
f4 теперь -12 на блоке и +17 на хите (было -21 на блоке и +7 на хите);
b4 теперь -7 на блоке (было -12) и сильнее отталкивает оппонента;
Увеличены преимущества на хите и отмены для большинства нормалов и серий на 1-3ф

Ferra/Torr
Добавлен Little One Slide (Ex Bowl Girl), который комбится на хите;
Добавлен Ferra Throw (Ex Ferra Toss), который комбится на хите;
2f4 теперь -5 на блоке (было -8), наносит на 1 меньше урона и может быть отменен в спешал;
d2 теперь +4 на блоке (было -11);
b2 теперь -9 на блоке (было -18) и сильнее отталкивает оппонента;
d1 (без Ферры) теперь -6 на блоке (было -3);
b2 (без Ферры) теперь -6 на блоке (было +17);
f2 теперь не может быть использован дважды в одном комбо;
Grab’n’Stab теперь комбится в хит;
b2 теперь можно отменять в эксрей или интерактив;
Увеличены преимущества отмены и на хите на большинстве нормалов и серий на 2-4ф;
(Vicious)
Добавлен Boss Launch (Ex Boss Toss), который летит дальше;
Немного уменьшена дальность Boss Toss;
Gut Ripper теперь комбится в хит;
(Lackey)
Boulder Roll и Double Boulder Roll теперь -10 и -6 на блоке соответственно (было -12 и -9);
Увеличен скейлинг на Boulder Roll и Double Boulder Roll;
Colossal Crush теперь комбится на хите

Goro
Увеличено число активов на j1
Shokan Slam теперь комбится в хит;
Армор на эксрее теперь длится до активов;
f2 теперь +4 на блоке (было +2);
b2 теперь -9 на блоке (было -13) и отталкивает оппонента дальше;
Уменьшен стартап бега и увеличена преодолеваемая дистанция;
Немного ускорен шаг вперед;
(Kuatan Warrior)
Tremor теперь подвержен скейлингу, если сделан в гарантированной ОТГ-ситуации;
(Dragon Fangs)
Shokan Massacre теперь комбится в хит

Jacqui
Bionic Dash и Bionic Blast теперь на блоке -9 и 0 соответственно (было -19 и -21), а также отталкивают оппонента дальше;
23 (второй хит) теперь лоу;
Увеличены преимущества отмены и на хите на большинстве нормалов и серий на 1-3ф;
Увеличен буфер для ввода 4u4 на 5ф;
b4 отталкивает оппонента дальше и -6 на блоке (было -10);
(Shotgun)
Single Barrel теперь +17 на хите (было +1)

Jason
Увеличено рекавери Back Breaker и Spine Shatter на 5ф;
Choke и Choke Slam теперь 12ф (было 15ф);
Теперь можно бросать оппонента вперед при помощи Spine Shatter, если удерживать «вперед» во время исполнения;
d1 теперь 6ф (было 8ф);
d2 теперь 6ф (бфло 9ф);
b3 теперь 9ф и -11 на блоке (было 12ф и -9 на блоке);
b31+3 теперь командный бросок;
Добавлены серии b1u1 и b1d1;
f3 теперь +7 на блоке (было -1);
d3 теперь 10ф и -3 на блоке (было 11ф и -8 на блоке);
b2 теперь отталкивает дальше и -3 на блоке (было -14);
d4 теперь 13ф и -2 на блоке (было 16ф и -3);
(Slasher)
Уменьшены рекавери Machete Toss и Machete Throw на 9 кадров;
b1 теперь 9ф и -11 на блоке (было 11ф и -10 на блоке);
(Relentless)
Увеличен бонус урона от Damned до 1.1x / 1.25x / 1.45x / 1.75x (было 1.1x / 1.2x / 1.33x / 1.5x)
(Unstoppable)
Corpse Walk теперь имеет на 12 кадров рекавери меньше;
Немного увеличено лечение на Rise и Corpse Walk;
Rise и Corpse Walk теперь также генерируют метр, пока активны;
Большинство атак будут разбивать армор, пока Punishment и Rampant активны;
Punishment теперь длится 7 секунд (было 5 секунд);
Rampant теперь длится 10 секунд (было 5 секунд)

Jax
Уменьшен хитбокс на f3;
d1d2 теперь -2 на блоке (было -7);
Gotcha Beatdown, Downward Dash Punch и Downward Dash Fist теперь скейлят комбо сильнее;
b2 теперь -13 на блоке (было -8);
d3 теперь -2 на блоке (было 0);
b4 теперь отталкивает дальше и -13 на блоке (было -17);
Ground Shake теперь подвержен скейлингу, если применено в гарантированной ОТГ ситуации;
(Pumped Up)
Air Drill Punch и Ground Quake теперь подвержены скейлингу, если применены в гарантированной ОТГ ситуации;
(Wrestler)
Quad Grab и Quad Grapple теперь рекаверятся на 8 кадров дольше;
Увеличено преимущество Back Breaker на хите на 10 кадров;
Quad Grapple теперь комбится в хит

Johnny Cage
Увеличено количество активов на j2;
Nutcracker теперь -14 на блоке (было -12);
d3 теперь 7ф и -9 на блоке (было 10ф и -4 на блоке);
b4 теперь сильнее отталкивает и -12 на блоке (было -22);
d4 теперь имеет на 5 кадров больше рекавери и -6 на блоке (было -1);
Увеличен урон от броска из состояния Red Shadow;
(Fisticuffs)
Fist Bump теперь рекаверится на 4 кадра быстрее и длится 9 секунд (было 8 секунд);
b1 теперь 10ф (было 11ф);
Удары серии Speed Bag теперь наносят больше урона на хите и блоке при активном Fist Bump;
Увеличен урон от броска во время действия Fist Bump;
(A-list)
Nut Breaker теперь -21 на блоке (было -11);
Nut Breaker [MB] теперь -14 на блоке (было -12)

Kano
Up Ball и Uprise Ball теперь попадают стабильнее после стартапа;
b1 теперь -8 на блоке (было -2);
b13 теперь -2 на блоке (было -1);
d1 теперь -7 на блоке (было -9);
d3 теперь 7ф (было 8ф);
b4 теперь отталкивает дальше и -6 на блоке (было -10);
d4 теперь -12 на блоке (было -7);
Air Ball теперь оверхед;
(Cutthroat)
Blade Slice теперь -5 на блоке (было -8);
Bloody Slice теперь -15 на блоке (было -8);
b1 теперь имеет большую дальность;
(Cybernetic)
Upward Laser теперь 6ф и имеет рекавери 21 (было 10ф и 18 кадров рекавери);
(Commando)
Rib Strike и Rib Breaker имеют на 8 кадров рекавери больше;
Choke и Strangle теперь +15 и +23 на хите соответственно (было -5 и +5);
Новые серии: 22 и b131+3
Rib Breaker и Power Bomb комбятся в хит;

Kenshi
Blade Reflect и Blade Absorb теперь 7ф (было 10ф), парируют большинство не-лоу атак, при успешном парировании отменяются в спешалы;
b1 теперь 13ф и -1 на блоке (было 17ф и -6 на блоке);
d1 теперь 7ф (было 8ф);
2 теперь 9ф и -14 на блоке (было 11ф и -9);
22 теперь можно усилить за метр, чтобы продолжить комбо;
Добавлены серии f211 и f214;
b4 теперь отталкивает дальше и -9 на блоке (было -13);
b2 теперь -4 на блоке (было -18);
Изменена реакция на 2112+4, чтобы облегчить комбо после нее;
Увеличен урон 4 на 2%, уменьшен урон 41 на 2%;
f4 теперь хай, имеет больше дальности и 16ф (было 18ф);
212 теперь -2 на блоке (было -5);
(Possessed)
Можно удерживать «вперед» во время Demon Port и Demon Beam, чтобы выполнять атаки, характерные для напрыжек, а не нейтральных прыжков;
Урон Soul Push и Soul Charge увеличен на 2 и 5 соответственно;
(Kenjutsu)
322 теперь -2 на блоке (было -8);
b2 теперь -4 на блоке (было -18)

Kitana
d3 теперь 6ф и -3 на блоке (было 9ф и -5);
4 теперь +11 на блоке (было +2);
b4 теперь отталкивает дальше и -2 на блоке (было -6);
(Assassin)
Sharpen и Razor Blade теперь имеют рекавери 54 и 30 кадров соответственно (было 73 и 55);
Увеличено количество арморных кадров на Assassin Impale;
(Mournful)
Уменьшен блокстан на первом хите Glaive Return

Kotal Kahn
b3 теперь отталкивает дальше и -8 на блоке (было -13);
Sunstone и Burning Sunstone теперь проходят сквозь Ice Klone, уничтожая его;
f4 теперь 23ф и +9 на блоке (было 20ф и -2);
(War God)
Sword Quake теперь подвержен скейлингу, если применен в гарантированной ОТГ ситуации;
(Sun God)
Moon God Choke комбится в хит

Kung Lao
Уменьшен хитбокс j2;
(Tempest)
Orbiting Hat теперь +7 на блоке и +40 на хите (было +12 и +17 соответственно);
Cyclone подтягивает оппонента на блоке

Kung Jin
f4 теперь +4 на блоке (было -1);
b4 теперь отталкивает дальше и -8 на блоке (было -12)

Liu Kang
b4 теперь отталкивает дальше и -9 на блоке (было -13);
(Dragon Fire)
Flip Kick во время Bicycle Kick теперь 0 на блоке (было -2);
(Dualist)
Бафф урона Yang теперь не пропадает, если вас ударили

Mileena
Рекавери Double Sai Blast уменьшено на 5 кадров;
Рекавери Sai Blast уменьшено на 3 кадрa;
Рекавери Air Sai Blast уменьшено на 3 кадрa;
d1 теперь 6ф и -5 на блоке (было 9ф и -4);
d3 теперь 8ф и -6 на блоке (было 10ф и -1);
f4 теперь 15ф и -8 на блоке (было 17ф и -31);
b4 теперь отталкивает сильнее и -4 на блоке (было -8);
(Piercing)
Рекавери Low Sai и Double Low Sai уменьшены на 5 кадров;
b1 теперь -2 на блоке (было -5);
b12 теперь -1 на блоке (было +2);
(Ravenous)
High Pounce теперь 12ф, -3 на блоке и имеет на 9 кадров рекавери меньше (было 15ф и -7), а также достает дальше;
Low Pounce теперь 8 и имеет на 8 кадров рекавери меньше (было 13ф)

Predator
d1 теперь 8ф и -6 на блоке (было 9ф и -3);
d3 теперь -6 на блоке (было -3);
b4 теперь отталкивает дальше и -10 на блоке (было -15);
(Warrior)
Dread Slam теперь 13ф и -4 на блоке (было 29ф и -9);
Dread Launch теперь 13ф и -14 на блоке (было 29ф и -9);
Уменьшено рекавери на Self-Detonate и Self-Destruct на 3 кадра;
(Hish-Qu-Ten)
Уменьшен урона на всех выстрелах на 1;
Рекавери отмен Plasma Shot увеличивается на 3 кадра, если оппонент в блокстане

Quan Chi
Trance теперь +46 на хите (было +80);
Sky Crush имеет на 9 кадров стартапа меньше;
Sky Drop имеет на 5 кадров стартапа меньше;
Ground Burst [MB] теперь -1 на блоке (было +14), но теперь его можно задержать, увеличивая преимущество;
Увеличен скейлинг на Ground Burst;
b4 теперь отталкивает дальше и -8 на блоке (было -12);
(Sorcerer)
Black Magic теперь имеет стартап 29, рекавери 30 (было 53 и 70 соответственно);
Final Hex теперь имеет стартап 31, рекавери 53 (было 47 и 55 соответственно);
Dark Curse теперь имеет стартап 36, рекавери 59 (было 45 и 62 соответственно);
(Summoner)
Увеличен скейлинг на атаках летучей мыши

Raiden
f12 теперь 0 на блоке (было -3);
d1 теперь -7 (было -9);
b4 теперь отталкивает сильнее и -3 на блоке (было -17);
f4 теперь +6 на блоке (было -3);
Увеличено преимущество отмены f12;
(Master of Storms)
Static Trap теперь действует 20 секунд (было 10)

Reptile
Увеличено число активов на j1;
b4 теперь отталкивает дальше и -9 на блоке (было -13);
(Deceptive)
Stealth и Invisibility имеют на 5 кадров больше рекавери, если оппонент в блокстане;
(Nimble)
Basilisk теперь имеет рекавери 31 (было 36);
Basilisk Runner теперь имеет рекавери 61 (было 71)

Scorpion
Takedown и Takeout теперь +15 на хите (было -5);
11 теперь +1 на блоке (было -4);
12 теперь -6 на блоке (было -11);
d1 теперь -7 на блоке (было -9);
21 теперь +2 на блоке (было -7);
214 теперь +2 на блоке (было -14);
3 теперь 7ф и +2 на блоке (было -11);
b4 теперь отталкивает дальше и -9 на блоке (было -18);
(Ninjutsu)
b4 теперь отталкивает дальше и -4 на блоке (было -16);
Второй хит f2 теперь оверхед;
b4 теперь отменяется в спешалы перед вторым хитом;
(Hellfire)
Hell-Ferno теперь подвержен скейлингу, если применено в гарантированной ОТГ ситуации

Shinnok
Amulet Curse теперь отталкивает на блоке сильнее;
d1 теперь -7 на блоке (было -9);
d2 теперь хай;
b4 теперь отталкивает дальше и -8 на блоке (было -19);
(Impostor)
Можно удерживать «вперед» во время Air Tricky Portal, чтобы выполнять атаки, характерные для напрыжек, а не нейтральных прыжков;
(Necromancer)
Judgment Fist и Judgment Smash теперь 52ф и +2 на хите (было 58ф и -3)

Sonya
b4 теперь отталкивает дальше и -10 на блоке (было -14);
(Demolition)
Гранаты больше не отскакивают от земли;
Drone Drop теперь перезаряжает на 5ф быстрее и рекаверится на 3ф быстрее;
Увеличен скейлинг Stun Grenade;
Drone Drop теперь скейлит

Subzero
d1 теперь -4 на блоке (было -6);
b4 теперь отталкивает дальше и -5 на блоке (было -16);
(Unbreakable)
Icy Slide теперь оставляет оппонента замороженным в воздухе, если сконнектился во время действия Frozen Aura или Ice Aura;
(Grand Master)
Klone Toss теперь может быть выполнен по более низкой траектории (удерживать «вниз» во время исполнения)

Takeda
d1 теперь 7ф (был 8ф);
b4 теперь отталкивает дальше и -5 на блоке (было -9);
f4 теперь +9 на блоке (было +2);
(Ronin)
Blade Kall и Blade Summon теперь -13 на блоке (было -5) и наносят только один удар на блоке или в армор;
b2 теперь 15ф (было 12ф)

Tanya
b4 теперь отталкивает дальше и -7 на блоке (было -12);
34 теперь не отменяется на первом активе;
(Kobu Jutsu)
Уменьшен блокстан на Tonfa Throw
b1 теперь 10ф (было 9ф);
Последний удар Tonfa Swipe отталкивает меньше;
b12+4 теперь -10 на блоке (было -4);
(Dragon Naginata)
Увеличен урон b2 на 2%;
Увеличен урон d+b+2 на 2%;
(Pyromancer)
Рекавери на Low Fireball и High Fireball уменьшены на 5 кадров;
Рекавери на Air Far Fire Blast и Air Close Fire Blast уменьшены на 2 кадра

Tremor
Rock Shower теперь активируется на 6ф позже и имеет на 6ф больше рекавери;
Rock Drop теперь активируется на 6ф позже и имеет на 10ф больше рекавери;
d3 теперь -2 на блоке (было +1);
d2 теперь -11 на блоке (было -8);
Ground Pulse и Ground Quake теперь подвержены скейлингу, если применено в гарантированной ОТГ ситуации;
(Crystalline)
Krystal Blast Down Shatter теперь -5 на блоке (был 0).


( Патчноут от 4 октября 2016 )
Ссылка на пост с переводом


( Хотфикс от 10 октября 2016 )
Основные правки геймплея:
Правки в списке движений

Конкретные исправления для персонажей:
Бо Рай Чо (Дыхание Дракона) - Исправлен баг, дававший Up Fire Spit преимущество на блоке.
Джакс - Убран армор с Dash Fist
Джакс - Увеличен урон от Dash Fist до 14 и Downward Dash Fist до 12 (было 10)
Эррон Блек (Преступник) - Исправлен баг, из-за которого Tarkatan Infection терял свой армор до начала активных кадров
Китана - Убран армор с Throat Slash
Такеда - Исправлен баг, из-за которого Fist Whirlwind терял свой армор до начала активных кадров
Последний раз редактировалось Barrogh 11 окт 2016, 09:52, всего редактировалось 13 раз.
"Step, and parry, and kick, and throw your hat. And spin, and spit and lunge for the nethers. Our fighting style isn't exactly formal, but it works."

( Чары. Не потому, что умею за них играть, а дабы соблюсти декорум. )
MK 9,11 - Raiden
IGAU - Solomon Grundy
DoA 5:LR, 6 - Mila
KI (2013) - Aganos
Injustice 2 - Bane
Fantasy Strike - DeGrey/Rook/Midori
For Honor (лол) - Conqueror


( Что вы знаете о тренировках по хардкору? )
Изображение

ZorN
Warlock
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[MKX] История патчей

Сообщение ZorN » 02 ноя 2016, 13:02

MAKENYCH, а чем миксап ослабили? Я что-то забыл.
MK 9: Quan Chi, Scarlet, Liu Kang
Ты мечтал родиться cотни лет назад,
IGAU: Zatanna, Zod
Биться на турнирах в блеске черных лат.
MK X: Quan Chi, Alien
Закат багровой краской твой бы красил щит
Injustice 2: Dr. Fate
И враги бы знали - Ты лишен души.
MK 11: Shao Kahn, Geras, Jacqui
( )
Эффект ZorN'a

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Mercer
Blind spacing char
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[MKX] История патчей

Сообщение Mercer » 02 ноя 2016, 13:05

ZorN писал(а): MAKENYCH, а чем миксап ослабили? Я что-то забыл.
Квана Kappa
[MKX] Kenshi
Прости, но у меня нет столько времени (с)
nechitaii : А шейд к харакамаке подкатывал
FallShade : думал покажет что

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JTF
Мэр Дроптауна
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[MKX] История патчей

Сообщение JTF » 30 ноя 2016, 16:58

Кто самый модный и следит за всякими там Твиттерами Бунов и прочих: никто не заикался о каких-нибудь изменениях? Всё? Игра приобрела окончальный вид?

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ErmacAuditore
Ermac In A Bottle
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[MKX] История патчей

Сообщение ErmacAuditore » 30 ноя 2016, 21:39

JTF, Эдуард Густобровович пока ни о чём не заикался.
Прочти правила перед постингом!
Три столпа:
1) "Если оппонент жрет, то это рандомный спам-зонинг; если не жрет, то это спам-зонинг, а если зонит он, то это тру зонинг."
2) "Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж."
3) "Онлайн - это то самое место, где не жмут после +1, потому что мало, но жмут после -6, потому что пофиг."

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Hit_i_Love
MK
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[MKX] История патчей

Сообщение Hit_i_Love » 16 янв 2017, 02:30

незеры в последнем стриме сказали что это не окончательный патч
MK9: Johnny Cage, Kung Lao, Jax
MKX: Sorcerer

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JTF
Мэр Дроптауна
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[MKX] История патчей

Сообщение JTF » 16 янв 2017, 10:21

Hit_i_Love писал(а): незеры в последнем стриме сказали что это не окончательный патч
Это хорошие новости, если так

ZorN
Warlock
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[MKX] История патчей

Сообщение ZorN » 16 янв 2017, 14:46

По-моему, они сказали, что они будут следить за ситуацией и, если в друг появится очевидный полом, то выпустят патч с исправлениями. Каких-то глобальных изменений они, вроде, не анонсировали?
MK 9: Quan Chi, Scarlet, Liu Kang
Ты мечтал родиться cотни лет назад,
IGAU: Zatanna, Zod
Биться на турнирах в блеске черных лат.
MK X: Quan Chi, Alien
Закат багровой краской твой бы красил щит
Injustice 2: Dr. Fate
И враги бы знали - Ты лишен души.
MK 11: Shao Kahn, Geras, Jacqui
( )
Эффект ZorN'a

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Hit_i_Love
MK
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[MKX] История патчей

Сообщение Hit_i_Love » 16 янв 2017, 19:08

ну я только про патч слыхал
MK9: Johnny Cage, Kung Lao, Jax
MKX: Sorcerer

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Exorcist
Новичок из Солсбери
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[MKX] История патчей

Сообщение Exorcist » 17 янв 2017, 08:40

ZorN писал(а): По-моему, они сказали, что они будут следить за ситуацией и, если в друг появится очевидный полом, то выпустят патч с исправлениями.
Так и было. Про то, что точно будет новый патч никто не говорил.
Изображение

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Netsu
фор лин куй
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[MKX] История патчей

Сообщение Netsu » 18 янв 2017, 10:51

Exorcist писал(а): Так и было.
Поддерживаю.

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ErmacAuditore
Ermac In A Bottle
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[MKX] История патчей

Сообщение ErmacAuditore » 01 фев 2017, 13:00

NesT,
Barrogh писал(а): ( Хотфикс от 10 октября 2016 ) 
Основные правки геймплея:
Правки в списке движений

Конкретные исправления для персонажей:
Бо Рай Чо (Дыхание Дракона) - Исправлен баг, дававший Up Fire Spit преимущество на блоке.
Джакс - Убран армор с Dash Fist
Джакс - Увеличен урон от Dash Fist до 14 и Downward Dash Fist до 12 (было 10)
Эррон Блек (Преступник) - Исправлен баг, из-за которого Tarkatan Infection терял свой армор до начала активных кадров
Китана - Убран армор с Throat Slash
Такеда - Исправлен баг, из-за которого Fist Whirlwind терял свой армор до начала активных кадров
Прочти правила перед постингом!
Три столпа:
1) "Если оппонент жрет, то это рандомный спам-зонинг; если не жрет, то это спам-зонинг, а если зонит он, то это тру зонинг."
2) "Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж."
3) "Онлайн - это то самое место, где не жмут после +1, потому что мало, но жмут после -6, потому что пофиг."

ZorN
Warlock
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[MKX] История патчей

Сообщение ZorN » 26 фев 2017, 23:25

HMMM, тебе уже дали ответ (:
MK 9: Quan Chi, Scarlet, Liu Kang
Ты мечтал родиться cотни лет назад,
IGAU: Zatanna, Zod
Биться на турнирах в блеске черных лат.
MK X: Quan Chi, Alien
Закат багровой краской твой бы красил щит
Injustice 2: Dr. Fate
И враги бы знали - Ты лишен души.
MK 11: Shao Kahn, Geras, Jacqui
( )
Эффект ZorN'a

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SUGATA
Новичок
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[MKX] История патчей

Сообщение SUGATA » 06 июн 2017, 21:38

Т.к. официальная страница с патчами сейчас почему то стала НЕ доступна и не факт что выздоровеет, а в шапке темы фиксы некоторые переведены, то вот

Полный список всех изменений (пачтей, апдейтов, хотфиксов) игры в оригинале на английском:


( #16 - #13 )
SOURCE:
PS4/XBO updates:
http://community.wbgames.com/t5/Latest- ... UpdateBlog
PC updates:
http://community.wbgames.com/t5/Latest- ... UpdateBlog

(… in game menu) – in game Move info (which is different from Patch info, so may be incorrect).






# 16
Hotfix10-10-16
by NRS-Lanny ‎10-10-2016 03:34 PM - edited ‎10-10-2016 03:38 PM
HOTFIX 10-10-16
Version number = XB1 - 0.305-6-d51182b9 | PS4 - 0.305-6-bf557ca7
General Gameplay fixes
• Move list corrections
Character Specific Fixes
• Bo Rai Cho (Dragon Breath) - Fixed a bug which was causing Up Fire Spit to be at advantage on block
• Jax - Removed armor from Dash Fist
• Jax - Increased damage of Dash Fist to 14 and Downward Dash Fist to 12 (up from 10)
• Erron Black (Outlaw) - fixed a bug where Tarkatan Infection would lose its armor before the active frames
• Kitana - Removed armor from Throat Slash
• Takeda - fixed a bug where Fist Whirlwind would lose its armor before the active frames


# 15
Patch Notes 10-4-16
by NRS-Lanny 3 hours ago - last edited 2 hours ago
MKXL Patch Notes 10-4-16
Version number = XB1 - 0. 305-6-e203e49d | PS4 - 0. 305-6-9ae01faf | PC 0.305-6
General Gameplay fixes
• Many move list corrections
• Increased energy cost to start running to 25 (up from 15)
• Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
• Getting hit while running will now drain 50 energy
• The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
• Kounter message added when a hit lands as a counterattack or punish
• Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
• You are no longer able use specific timing to avoid recovery frames on some jump attacks which used weapons
• Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
• WBID unlocks no longer have additional requirements

Character Specific Fixes
• Alien - while attacking with the tail Alien will have an extended hurt region
• Alien - fixed an issue with Alien’s ducking hurt regions not resizing properly
• Alien - Towards+BK now has 19 startup frames (up from 17)
• Alien - adjusted the increased hurt regions during the active frames of jumping attacks
• Alien - Tail Slam no longer has armor
• Alien - Tail Flip & Tail Slam now have 20 startup frames (up from 18), 2 active frames (down from 4), & had the hit region adjusted
• Alien - Tail Flip is now -10 on block (down from -7) and Tail Slam is now -28 on block (down from -17)
• Alien - Xeno Strike is now +14 on hit (down from +22)
• Alien - Tail Snag is now +14 on hit (down from +20) and Tail Grab is now +18 on hit (down from +48)
• Alien - adjusted the hit region of Tail Snag & Tail Grab to hit more consistent
• Alien - fixed a bug which could allow Alien to cancel out of miss recovery of a jump attack into a special move or combo string
• Alien (Acidic) - adjusted the air reaction of Acid Blood to prevent an opponent from being otg-juggled during it
• Alien (Acidic) - fixed an issue where Acid damage over time was not stacking properly
• Alien (Acidic) - Acid Blood now self-inflicts 3 damage (up from 1) & Erosive Blood now self-inflicts 3 damage (up from 1.5)
• Alien (Konjurer) - Fixed an issue which could cause Drone Drop to hit multiple times on the same frame Alien was in block pause
• Alien (Tarkatan) - Chop Chop Shop now has 2 hits of armor
• Alien (Tarkatan) - Spinner no longer has armor
• Alien (Tarkatan) - Tarkatan Rush can no longer be delayed (Tarkatan Fury can still be delayed)

• Bo Rai Cho - dash forward now takes 26 frames (down from 33)
• Bo Rai Cho - run startup is now 13 frames (down from 15)
• Bo Rai Cho - back dash recovers 2 frames faster and travels slightly further
• Bo Rai Cho - fixed a bug which would allow an opponent to block after Fart Cloud if it hit late on the same frame Bo Rai Cho exited the attack
• Bo Rai Cho - Fist Flurry, Monkey Flips, & Bump n Dump now have 2 hits of armor
• Bo Rai Cho - adjusted the hit region of Tumble Kicks & Monkey Flips to hit more consistent
• Bo Rai Cho (Dragon Breath) - Up Fire Spit & Up Fire Breath now destroy most incoming basic projectiles
• Bo Rai Cho (Dragon Breath) - fixed a bug where Up Fire Breath could trade with Shinnok’s (Necromancer) Summoned Fiend from far away
• Bo Rai Cho (Dragon Breath) - Up Fire Spit now recovers 5 frames faster
• Bo Rai Cho (Drunken Master) - Spinning Hammers now has 2 hits of armor
• Bo Rai Cho (Bartitsu) - Spinning Kane & Spin and Slam now recovers 10 frames faster on miss
• Bo Rai Cho (Bartitsu) - Spinning Kane & Spin and Slam now destroy most incoming basic projectiles
• Bo Rai Cho (Bartitsu) - Snag and Bump & Kane Strike now have 2 hits of armor
• Bo Rai Cho (Bartitsu) - Bo Rai Cho can now perform the Kove brutality while using this variation

• Cassie - Towards+FK now has 20 startup frames (up from 15)
• Cassie - Getaway Flip now has 45 miss recovery frames (up from 36)
• Cassie (Hollywood) -
• Cassie (Brawler) -
• Cassie (Spec Ops) -

• D'Vorah - fixed a bug causing her head collision to get smaller while running
• D'Vorah - Spawning Puddle is now +12 on block (down from +22) and has reduced pushback
• D'Vorah - Spawning Pool is now +27 on block (down from +47) and has reduced pushback
• D'Vorah - Towards+BP now hits mid
• D'Vorah - increased the hit advantage and cancel advantage of Towards+FK
• D'Vorah (Brood Mother) - reduced the recovery of Bug Blast, Bug Bomb, & Enhance Bug Bomb by 4 frames
• D'Vorah (Brood Mother) - increased damage scaling on Bug Blast, Bug Bomb, & Enhance Bug Bomb
• D'Vorah (Brood Mother) - reduced the block stun on Bug Blast, Bug Bomb, & Enhance Bug Bomb by 10 frames
• D'Vorah (Brood Mother) - reduced the damage of Bug Bomb by 1
• D'Vorah (Brood Mother) - reduced the damage of Crawler by 1
• D'Vorah (Brood Mother) - Enhanced Bug Bomb no longer sometimes visually stays on screen when blocked
• D'Vorah (Swarm Queen) - Vortex Swarm is now +3 on block (down from +22)
• D'Vorah (Swarm Queen) - Infestation is now +1 on block (down from +20)
• D'Vorah (Venomous) - replaced Bug Spray (enhanced) with a new attack called Bug Burst
• D'Vorah (Venomous) - Venomous brutality requirements changed

• Ermac - Force Port when done as a wakeup attack no longer has armor
• Ermac - Towards+BK now has 16 startup frames (up from 12), is -25 on block (down from -22), and does 5 damage (down from 7)
• Ermac - increased combo damage scaling on Force Lift & Tele-Lift
• Ermac - reduced the blockstun of Air Soul Blast by 10 frames and reduced the pushback
• Ermac - Up Soul Blast is now +22 on hit (down from +27)
• Ermac - Away+FP,BP is now +15 on hit (down from +23)
• Ermac (Mystic) - reduced the pushback on Levitate
• Ermac (Mystic) - fixed a bug where if Ermac was hit on a certain frame after connecting with Levitate, the life gain and meter drain could be active longer than intended
• Ermac (Mystic) - increased combo damage scaling on Tele-Hang, Tele-Hold, Tele-Choke, & Levitate
• Ermac (Master of Souls) - increased combo damage scaling on Soul Ball & Soul Trap
• Ermac (Spectral) - Spectral Charge now has 2 hits of armor
• Ermac (Spectral) - Force Port & Soul Blast while hovering no longer has armor

• Erron Black - Towards+FP now has 23 startup frames (up from 16)
• Erron Black - Slide Shots now has 2 hits of armor
• Erron Black (Gunslinger) -
• Erron Black (Outlaw) - Sand Throw (pocket sand) no longer has armor
• Erron Black (Outlaw) - Sand Throw is now -5 on block (up from -20) with increased pushback and does 4 more damage
• Erron Black (Marksman) -

• Ferra/Torr - reduced the blockstun of Ferra Toss by 10 frames and reduced the pushback
• Ferra/Torr (Ruthless) -
• Ferra/Torr (Vicious) -
• Ferra/Torr (Lackey) - Torr Up no longer has armor

• Goro - BP,FP,BK is now -2 on block (up from -5)
• Goro - Towards+BP now has 17 startup frames (down from 22)
• Goro - Increased the range of Towards+FK
• Goro - removed 5 recovery frames from Away+BK
• Goro - Shokan Bolt now has 16 startup (down from 23) and has 5 less recovery frames
• Goro - Shokan Blast now has 21 startup (down from 27) and has 5 less recovery frames
• Goro - Fist Flurry now does all 6 hits on block and is now -12 on block (down from -5)
• Goro - Fist Flurry & Punch Walk now cause the same air reactions making combos more consistent
• Goro - Shokan Slam & Krush now have 2 hits of armor
• Goro - Fist Flurry no longer pops up the opponent but can still be enhanced
• Goro (Kuatan Warrior) - Chest Charge now has 2 hits of armor
• Goro (Dragon Fangs) - Piercing Fang is now +7 on block (down from +12)
• Goro (Dragon Fangs) - Dragon Spin no longer has armor
• Goro (Dragon Fangs) - Piercing Fang now has 2 hits of armor
• Goro (Dragon Fangs) - Shokan Massacre now has 2 hits of armor
• Goro (Tigrar Fury) - removed 5 recovery frames from Flame Ball
• Goro (Tigrar Fury) - Dragon Torch now has 30 frames of armor (up from 20)
• Goro (Tigrar Fury) - Dragon Breath is now +7 on block (down from +12)
• Goro (Tigrar Fury) - Flame Chain has increased pushback on block, has 4 less recovery frames, and the last two projectiles now hit mid

• Jacqui - BP,FP,BP is now -2 on block (down from -7)
• Jacqui - Forces Charge now has 2 hits of armor
• Jacqui - Away+BP now has 5 less block cancel advantage
• Jacqui (Full Auto) - increased combo damage scaling on Towards+BP,UP+BP,BP+BK
• Jacqui (Full Auto) - Up Rocket is now -3 on block (down from +5)
• Jacqui (Full Auto) - Rocket Power is now +7 on block (down from +28)
• Jacqui (Full Auto) - increased combo damage scaling on Up Rocket & Rocket Power
• Jacqui (Shotgun) - Double Barrel is now -1 on block (up from -5)
• Jacqui (Shotgun) - Low Blast is now -11 on block (down from -6)
• Jacqui (Shotgun) - increased combo damage scaling on Low Blow & Low Blast
• Jacqui (Shotgun) - Low Blow is now +9 on hit when done a second time in the same combo (down from +39)
• Jacqui (Shotgun) - Low Blast is now +19 on hit when done a second time in the same combo (down from +39)
• Jacqui (High Tech) - Quick Burst has an additional 3 recovery frames
• Jacqui (High Tech) - Quick Burst is now -1 on block (down from +2)
• Jacqui (High Tech) - Quick Burst level 2 is now +8 on block (down from +11)
• Jacqui (High Tech) - Quick Burst level 3 is now +7 on block (down from +10)

• Jason - Down+FP is now -4 on block (down from -2)
• Jason - Choke Slam & Temple Slam now have 2 hits of armor
• Jason (Slasher) - Bloodlust & Shoulder Charge now have 2 hits of armor
• Jason (Slasher) - added 5 recovery frames to and increased combo damage scaling on Shoulder Push
• Jason (Relentless) - Blood Mist now has 3 hits of armor
• Jason (Unstoppable) - Jason will now properly resurrect when killed by the second hit of Predator's Scimitar Stab
• Jason (Unstoppable) - Fixed a bug where an opponent could lose a round if they had a damage over time effect which cannot kill active on them while Jason resurrected

• Jax - Dash Fist cannot be changed into Downward Dash Fist if its armor is hit
• Jax - changing Dash Fist into Downward Dash Fist will remove its armor
• Jax - Gotcha Beatdown no longer has armor
• Jax - FP, FP is now +1 on block (down from +2)
• Jax (Heavy Weapons) - Fixed bug where Jax could be holding the rocket launcher in his hand during his X-Ray attack and cinematic
• Jax (Pumped Up) - Gotcha Extreme now has 2 hits of armor
• Jax (Wrestler) -

• Johnny Cage - Nutcracker & Ultra Flipkick no longer have armor
• Johnny Cage - Eclipse Kick now has 2 hits of armor
• Johnny Cage - Ultra Flipkick is now -1 on block (up from -16) and has increased pushback
• Johnny Cage (Fisticuffs) - Fist Bump can now be enhanced after activation which can then be cancelled into any attack or special move
• Johnny Cage (Stunt Double) - Eclipse Kick while Mimics are activated will no longer lose its armor
• Johnny Cage (Stunt Double) - reduced the blockstun Shadow Kick while Mimics are active by 10 and reduced the pushback
• Johnny Cage (Stunt Double) - reduced the blockstun of the first hit of Shadow Dropkick while Mimics are active by 20 and of the second hit by 10
• Johnny Cage (Stunt Double) - Fixed a bug that was preventing Eclipse Kick from being cancelled into during Mimic activation
• Johnny Cage (Stunt Double) - Double Straight Forceball now does 12 damage (down from 16)
• Johnny Cage (A-List) - added 5 frames before a dash cancel is active if a move is charged during the opponents block stun

• Kano - Black Dragon Ball no longer has armor
• Kano - reduced the blockstun on Multi Blades by 5 frames
• Kano (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
• Kano (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
• Kano (Cutthroat) - Charge Up no longer has armor
• Kano (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
• Kano (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
• Kano (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
• Kano (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor

• Kenshi - Away+BP recovery reduced by 5 frames
• Kenshi - Towards+BK is now +4 on block (up from +2)
• Kenshi - BK, BK, FP, BP now does 7 damage (up from 5)
• Kenshi - various combo damage scaling adjustments
• Kenshi - Sword Dance & Blade-Nado no longer has armor
• Kenshi - Blade-Nado is now +47 on hit (up from +42)
• Kenshi - Sword Dance is now -7 on block (up from -12)
• Kenshi (Balanced) - Spirit Push is now -10 on block (up from -15)
• Kenshi (Balanced) - Spirit Charge now has 2 hits of armor and increased recovery frames by 5
• Kenshi (Balanced) - Spirit Charge is now +3 on block (up from -2)
• Kenshi (Balanced) - Telekinetic Slice & Telekinetic Slash have 4 less recovery frames on miss
• Kenshi (Balanced) - Telekinetic Slash has a different reaction which can allow for combos afterwards
• Kenshi (Balanced) - fixed a bug which could cause Tele-Flurry & Tele-Beatdown hit regions could be misaligned
• Kenshi (Balanced) - Karma Eruption no longer has armor and is now -2 on block (down from -17)
• Kenshi (Balanced) - Tele-Beatdown is now +1 on block (up from -9) and has increased pushback
• Kenshi (Balanced) - Karma Eruption recovers 10 frames faster on miss & hit
• Kenshi (Possessed) - Demonic Slice & Soul Charge now have 2 hits of armor
• Kenshi (Possessed) - Sickle Strike no longer has armor and is now 0 on block (up from -10) with increased pushback
• Kenshi (Possessed) - Towards+BK has 10 less recovery frames on block & miss
• Kenshi (Possessed) - Soul Charge is now +3 on block (up from -9)
• Kenshi (Possessed) - adjusted the hit regions of Demonic Strike & Demonic Slice
• Kenshi (Kenjutsu) - Tele-Suspend no longer has armor
• Kenshi (Kenjutsu) - Tele-Blast now has 2 hits of armor

• Kitana - Away+BP now has 18 frames startup (down from 25)
• Kitana - increased the range on Towards+BP
• Kitana - FK,Down+BK is now -5 on block (down from -15)
• Kitana - Rising Blades can no longer be cancelled into regular air special moves on hit
• Kitana - Rising Fan & Rising Blades can be cancelled into air enhanced special moves on hit, block, or miss
• Kitana - Throat Slice is now -16 on block (up from -30)
• Kitana - Throat Slash now has 2 hits of armor and is now -8 on block (up from -30) with increased pushback
• Kitana - increased fan projectile damage by 1
• Kitana - Square Boost & Square Wave now recover 25 frames faster on miss
• Kitana - Square Wave now has 2 hits of armor
• Kitana - After Air Float & Princess Flutter you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
• Kitana (Royal Storm) - Air Square Boost & Air Square Wave now recover 10 frames faster on miss
• Kitana (Royal Storm) - Air Square Wave now has 2 hits of armor
• Kitana (Royal Storm) - BP,BK is now -1 on block (up from -11) with increased pushback
• Kitana (Royal Storm) - Fan-Nado & Fan Vortex have increased pushback on block
• Kitana (Assassin) - Assassin Impale now has 2 hits of armor
• Kitana (Mournful) - Staff Smash & Eclipse Kick now have 2 hits of armor
• Kitana (Mournful) - Increased glaive projectile damage by 1

• Kotal Kahn - Away+FP now hits high
• Kotal Kahn - Sunstone is now 0 on block (down from +5)
• Kotal Kahn - Burning Sunstone is now +6 on block (down from +15)
• Kotal Kahn - Towards+FP is now -2 on block (up from -6) and had the pushback increased
• Kotal Kahn - Towards+FP,BP is now -1 on block (up from -6)
• Kotal Kahn - Away+FK,BP is now +2 on block (up from -3) and had the pushback increased
• Kotal Kahn (Blood God) - Obsidian Totem now lasts for 240 frames (down from 400)
• Kotal Kahn (War God) - Sword Takedown & Sword Quake now have 2 hits of armor
• Kotal Kahn (War God) - Overhead Sword Smash no longer has armor
• Kotal Kahn (War God) - Sword Toss is now +13 on block (down from -+18)
• Kotal Kahn (War God) - Spinning Sword Toss is now +10 on block (down from +20)
• Kotal Kahn (Sun God) - Moon God Choke now has 2 hits of armor

• Kung Lao - Towards+FP is now -2 on block (up from -5) and has reduced recovery
• Kung Lao - Away+FP now hits high, has 7 startup frames (down from 12), and is 0 on block (up from -11) and has reduced recovery
• Kung Lao - Away+FP,BP,BP+BK is now -3 on block (up from -13) and has increased pushback
• Kung Lao - Towards+BP,FP is now -3 on block (up from -8)
• Kung Lao - Towards+BP,FP,Down+FP is now -7 on block (up from -14)
• Kung Lao - Towards+FK is now +1 on block (up from -4) and has reduced recovery
• Kung Lao - Towards+FK,BK is now +2 on block (up from -4) and has reduced recovery
• Kung Lao - Down+FP now has 7 startup frames (down from 8)
• Kung Lao - Vortex no longer has armor
• Kung Lao - Advance Teleportation now has 2 hits of armor and disappears 10 frames faster
• Kung Lao - Hammer Punch will knock the opponent down if it is done on the way up after Advance Teleportation’s armor is hit
• Kung Lao (Tempest) - Cyclone no longer has armor
• Kung Lao (BuzzSaw) - increased damage on hat projectiles by 1
• Kung Lao (BuzzSaw) - Upward Buzz Saw now hits overhead
• Kung Lao (BuzzSaw) - Upward Grinder recovers 4 frames faster
• Kung Lao (BuzzSaw) - Low Grinder has increased pushback on block
• Kung Lao (BuzzSaw) - Low Buzz Saw has 5 less blockstun frames
• Kung Lao (BuzzSaw) - Hat Grinder & Buzz Saw now recover 4 frames faster
• Kung Lao (Hat Trick) - Adjusted the hit regions on Hat-A-Rang & Hat Call Back to hit more consistently
• Kung Lao (Hat Trick) - Slightly easier to combo after Hat Call Back & Heavy Call Back

• Kung Jin - added 8 miss recovery frames to Cartwheel Smash
• Kung Jin - Towards+BP now has 24 startup frames (up from 19) and is -7 on block (down from -10)
• Kung Jin (Ancestral) - Low Shot now fires 1 frame faster
• Kung Jin (Ancestral) - Quiver activations now last 420 frames (up from 360)
• Kung Jin (Ancestral) - Frame Data for arrow types are now shown in the movelist
• Kung Jin (Ancestral) - Fire Arrows cause 10 more block stun frames and have increased pushback
• Kung Jin (Ancestral) - Vampiric Arrows cause 10 more block stun frames and have increased pushback
• Kung Jin (Bojutsu) - Bo Flame & Bo Inferno now have 12 startup frames (down from 18) and have reduced recovery
• Kung Jin (Bojutsu) - Bo Strike, Bo Spin, & Low Bo Spin no longer have armor
• Kung Jin (Bojutsu) - Bo swat is now -12 on block (down from -20) and does 7 damage (down from 9)
• Kung Jin (Bojutsu) - Bo Strike is now +3 on block (up from -20)
• Kung Jin (Shaolin) - Up Kick & Rising Strike are now -24 on block (down from -7) with adjusted pushback
• Kung Jin (Shaolin) - Up Kick & Rising Strike now do 7 & 12 damage (down from 9 & 13)
• Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam now do 5 & 9 damage (down from 6 & 10)
• Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam are now -24 & -17 on block (down from -7) and now gain additional block stun frames the longer it is delayed
• Kung Jin (Shaolin) - Low Chak-A-Rang no longer returns when blocked and is now -5 on block (down from 0)

• Leatherface - Spin-Sanity no longer has armor
• Leatherface - Low Grinder & Psycho Slasher now have 2 hits of armor
• Leatherface (Killer) -
• Leatherface (Butcher) - Mallet Slam no longer has armor
• Leatherface (Pretty Lady) -

• Liu Kang - Down+FP now has 7 startup frames (down from 9)
• Liu Kang - Flying Dragon Strike & Dragon's Wrath now have 2 hits of armor
• Liu Kang (Flame Fist) - Windmill Flurry’s cancel window now starts 5 frames later
• Liu Kang (Flame Fist) - Away+FK,BK,BP now hits overhead and is -15 on block (down from -5)
• Liu Kang (Flame Fist) - BK,BK,BP now hits overhead and is -13 on block (down from -7)
• Liu Kang (Flame Fist) - Windmill Flurry no longer has armor
• Liu Kang (Dragon’s Fire) - added 3 additional frames before you can dash cancel out of Dragon Fire if the opponent is blocking
• Liu Kang (Dualist) - activated Soul Spheres now do proximity damage to the opponent when activated and prevent the opponent from running through it
• Liu Kang (Dualist) - activated Soul Spheres can now be ignited by Solar Blast & Solar Flare
• Liu Kang (Dualist) - getting hit while charging Yang will now activate the current level of the buff
• Liu Kang (Dualist) - Solar Blast has 5 less frames of blockstun and increased pushback

• Mileena - combo damage scaling adjustments and increases
• Mileena - Away+FP now hits high and starts up in 10 frames (down from 15)
• Mileena - Flip n' Roll no longer recovers in time to juggle the opponent
• Mileena - Flip n' Roll can now be enhanced to roll backwards allowing for a juggle
• Mileena (Piercing) - Away+FP now hits high and starts up in 10 frames (down from 11)
• Mileena (Ethereal) -
• Mileena (Ravenous) -

• Predator - Down+FP is now -4 on block (up from -6) and had a hit region adjustment
• Predator - Scimitar Slam no longer automatically bounces the opponent for a combo
• Predator - Scimitar Stab & Scimitar Slam can now be enhanced to juggle the opponent
• Predator (Warrior) - Dread Launch now has 11 startup frames (down from 13) and is +6 on block (up from -14)
• Predator (Warrior) - Dread Launch now has 2 hits of armor and no longer allows for a followup afterwards
• Predator (Warrior) - Away+FK, Down+BP does 4 more damage
• Predator (Warrior) - Destruct Sequence now activates and recovers 5 frames faster
• Predator (Warrior) - Self-Destruct now activates 5 frames faster and recovers 12 frames faster
• Predator (Hunter) - Trap & Snag will now properly damage scale when done twice in the same combo
• Predator (Hunter) - removed 19 recovery frames from Medi-Kit & Quick Healing
• Predator (Hish-Qu-Ten) -

• Quan Chi - Towards+FP is now -5 on block (up from -13), +9 on hit (up from +1), and have 20 recovery frames (down from 28)
• Quan Chi - Towards+FP,BK,BP is now -5 on block (up from -14) and has increased pushback
• Quan Chi - Away+BP now hits mid
• Quan Chi - Towards+BK now hits overhead, does 7 damage (up from 5) and is -11 on block (down from -5)
• Quan Chi - Demon Skull is now +6 on block (down from +16)
• Quan Chi - adjusted the timing of being hit by trance while airborne to be more consistent with the grounded reaction
• Quan Chi (Sorcerer) - Fixed an issue where armor from Dark Curse would not always have a fresh timer on a new activation
• Quan Chi (Warlock) - Portal Stab now has 3 hits of armor, is -2 on block (up from -6), and has 11 less recovery frames
• Quan Chi (Warlock) - Portal Slam no longer has armor
• Quan Chi (Warlock) - Fixed a bug where an opponent could momentarily be floating in the air after being hit by Portal Stab
• Quan Chi (Summoner) -

• Raiden - BK, BK is now +2 on block (up from -5) and can now be special cancelled
• Raiden - Down+FK is now -4 on block and adjusted the hit region
• Raiden - Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
• Raiden - Vicinity Blast now does 8 damage (up from 5) and has 10 less recovery frames
• Raiden - Electrocute & Shocker now hit mid
• Raiden - Thunder Strike & Shocker no longer has armor
• Raiden - Thunder Fly & Air Thunder Fly now have 2 hits of armor
• Raiden - Electric Fly & Thunder Fly (air & ground) now recover 15 frames faster on miss
• Raiden (Thunder God) -
• Raiden (Displacer) -
• Raiden (Master of Storms) - Directional Static Trap startup and recovery is more consistent now
• Raiden (Master of Storms) - Static Trap passive damage is now 0.5 (up from 0.2)
• Raiden (Master of Storms) - Static Trap now activates in 14 frames (down from 16)
• Raiden (Master of Storms) - Full Trap now activates in 11 frames (down from 12)

• Reptile - Acid Spit now has 16 frames startup (down from 17), does 7 damage (down from 8) and has 6 less recovery frames
• Reptile - Acid Puddle now prevents the opponent from running over it
• Reptile - Klaw Pounce now does 9 damage (up from 7)
• Reptile - Klaw Bounce no longer allows for a combo juggle afterwards, is now -6 on block (up from -19), and does 12 damage (up from 7)
• Reptile - Klaw Slash no longer has armor
• Reptile - Slippery Slide now has 2 hits of armor and is +37 on hit (down from +40)
• Reptile (Deceptive) - Invisibility no longer has armor
• Reptile (Nimble) -
• Reptile (Noxious) -

• Scorpion - Flameport no longer has armor as a wakeup
• Scorpion - Takeout now has 2 hits of armor
• Scorpion (Ninjutsu) -
• Scorpion (Hellfire) - added 2 additional frames before you can dash cancel out of Fire Ball if the opponent is blocking
• Scorpion (Inferno) - Minion Slam is now +2 on block (up from -21)
• Scorpion (Inferno) - Minion Strike is now +3 on block (up from -27)

• Shinnok - Towards+FK now has 13 startup frames (down from 16), is -1 on block (up from -6) and has slightly extended range
• Shinnok - Hell Sparks & Hell Blast enhanced is now +5 on block (down from +14) and has reduced pushback
• Shinnok - Krushing Shoulder now has 2 hits of armor & no longer does the ground burst automatically afterwards
• Shinnok - Charging Shoulder & Krushing Shoulder can now be enhanced on block or hit to perform the ground burst which has a modified reaction
• Shinnok - Amulet Strike is now -6 on block (up from -11) and has 5 less recovery frames on miss
• Shinnok (Impostor) - adjusted the timing of being hit by Mimicry while airborne to be more consistent with the grounded reaction
• Shinnok (Impostor) - Mimicry is now +17 on hit (down from +104)
• Shinnok (Bone Shaper) - Scepter Launch no longer has armor
• Shinnok (Bone Shaper) - Dark Beam is now -9 on block (up from -12) and has increased pushback
• Shinnok (Bone Shaper) - Dark Blast is now 0 on block (up from -3) and has increased pushback
• Shinnok (Necromancer) - Devil's Flick has increased pushback
• Shinnok (Necromancer) - Judgment Fist & Judgment Smash can now be dash cancelled out of before the drop

• Sonya - Away+FP now has 19 startup frames (up from 12) and 2 active frames (down from 4)
• Sonya - Away+FP,BK now has 16 startup frames (down from 14)
• Sonya - Leg Slam now has 2 hits of armor
• Sonya (Covert Ops) -
• Sonya (Demolition) - adjusted the hit region on Bake 'n' Wake and it now has 5 additional recovery frames
• Sonya (Demolition) - Only 1 of each type of Grenade can now be used in the same combo
• Sonya (Special Forces) -

• Subzero - Towards+FP now has 10 startup frames (down from 15)
• Subzero - Towards+FP,BP is now -2 on block (down from +2)
• Subzero - Down+FP now has 7 startup frames (down from 9)
• Subzero - Icy Slide now has 2 hits of armor
• Subzero - Frost Bomb no longer has armor and has 10 less recovery frames on hit and miss
• Subzero - Ice Burst is now -5 on block (up from -10)
• Subzero - Down+BP now has 11 startup frames (down from 12) and 4 active frames (up from 3)
• Subzero - fixed a bug where an opponent would drop out of a frozen reaction if Subzero blocked an attack on the same frame
• Subzero (Cryomancer) - Towards+BK,BP,FP+FK now does the same animation and damage as the other variations
• Subzero (Cryomancer) - added new special move Polar Puncture & Arctic Assault which functions as a command grab which can be special cancelled out of on hit
• Subzero (Cryomancer) - Frost Hammer & Crushing Hammer do 2 less damage
• Subzero (Cryomancer) - Towards+FP,BP is now -7 on block (down from 0)
• Subzero (Cryomancer) - Towards+FP,BP,BP is now -14 on block (down from -9)
• Subzero (Unbreakable) - Barrier Of Ice now has 25 less recovery frames
• Subzero (Unbreakable) - Barrier Of Frost now has 15 less recovery frames
• Subzero (Unbreakable) - Ice Burst & Frost Bomb have increased pushback when Ice Aura or Frozen Aura are active
• Subzero (Grandmaster) - Ice Statue no longer has armor

• Takeda - combo damage scaling adjustments and increases
• Takeda - Towards+FP,BP,BP+BK & Towards+FP,BP+BK is now -24 on block (down from -21)
• Takeda - Tornado Strike no longer has armor
• Takeda - Fist Whirlwind now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
• Takeda - Tri Kunai has 10 less blockstun frames and reduced pushback
• Takeda - Away+BP now has 25 startup frames (up from 24)
• Takeda - Towards+BK is now +4 on block (down from +9)
• Takeda (Shirai Ryu) - Shirai Ryu Phase no longer has armor on wakeup
• Takeda (Lasher) - Whip Flurry now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
• Takeda (Lasher) - Whip Flip no longer has armor
• Takeda (Ronin) - Away+BP now has 20 startup frames (up from 15)
• Takeda (Ronin) - adjusted the hit region of Away+FP
• Takeda (Ronin) - Away+FP,FP is now -2 on block (down from 0)
• Takeda (Ronin) - Blade Summon no longer has armor
• Takeda (Ronin) - added 5 additional recovery frames to Quick Kall if the opponent is blocking

• Tanya - combo damage scaling adjustments and increases
• Tanya - Low Drill Kick no longer has armor
• Tanya - fixed a bug that would allow Tanya to cancel the recovery of a Teleport into a special move
• Tanya - removed 5 recovery frames from teleports
• Tanya (Kobu Jutsu) - Tonfa Strike now has 1 hit of armor
• Tanya (Kobu Jutsu) - Tonfa Swipe can no longer be delayed (Tonfa Strike can still be delayed)
• Tanya (Dragon Naginata) - Spinning Kick now has 1 hit of armor
• Tanya (Pyromancer) - Devil's Dust now has 2 hits of armor and does 10 damage (up from 7)
• Tanya (Pyromancer) - Dark Shroud now does 7 damage (up from 5)
• Tanya (Pyromancer) - Air Fireball now does 8 damage (up from 6)
• Tanya (Pyromancer) - Fireball now does 8 damage (up from 7)
• Tanya (Pyromancer) - Surging Blast now does 12 damage (up from 10)
• Tanya (Pyromancer) - Air Surging Blast now goes 15 damage (up from 12)

• Tremor - Towards+FP now has 6 startup frames (down from 7)
• Tremor - Away+FP now has 14 startup frames (down from 19)
• Tremor - Down+FP now has 8 startup frames (down from 9)
• Tremor - Towards+BP now has 26 startup frames (down from 30), is +2 on block (up from -6), and has 11 less miss recovery frames
• Tremor - Towards+BK is now +6 on block (up from -14) and now hits high
• Tremor - Stone Slam cannot be changed into Stone Kut or Stone Hammer if its armor is hit
• Tremor - changing Stone Slam into Stone Kut or Stone Hammer will remove its armor
• Tremor - adjusted the hit reaction Rock Blast (Up Shatter) to reduce the combo potential
• Tremor (Aftershock) -
• Tremor (Metallic) - Gold Launch no longer has armor
• Tremor (Metallic) - Magma Blast now has 2 hits of armor
• Tremor (Crystalline) - Fixed a bug where a summoned Krystal could be invisible while thrown
• Tremor (Crystalline) - Krystal Blast no longer has armor

• Triborg - Away+FP now has 22 startup frames (up from 18) and 4 more hit cancel advantage
• Triborg - Towards+FP,FK is now -8 on block (down from -4), +8 on hit (down from +12), has 4 additional miss recovery frames, and has 4 more hit cancel advantage
• Triborg - Away+FK now has 16 frames startup (down from 15) and is -6 on block (up from -8)
• Triborg - Slide And Strike now has 2 hits of armor
• Triborg - fixed a bug where an opponent would drop out of a frozen reaction if Triborg blocked an attack on the same frame
• Triborg (LK-9T9) - Flame Thrower now has 2 hits of armor
• Triborg (LK-9T9) - Straight Missile has 5 less recovery frames, 5 more blockstun frames, & some slight pushback
• Triborg (LK-9T9) - Flame Burner has some additional pushback
• Triborg (LK-4D4) - fixed a bug where an opponent would drop out of a net reaction if Triborg blocked an attack on the same frame
• Triborg (LK-4D4) - fixed a bug where Scatter-Port would sometimes have extended recovery after you hit with a Shrapnel-Port
• Triborg (LK-4D4) - fixed a bug which would allow an opponent to block after Net if it hit late on the same frame Triborg exited the attack
• Triborg (LK-4D4) - Shrapnel-Port now has 2 hits of armor
• Triborg (LK-7T2) - will no longer get stuck if Cyber Initiative gets interrupted on a specific frame after it hits
• Triborg (LK-7T2) - Smoke Cloud & Smoke Bomb can no longer hit airborne opponents outside of a combo.


#14
Patch Notes 3-29-16
by NRS-Lanny yesterday - last edited 21 hours ago
MKXL Patch notes 3-29-16
Version number = XB1 - 0. 288-5- fd67e824 | PS4 - 0. 288-5-2c589d59
General Gameplay fixes

• There is no longer an addition frame of input delay when simulate online delay is on and should now better match online play
• Removed several camera, sound, and particle glitches due to rollback
• Removed several possible online desyncs
• If a breaker is initiated while the attacker is below ground it will no longer animate faster than normal
• Some knockdown reactions no longer reset the buffered combo damage scaling used by unavoidable off the ground situations
• Fixed a bug which could cause controller configuration options to be reset for a round after a rollback in an online match
• The timer in survivor koth now starts at 150 seconds
• Corrected some brutalities which had some issues with rollback
• Made some corrections to movelist frame data
• Some hotfix changes from the previous patch are now being applied correctly
• AI tweaks for the kp2 characters
• Multiple attacks hitting on the same frame should no longer sometimes break though Sonya's, Subzero's, Triborg's (CyberZero) X-Ray parry.

Character Specific Fixes

• Alien - Adjusted the collision of Towards+BK to no longer miss against some duck blocking characters
• Alien - Away+BK is no longer high attack immune for during its active frames
• Alien - Addressed an issue that was causing the opponents wakeup attacks to sometimes come out the wrong way after ending a combo in Tail Flip
• Alien - Adjusted Tail Flip to address it sometimes missing against some characters if they were duck blocking
• Alien (Acidic) - Can no longer win a round from poison damage
• Alien (Acidic) - Acid Blood is now +1 on hit (down from +11)
• Alien (Acidic) - Erosive Blood is now +8 on hit (down from +38)
• Alien (Konjurer) - Fixed a bug that caused Facehugger to sometimes remove Kung Lao's hat for the rest of a round
• Alien (Tarkatan) - Reduced the meter gain on executing the Tarkatan Rush special moves
• Alien (Tarkatan) - Adjusted Away+BP to reduce it missing against some characters if they were duck blocking
• Alien (Tarkatan) - Straight Slice no longer builds meter on block
• Alien (Tarkatan) - Added 5 recovery frames on delayed Straight Slice on block
• Alien (Tarkatan) - Added 10 recovery frames on delayed Nail And Impale on block

• BoRaiCho - Adjusted Towards+FK to no longer miss against some duck blocking characters
• BoRaiCho - Reduced the stun length of Fart Cloud & Crop Duster by 39 frames
• Bo Rai Cho (Dragon Breath) - Added 10 miss recovery frames to Ground Blaze and it now has 2 active frames (down from 5)
• Bo Rai Cho (Dragon Breath) - Doing Ground Fire or Ground Blaze while in a combo adds some combo damage scaling
• Bo Rai Cho (Drunken Master) - Drinking no longer removes the full screen effects for Reptile’s (Nimble) Basilisk or Basilisk Runner and Jason’s (Relentless) Pursuit or Dark Pursuit
• Bo Rai Cho (Drunken Master) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range
• Bo Rai Cho (Drunken Master) - Doing Drink or Chug while in a combo adds some combo damage scaling
• Bo Rai Cho (Bartitsu) - Chaining Down+BK after a jump punch does the correct Bartitsu attack
• Bo Rai Cho (Bartitsu) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range

• Ferra/Torr (Lackey) - Colossal Crush will now correctly combo from a hit

• Jason - When Killing Machine is disabled after blocking an opponent’s X-Ray attack there will no longer be lingering effects and sounds
• Jason (Unstoppable) - Having a round end on Kano’s (Commando) Low or High Kounter will no longer skip to slowdown sequence which was removing the player’s ability to not have Resurrection trigger
• Jason (Relentless) - The opponent can no longer execute a run from a buffered command while Pursuit or Dark Pursuit was up

• Johnny Cage - Tweaked the 2nd hit of Nutcracker to remove some instances where it could miss from a some duck blocking characters from a certain distance

• Kano - Camera can no longer get out of sync if a rollback happened when Kano is hit out of the beginning of Black Dragon Ball
• Kitana - Slightly increased the range of Down+FK
• Kitana (Mournful) - Adjusted Glaive Return timing on hit to combo more consistently from mid screen to full screen
• Kotal Kahn - Adjusted the hit region of FP,FP to hit a little more consistently
• LeatherFace - Towards+BP is now +8 on hit (down from 13)
• LeatherFace - Towards+FK is now +15 on hit (down from 20)
• LeatherFace - Towards+BK is now +5 on hit (down from 15)
• LeatherFace (Killer) - Killing someone with Psycho Rush’s Meter Burn will no longer sometimes skip the Finish Him sequence

• LeatherFace (Butcher) - Skull Smash & Skull Fracture now have 8 startup frames (up from 6)
• LeatherFace (Butcher) - BP,BP is now +11 on hit (down from 21)
• LeatherFace (Butcher) - Towards+BP is now +12 on hit (down from 22)

• Liu Kang (Flame Fist) - Adjusted repel regions of Windmill Punch & Windmill Flurry so the last hit is harder to low profile on block removing his option to 2in1 cancel it on block

• Quan Chi (Sorcerer) - Having the armor trigger from Dark Curse while in a stun reaction will no keep his blocking disabled
• Quan Chi (Sorcerer) - Added code to Dark Curse to not add armor if he being juggled in a reaction. This is currently not active because it would likely be more detrimental in most cases

• Sonya (Special Forces) - Fixed being able to 2in1 cancel Drone summon into Drone attack commands

• Tanya - Adjusted BP,BK to hit duck blocking opponents more consistently

• Tremor - Added 5 recovery frames to Rock Shower

• Triborg - FP is now +12 on hit (down from 19)
• Triborg - FP,FP is now +9 on hit (down from 19)
• Triborg - FP,FP,FP is now +15 on hit (down from 17)
• Triborg - Towards+FP is now +13 on hit (down from 20)
• Triborg - BP is now +14 on hit (down from 19)
• Triborg - Towards+FK is now +15 on hit (down from 20)
• Triborg - BP,FP is now +17 on hit (down from 24)
• Triborg - BP,FP,FK is now -1 on block (down from -6)
• Triborg - FK is now +12 on hit (down from 29)
• Triborg - Away+FK now has 15 startup frames (up from 11)
• Triborg - Down+FK is now +12 on hit (down from 18)
• Triborg - BK is now +12 on hit (down from 17)
• Triborg (CyberZero) - Towards+BP will no longer sometimes be missing it’s hit regions when canceled into from a run
• Triborg (CyberZero) - Ice Ball now has 26 startup frames (up from 21)
• Triborg (CyberZero) - reduced the stun frames on Ice Ball by 13
• Triborg (Cyrax) - Shrapnel-Port now has armor, does 5 more damage, and causes a different reaction on the 2nd hit
• Triborg (Cyrax) - reduced the stun frames on Net & Advanced Net by 30
• Triborg (Smoke) - will no longer be invisible for some frames when 2in1 cancelling Away+BP,FP or Towards+BP,FP into some background interactions
• Triborg (CyberZero) - doing Drone summon while in a combo adds some combo damage scaling
• Triborg (CyberZero) - doing Dive Kick while in a combo adds some combo damage scaling
• Triborg (Cyrax) - doing Bomb or Hover Bomb while in a combo adds some combo damage scaling
• Triborg (Cyrax) - Net & Advanced Net will now miss-fire out if a Bomb or Hover Bomb has hit in the same combo
• Triborg (Cyrax) - Hover Bomb will now miss-fire after 3 Hover Bombs have hit in the same combo
• Triborg (Cyrax) - Bomb will now miss-fire after 3 Bombs have hit in the same combo
• Triborg (Cyrax) - adjusted BP,FP,BP to prevent all 4 hits from being forced to be blocked against some characters

• Triborg (Smoke) - reduced the initial damage of Smoke Cloud & Smoke Bomb by 2 and increased the drop damage by 2
• Triborg (Smoke) - doing Dissipate & Evaporate while in a combo adds some combo damage scaling
• Triborg (Smoke) - Doing Fade-Port & Smoke-Port while in a combo adds some combo damage scaling
• Triborg (Smoke) - Smoke Bomb is now +5 on block (down from +8).


#13
HOTFIX 3-8-16
by NRS-Lanny 19 hours ago - last edited 18 hours ago
General fixes
SCEA/SCEE: b02400ec
Xbox One: aa70b6f8
Addressed an issue that was causing some of the launch hotfix data to not be applied correctly. This effected the following moves:
• Ferra/Torr – Ferra Throw was having longer than intended blockstun
• Triborg (Sektor) – Lock-On Missiles were having longer than intended hitstun
• Triborg (Cyber-Zero) –Dive Kicks were having longer than intended blockstun & hitstun
Triborg (Cyrax) – BP, FP, BP was having longer than intended blockstun on the last hit
• Tremor -- Fixed a bug which was not allowing a combo to continue after a Rock Drop hit regardless of the hit advantage.

Character tweaks
• Triborg (Cyrax) – Adjusted the startup and collision region of BP, FP, BP combo to no longer force large character to have to block the third hit
• Triborg (Cyber-Zero) – Adjusted the hit advantage of Towards+BP
• Triborg – Adjusted the hit advantage of FP, FP, FP, BP.

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[MKX] История патчей

Сообщение SUGATA » 06 июн 2017, 21:42

Продолжение:

( #12 - #9 )
#12
MKXL Patch notes 3-1-2016
by NRS-Lanny Wednesday
General Gameplay fixes
• New rollback based enhanced online multiplayer is now active
• Reduced chipdamage from most normals
• Reduced metergain from having most normals blocked
• Round timer now operates in real time seconds
• Neutral jumping attacks are more negative on block on the way up
• After a breaker or block breaker stamina is removed from both players
• Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
• Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
• Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
• Grab background interactions now function as true command grabs which can combo from a hit
• Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
• Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
• Added 2 more recovery frames after a blocked or missed attack while jumping backwards
• Adjusted the throw immunity of most special moves
• Increased combo damage scaling after a throw tech
• Combos do not end after a meter burned throw at the end of a match
• Some hit sparks are now red when the move connects during an opponent's recovery frames
• Fixed some incorrect framedata in the movelist
• Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
• Added 3 more frames to the throw tech window
• A teched throw at the beginning of a match will no longer grant first hit bonus

Character Specific Fixes
• Cassie - Flip Kick now has 7 startup frames (up from 6)
• Cassie - Flip KickEx no longer has armor
• Cassie - Down+FP is now -6 on block (up from -8)
• Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)
• Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
• Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
• Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
• Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
• Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage
• Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit

• D'Vorah - Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
• D'Vorah - Ovipositor Rush now has 14 startup frames (down from 20)
• D'Vorah - Ovipositor Rush is now -17 on block (down from -12)
• D'Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)
• D'Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)
• D’Vorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade
• D'Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)
• D'Vorah (Venomous) - Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)

• Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
• Ermac - Down+FP is now -6 on block (down from -10)
• Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
• Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
• Ermac - Towards+FK, BK is now -1 on block (up from -6)
• Ermac - Towards+BK, FK is now -6 on block (up from -11)
• Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)
• Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
• Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
• Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)

• Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
• Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
• Erron Black - Quick Sand Tackle will now combo from a hit
• Erron Black - Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
• Erron Black - Down+FP now has 7 startup frames (down from 8)
• Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
• Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)
• Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings

• Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
• Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
• Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
• Ferra/Torr - Down+BP is now +4 on block (up from -11)
• Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)
• Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)
• Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)
• Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo
• Ferra/Torr - Grab 'n' Stab can now combo from a hit
• Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions
• Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
• Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther
• Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss
• Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit
• Ferra/Torr (Lackey) - Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
• Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&Double Boulder Roll
• Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit

• Goro - Increased the active frames on jumping FP
• Goro - Shokan Slam can now combo from a hit
• Goro - armor on X-Ray now lasts until the active frames
• Goro - Towards+BK is now +4 on block (up from +2)
• Goro - Away+BK has increased pushback and is now -9 on block (down from -13)
• Goro - Reduced run startup frames and increased it distance traveled
• Goro - Slightly sped up his step forward
• Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
• Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit

• Jacqui - Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
• Jacqui - BP, FK is now a low block
• Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
• Jacqui - added 5 more frames to buffer the Stanky Leg input from BK
• Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)
• Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)

• Jason - added 5 recovery frames to Back Breaker & Spine Shatter
• Jason - Choke & Choke Slam now have 12 startup frames (down from 15)
• Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects
• Jason - Down+FP now has 6 startup frames (down from 8)
• Jason - Down+BP now has 6 startup frames (down from 9)
• Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
• Jason - Away+FK, FP+FK is now a command throw
• Jason - Added Away+FK, Up+FP combo string
• Jason - Added Away+FK, Down+FP combo string
• Jason - Towards+FK is now +7 on block (up from -1)
• Jason - Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
• Jason - Away+BK has increased pushback and is now -3 on block (up from -14)
• Jason - Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
• Jason (Slasher) - removed 9 recovery frames from Machete Toss & Machete Throw
• Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
• Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
• Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk
• Jason (Unstoppable) - slightly increased the health gain from Rise & Corpse Walk
• Jason (Unstoppable) - Rise & Corpse Walk now also gain meter while active
• Jason (Unstoppable) - while Punishment & Rampant are active most of your attacks will break through opponents armor
• Jason (Unstoppable) - Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
• Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)

• Jax - Reduced the hit region of Towards+FK
• Jax - Down+FP, Down+BP is now -2 on block (up from -7)
• Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
• Jax - Away+BP is now -13 on block (down from -8)
• Jax - Down+FK is now -2 on block (down from 0)
• Jax - Away+BK has increased pushback and is now -13 on block (up from -17)
• Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
• Jax (Pumped Up) - Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
• Jax (Wrestler) - Added 8 recovery frames to Quad Grab&Quad Grapple
• Jax (Wrestler) - increased hit advantage after Back Breaker by 10
• Jax (Wrestler) -Quad Grapple can now combo from a hit

• Johnny Cage - Increased the active frames on jumping BP
• Johnny Cage - Nutcracker is now -14 on block (down from -12)
• Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
• Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)
• Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
• Johnny Cage - Increased damage of throw when Red Shadow is active
• Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
• Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)
• Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
• Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active
• Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)
• Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)

• Kano - Up Ball&Uprise Ball will hit more consistently after 7 startup frames
• Kano - Away+FP is now -8 on block (down -2)
• Kano - Away+FP, FK is now -2 on block (down from -1)
• Kano - Down+FP is now -7 on block (down from -9)
• Kano - Down+FK now has 7 startup frames (down from 8)
• Kano - Away+BK has increased pushback and is now -6 on block (up from -10)
• Kano - Down+BK is now -12 on block (up from -7)
• Kano - Air Ball now hits overhead
• Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)
• Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)
• Kano (CutThroat) - Away+FP has slightly increased range
• Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
• Kano (Commando) - Added 8 recovery frames to Rib Strike &Rib Breaker
• Kano (Commando) - Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
• Kano (Commando) - Gains a new BP, BP combo string
• Kano (Commando) - Gains a new Away+FP, FK, FP+FK string
• Kano (Commando) - Rib Breaker&Power Bomb can now combo from a hit

• Kenshi - Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
• Kenshi - Blade Reflect & Blade Absorb can now parry most non low attacks
• Kenshi - After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
• Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
• Kenshi - Down+FP now has 7 startup frames (down from 8)
• Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
• Kenshi - BP, BP can now be meter burned to reset the combo string
• Kenshi - Added Towards+BP, FP, FP / BK combo strings
• Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)
• Kenshi - Away+BP is now -4 on block (up from -18)
• Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
• Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
• Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
• Kenshi - BP, FP, BP is now -2 on block (up from -5)
• Kenshi (Possessed) - After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
• Kenshi (Possessed) - Increased damage of Soul Push & Soul Charge by 2 and 5
• Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)
• Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)

• Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
• Kitana - BK is now +11 on block (up from +2)
• Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)
• Kitana (Assassin) - Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
• Kitana (Assassin) - Increased armor frames on Assassin Impale
• Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return

• Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)
• Kotal Kahn - Sunstone & Burning Sunstone now breaks through Ice Klone
• Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
• Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
• Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit

• Kung Lao - Reduced the hit region of Jumping BP
• Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)
• Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)
• Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked

• Kung Jin - Towards+BK is now +4 on block (up from -1)
• Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)

• Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)
• Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)
• Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit

• Mileena - Removed 5 recovery frames from Double Sai Blast
• Mileena - Removed 3 recovery frames from Sai Blast
• Mileena - Removed 3 recovery frames from Air Sai Blast
• Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
• Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
• Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)
• Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
• Mileena (Piercing) - Removed 5 recovery frames from Low Sai & Double Low Sai
• Mileena (Piercing) - Away+FP is now -2 on block (down from -5)
• Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)
• Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
• Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)

• Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
• Predator - Down+FK is now -6 on block (down from -3)
• Predator - Away+BK has increased pushback and is now -10 on block (up from -15)
• Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
• Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
• Predator (Warrior) - removed 3 recovery frames from Self-Detonate & Self-Destruct
• Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1
• Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun

• Quan Chi - Trance is now +46 on hit (down from 80)
• Quan Chi - Removed 9 startup frames from Sky Crush
• Quan Chi - removed 5 startup frames from Sky Drop
• Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
• Quan Chi - Increased combo damage scaling after Ground Burst
• Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)
• Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
• Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
• Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
• Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks

• Raiden - Towards+FP, BP is now 0 on block (up from -3)
• Raiden - Down+FP is now -7 on block (down from -9)
• Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)
• Raiden - Towards+BK is now +6 on block (up from -3)
• Raiden - Increased the cancel advantage of Towards+FP, BP
• Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)

• Reptile - Increased active frames on jumping FP
• Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)
• Reptile (Deceptive) - added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
• Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)
• Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)

• Scorpion - Takedown & Takeout are now +15 on hit (up from -5)
• Scorpion - FP, FP is now +1 on block (up from -4)
• Scorpion - FP, BP is now -6 on block (up from -11)
• Scorpion - Down+FP is now -7 on block (up from -9)
• Scorpion - BP, FP is now +2 on block (up from -7)
• Scorpion - BP, FP, BK is now +2 on block (up from -14)
• Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
• Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)
• Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)
• Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block
• Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit
• Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation

• Shinnok - Amulet Curse has increased pushback on block
• Shinnok - Down+FP is now -7 on block (up from -9)
• Shinnok - Down+BP is now a high block
• Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)
• Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
• Shinnok (Necromancer) - Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)

• Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)
• Sonya (Demolition) - Grenades no longer bounce when they hit the ground
• Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster
• Sonya (Demolition) - Increased combo damage scaling on Stun Grenade
• Sonya (Demolition) - Drone Drop now adds combo damage scaling

• Subzero - Down+FP is now -4 on block (up from -6)
• Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)
• Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
• Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down


• Takeda - Down+FP now has 7 startup frames (up from 8)
• Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)
• Takeda - Towards+BK is now +9 on block (up from +2)
• Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
• Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)

• Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)
• Tanya - FK, BK can no longer be canceled on the first active frame
• Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw
• Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)
• Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe
• Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)
• Tanya (Dragon Naginata) - Increased damage of Away+BP by 2
• Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2
• Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball & High Fireball
• Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast

• Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames
• Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames
• Tremor - Down+FK is now -2 on block (down from +1)
• Tremor - Down+BK is now -11 on block (down from -8)
• Tremor - Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
• Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0).


#11
Patch notes 9-21-2015
by NRS-Lanny yesterday - last edited yesterday
Live on PS4 coming shortly to Xbox One and PC.
Character specific fixes:
• D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
• Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
• Goro - Fixed a bug which was preventing Krush from having its landing location chosen
• Goro – Slightly increased the input window to meterburn PunchWalk on hit
• Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
• Jax - Adjusted Carl Weather skin hurt regions to better match the others
• Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
• Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
• Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
• Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
• Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
• Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
• Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
• Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
• Reptile - Lowered the input priority of Floating Ball
• Shinnok - Away+FK now auto-faces correctly
• Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
• Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
• Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
• Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
• Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
• Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
• Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
• Tremor - Some variation specific moves now have corrected values in the movelist.


#10
9-1-2015 Post patch hotfix (PC coming soon)
by NRS-Lanny ‎09-01-2015 08:59 PM - edited ‎09-04-2015 08:18 AM
Dash Cancels from charge moves - will come out if the block button is being held still or pressed too early.
Cassie – slightly increased damage scaling on Getaway Flip & Power Flip
Jax - Slightly easier to combo after Downward dash fist
Kano (CutThroat) – Slightly decreased the dam buff on Charge Up and it no longer nullifies the health drain
Kitana – Increased damage scaling on Fan Toss and Air Fan Toss
Kitana (Royal Storm) – slightly increased damage scaling on Fan-Nado
Quan Chi – Down+Fp is now -9 on block and 3 on hit (from -7 and 6)
Quan Chi (Sorcerer) - Final Hex now increases block damage by 1.5x (down from 3x) **this is a temporary change until the rune stacking bug is patched
Tanya (Pyromancer) - Dark Shroud & Devil's Dust now added 2 damage (down from 10) **this is a temporary change until the throw gain the dust damage is patched
Jason - Away+FK & Tight Squeeze can no longer be low-profiled
Scorpion - Towards+BP can no longer be low-profiled **this change is not active yet
Tremor (Crystaline) - Rock Blast is now +5 on block (down from +10)
Tremor – Movelist data is corrected.


#9
Patch Notes 8-31-2015
by NRS-Lanny yesterday
This patch will be hitting the servers over the coming days.
General Gameplay fixes:
• Many move list corrections
• Removed the ability to add extra inputs while doing a normal attack 2in1 cancel which allowed some characters to have the special move cancel only occur on hit / block
• Removed the ability to have some specific input timings on a 2in1 cancel so it could come out on block but not come out on hit on some normal attacks
• Removed the ability to option select execute a special move or throw reversal after block stun while still holding the block button
• Removed the ability to option select execute a wakeup non enhanced special move attack, wakeup throw, or wakeup backdash while still holding down the block button
• Slightly adjusted several characters collision regions while crouch blocking
• Slightly adjusted several characters collision regions while attacking while jumping
• Slightly normalized how far some characters get pushed back on stumble block animations
• Fixed several jump attacks moving backwards slightly on hit
• Fixed several attacks causing an extra frame of recovery when you blocked them ducking

Character Specific Fixes:
• Cassie - X-Ray is now +1 on hit (up from -5)
• Cassie (Brawler) - Air Power Slam does 3 more damage and is now -2 on hit (up from -7)
• Cassie (Spec Ops) - Target Paint now hits mid when it explodes on the ground

• D'Vorah - Slightly adjusted Ovipositor Charge & Ovipositor Rush collisions to hit more consistently in combos
• D'Vorah - Can no longer cancel into Air Throw after a blocked jump attack
• D'Vorah (Brood Mother) - Double Bug Blast and Double Bug Blast (Meter Burn) no longer trigger auto block but have reduced hit stun
• D'Vorah (Brood Mother) - Krawler will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
• D'Vorah (Brood Mother) - Krawler will now always disable autoblock to allow a combo afterwards
• D'Vorah (Brood Mother) - Fixed a bug where a reflected Krawler would not travel
• D'Vorah (Venomous) - Bug Burst now has 13 frames startup (down from 28)
• D'Vorah (Venomous) - Bug Spray now has 20 frames startup (down from 28)
• D'Vorah (Venomous) - Increased the initial damage on Bug Spray and Bug Burst
• D'Vorah (Venomous) - The FP,FP / FP,FP,BP / Down+FP / Jump+FP / Jump+BP attacks now also add Poison stacks

• Ermac - Down+BK now hits low
• Ermac - Away + BP is now +1 on hit (up from -4)
• Ermac (Mystic) - Increased Levitate damage to 13 (up from 6) and Tele-Choke to 11 (up from 10)
• Ermac (Spectral) - Increased Soul Charge damage to 11 (up from 9) and it now has 9 startup frames (down from 10)
• Ermac (Spectral) - Can now perform Spectral Charge (enhanced Soul Charge)
• Ermac (Spectral) - Removed 10 frames from Soul Charge recovery
• Ermac (Spectral) - Can now chain combo FP > BP > FK > BK while hovering

• Erron Black - Towards+FP,BP is now -1 on hit (up from -7)
• Erron Black - Throw is now -3 on hit (up from -10)
• Erron Black (Gunslinger) - Stand Off Stance now activates in 10 frames (down from 11)
• Erron Black (Gunslinger) - Stand Off Quick Shot is now -8 on block (down from -31) and is easier to juggle afterwards on hit
• Erron Black (Gunslinger) - Stand Off Spin Shot now has 20 startup frames (down from 22) and has 10 less recovery frames
• Erron Black (Gunslinger) - Slightly sped up Money Shot & Barrage and they have 7-9 less recovery frames depending on distance
• Erron Black (Gunslinger) - Money Shot & Barrage now hit overhead on the way down

• Ferra/Torr - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Ferra/Torr - Increased damage of Tuck 'n' Trample to 13 (up from 9)
• Ferra/Torr (Ruthless) - Removed 20 recovery frames from Pain And Gain
• Ferra/Torr (Ruthless) - You can now dash cancel out of Pain And Gain after being stabbed, doing so will knock Ferra off of your back
• Ferra/Torr (Lackey) - Torr Charge (Meter Burn) no longer ignores damage scaling and had its damage increased by 2

• Goro - Away+FP,BP,Up+BP has increased range
• Goro - Up+FP/Up+BP now has 9 startup frames (down from 14)
• Goro - Reduced the recovery on Stomp miss by 16 frames
• Goro - Adjusted the reaction to Towards+BP,FP,BK and it can now be 2in1 canceled out of
• Goro - Removed 5 recovery frames from Shokan Bolt
• Goro - You can now meter burn regular Punch Walk on hit
• Goro - Removed 2 startup frames from Stomp
• Goro (Kuatan Warrior) - Chest Lunge & Chest Charge now hit mid
• Goro (Dragon Fangs) - Removed the Down+Away+BP command attack
• Goro (Dragon Fangs) - Added Fang Low as a new special move (Away,Towards,BP)
• Goro (Tigrar Fury) - Removed 5 recovery frames from Flame Ball

• Jacqui - You can now air 2in1 cancel out of Towards+BP,Up+BP
• Jacqui - Towards+BP,Up+BP,BP+BK now hits overhead
• Jacqui - You can now 2in1 cancel out of Away+BP and Away+FK,FK on block
• Jacqui - FP now has 6 startup frames (down from 7)
• Jacqui - BK has 8 starup frames (down from 11)
• Jacqui - BK~Up+BK has more pushback on block
• Jacqui - Down+FP now has 7 startup frames and is -4 on block (down from 8 startup and up from -7 on block)
• Jacqui - Down+BP now has 9 startup frames (down from 11)
• Jacqui - Away+FP,BP is now -3 on block (up from -18)
• Jacqui - BP,FK is now -5 on block (up from -12)
• Jacqui - BP,FK,FK is now -9 on block (up from -14)
• Jacqui - Fixed a bug that was causing BK to sometimes be more negative on hit on ducking opponents
• Jacqui - Slightly speed up Air Fake Out
• Jacqui - Executing Air Fake Out and Tech Shield now gain a small amount of meter
• Jacqui - Air Ground Tremor now pops the opponent up for a juggle combo
• Jacqui (Full Auto) - Adjusted the reaction on towards +2,Up+2,BP+BK to make combos afterwards slightly easier
• Jacqui (Shotgun) - Adjusted the reaction on Towards+FP,BP,BP+BK to make combos slightly easier
• Jacqui (Shotgun) - Low Blast Double Barrel will now always stun regardless of distance
• Jacqui (High Tech) - Opponent is now forced to block the 2ndhit of Plasma Burst

• Jason - Corpse Grab & Corpse Slam now has 10 startup frames (down from 12)
• Jason (Slasher) - Increased the cancel advantage on Towards+BP by 5
• Jason (Relentless) - Damned no longer carries over between rounds
• Jason (Relentless) - Damned increased to 10%/20%/33%/50% damage at under 50%/25%/10%/5% health (up from 3%/7%/12%/18% damage at under 75%/50%/25%/5% health)
• Jason (Unstoppable) - You can now hold down to have Resurrection not trigger after losing all of your health when it is not your final round

• Jax - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos

• Johnny Cage - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Johnny Cage - Towards+BP is now -1 on hit (up from -8)
• Johnny Cage - Towards+FK,BK is now -3 on block (up from -8)
• Johnny Cage (Stunt Double) - Can now also execute Mimic Eclipse Kick cancel out of Mimic summon

• Kano - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Kano - Slightly increased the hit cancel advantage on Away+FP, Away+FP,BP, Towards+BP, Towards+BP,FP, Towards+FK,FK, Away+FK, Away+FK,FP, Towards+BK
• Kano - Up Ball & Uprise Ball will now hit twice on block more often on ducking opponents
• Kano - Air Ball is no longer punishable if used at the end of some long combos
• Kano (CutThroat) - Decreased the dam buff on Charge Up to 33% down from 50%
• Kano (CutThroat) - Reduced the recovery on Charge Up by 13 frames
• Kano (Cybernetic) - Reduced the meter gain from Upward Laser
• Kano (Cybernetic) - Adjusted the reaction on Upward Laser (Meter Burn) to allow for slightly easier follow up combo
• Kano (Cybernetic) - Upward Laser now has 10 startup frames (down from 16) and does 7 damage (down from 9)
• Kano (Commando) - You can now meter burn the last hit of the FK,BP,Throw/FP+FK combo to allow for a combo follow-up

• Kenshi - Down+FK now hits low
• Kenshi - Fixed a bug that was causing FP,FP,FP to sometimes be more negative on hit on ducking opponents
• Kenshi (Balanced) - Removed 10 frames of whiff recovery from Tele-Flurry & Tele-Beat down
• Kenshi (Kenjutsu) - Removed 5 frames of whiff recovery from Tele-Toss & Tele-Strike
• Kenshi (Kenjutsu) - Away+BP now low crushes and has more pushback on block
• Kenshi )Kenjutsu) – Removed gap in the fp, fp, fp string

• Kitana -Throw is now 0 on hit (up from -7)
• Kitana - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
• Kitana – Towards+fk, fk is now +3 on hit (up from -4)

• Kotal Kahn - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Kotal Kahn - Away+FP has 9 startup frames (down from 10)
• Kotal Kahn - Away+BP now low crushes and has 25 startup frames (down from 27)
• Kotal Kahn - Towards+FP,BP is now -6 on block (up from -14)
• Kotal Kahn - Air Takedown attack priority now happens on frame4 (down from 8)
• Kotal Kahn - Mace Parry & Master Mace Parry now works against most projectiles
• Kotal Kahn - Mace Parry now has 7 startup frames (down from 9) and Master Mace Parry now has 1 startup frame (down from 4)
• Kotal Kahn (Blood God) - Kotal now gains meter on being hit and when blocking while Obsidian Totem is active
• Kotal Kahn (Blood God) - Blood Offering will now add its damage to an active Blood Totem
• Kotal Kahn (War God) - Sword Shake & Sword Quake are now a hard knockdown
• Kotal Kahn (Sun God) - has a new move Soul Spark (Towards,Down,Away,FK) which will grant him 1 level of Sun God Power
• Kotal Kahn (Sun God) - Increased the life gain from Soul Scorch and meter gain from Soul Burn

• Kung Lao - Towards+FK now has 19 startup frames (down from 21)
• Kung Lao - Towards+FK,Down+FK is now -12 on block (up from -22)
• Kung Lao (Tempest) - Increased damage scaling after Hat Spin & Orbiting Hat and added a slight pushback on block
• Kung Lao (BuzzSaw) - Low Grinder now starts slightly closer to Kung Lao making it less likely to miss someone running at him
• Kung Lao (BuzzSaw) - Increased Grinder, Upward Grinder, & Low Grinder damage by 2
• Kung Lao (Hat Trick) - Decreased damage scaling after Hat-A-Rang

• Kung Jin – Away+BP is now -14 on block and 4 on hit (down from -24 on block and -8 on hit)
• Kung Jin – Adjusted the hitbox on Away+BP to hit from it’s max range
• Kung Jin (Shaolin) – Low Chakram now sets hit state to ducking
• Kung Jin (Shaolin) – Removed a blocking gap from BP, BP
• Kung Jin (Shaolin) – Low Chakram will now low profile under high projectiles


• Liu kang - Reduced the cancel advantage Towards+BP,FP,FK on block by 5 frames
• Liu kang (Flame Fists) - Removed a gap before the last hit for Windmill Flurry and reduced its cancel advantage by 4
• Liu kang (Dragon Fire) - Must be in the Dragon Fire held loop for 4 frames before you can dash cancel out of it when opponent is in block stun
• Liu kang (Dualist) - Solar Flare, Low Solar Flare, & Air Solar Flare no longer trigger autoblock
• Liu kang (Dualist) - Removed 5 recovery frames from Solar Flare and Low Solar Flare and 10 recovery frames from air Solar Flare
• Liu kang (Dualist) - Removed 7 recovery frames on Light / Dark Metamorphosis

• Mileena - Towards+FK now low crushes
• Mileena - Towards+FK,BK is now -2 on hit (up from -4)
• Mileena - Towards+FK,BK,FK can no longer for 2in1 cancelled out of and is now -9 on block (up from -19)
• Mileena - Towards+FK,BK,BK can no longer for 2in1 cancelled out of, is now -11 on block (up from -26), and is now a hard knockdown
• Mileena - BK now has 11 startup frames (down from 13)
• Mileena (Piercing) - Away+FP is now -6 on block and 8 on hit (up from -16 and -2)
• Mileena (Piercing) - Away+FP,BP is now 2 on block (up from -3)
• Mileena (Piercing) - Towards+FP is now 2 on block and 9 on hit (up from -8 and -5)
• Mileena (Piercing) - Away+BPis now -4 on block (up from -9)


• Predator – fk attack now hits high instead of mid
• Predator - Down+FP is now -3 on block (down from 1)
• Predator - Increased damage scaling on Scimitar Slam, & Smart-Disc
• Predator - Added combo damage scaling to regular Scimitar Stab and Throw
• Predator - Last hit of Scimitar Stab no longer ignores damage scaling
• Predator (Hunter) - Increased damage scaling after Snag & Trap
• Predator (Hunter) - Fixed a bug where the Snag would not go away when Predator was hit
• Predator (Hish-Qu-Ten) - Increased damage scaling after Plasma Shot & Plasma Barrage
• Predator (Hish-Qu-Ten) - Decreased hit advantage on Plasma Shot & Ground Plasma Shot by 5
• Predator (Hish-Qu-Ten) - Adjusted the window of when you can choose the direction of the held Plasma Shot so you can no longer shot a low Shot that hits high

• Quan Chi - Adjusted attack collision on Away+BP / Away+BP(held), Away+BP(held maximum time) now juggles for a combo afterwards
• Quan Chi - Down+FP now has 6 startup frames and is -7 on block (down from 9 and -10)
• Quan Chi - Away+BP is now -4 on hit (down from -8), Away+FK is now -3 on hit (down from -8)
• Quan Chi - Throw is now +2 on hit (up from -8)
• Quan Chi - Skull and Air Skull no longer force autoblock
• Quan Chi (Sorcerer) - Fixed a bug that would cause every 11th frame while standing in the Dark Curse rune to not have armor
• Quan Chi (Warlock) - Portal Scoop & Portal Slam now has 11 startup frames (down from 18) and is now a hard knockdown
• Quan Chi (Warlock) - Portal Scoop no longer ignores damage scaling on the last hit and had its damage increased by 2
• Quan Chi (Warlock) - Portal Grab last hit no longer ignores damage scaling and had its damage increased by 2
• Quan Chi (Summonner) - Demon Spark no longer forces auto block and allows for combos afterwards

• Raiden - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Raiden - Lightning Projectile no longer causes auto block
• Raiden - Towards+BK is now -3 on block (up from -12)
• Raiden - Fixed a bug that was causing Away+FP,BK to sometimes be more negative on hit on ducking opponents
• Raiden (Displacer) - Removed 10 recovery frames from Teleport
• Raiden (Displacer) - Teleport (in front) no longer costs stamina
• Raiden (Master of Storms) - Static Trap now does small proximity damage to the opponent before they are activated

• Reptile - Towards+BP is now +1 on hit (up from -8)
• Reptile - Acid Spit no longer triggers auto block and had its damage increased by 3
• Reptile - Changed the Floating Ball motion to Down,Down,BLK
• Reptile - Removed 4 recovery frames from Forceball & Slimeball
• Reptile - Slightly loftier reaction on Slippery Slide
• Reptile - Removed 4 recovery frames from Acid Puddle
• Reptile - Klaw Swipe is now -6 on block (up from -11)
• Reptile - Klaw Slash is now -15 on block (down from -10)
• Reptile - Klaw Pounce is now -7 on block (up from -17)
• Reptile - Klaw Bounce is now -20 on block (down from -17)
• Reptile - Reptilian Dash is no longer a hard knockdown and had its reaction adjusted
• Reptile (Deceptive) - Activating stealth no longer triggers auto block on the opponent allow to continue some combos
• Reptile (Deceptive) – Reduced the recovery of stealth ex by 11 frames

• Scorpion - Towards+BP now low crushes and has 17 frames startup (up from 15)
• Scorpion - Increased the damage of Away+BP by 4
• Scorpion (Inferno) - Low minion ex has 21 startup frames (down from 28) and does 5 damage (up from 3)

• Shinnok - FK,FP is now +2 on hit (up from -7)
• Shinnok (BoneShaper) – Staff beam is now -12 on block (down from -4) and has increased pushback on hit
• Shinnok (Bone Shaper) – The range of Scepter Slam was slightly decreased

• Sonya - Increased combo damage scaling after X-Ray
• Sonya - Away+FP,BK is no longer a hard knockdown
• Sonya - Fixed a bug that was causing BP,BP to sometimes be more negative on hit on ducking opponents
• Sonya (Covert Ops) - Last hit of Air Strike no longer ignores damage scaling
• Sonya (Demolition) - Lowered the input priority of Bake 'n' Wake on wakeup
• Sonya (Special Forces) - Increased Away+BP damage by 4

• Subzero (Cryomancer) - Air Frost Hammer is now -2 on block (down from -8)
• Subzero (Cryomancer) - Frost Hammer has 31 startup frames (down from 36) and is -9 on block (down from -10)
• Subzero (Cryomancer) - Increased the hit cancel advantage on FP,FP,FP and the damage by 1
• Subzero (Cryomancer) - Increased the hit cancel advantage on Towards+FP,BP
• Subzero (Cryomancer) - Reduced the damage of Towards+BK,BP,Throw/FP+FK combo by 9
• Subzero (Cryomancer) - Can now 2in1 cancel out of Towards+BK,BP,Throw/FP+FK combo
• Subzero (Unbreakable) - Changed the input of Frozen Aura / Ice Aura to Down,Away,FK / Down,Away,FK+BLK
• Subzero (Unbreakable) - Can now execute the Ice Burst & Frost Bomb special moves
• Subzero (Unbreakable) - Ice Burst & Frost Bomb do additional while Frozen Aura & Ice Aura are active while removing the Aura
• Subzero (Unbreakable) - Activating Frozen Aura & Ice Aura no longer triggers auto block which can allow some combos to continue
• Subzero (Unbreakable) - Ice Aura has 16 less recovery frames
• Subzero (Grand Master) - Adjusted the validity check on Ice Statue


• Takeda – Removed gap in the towards +Fp, bp,bp +bk string
• Takeda - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
• Takeda - BP now has 14 startup frames (down from 20) and is now 3 on hit (up from -7)
• Takeda - Away+FP,FP is now +3 on hit (up from -6)
• Takeda - BP,FP is now +2 on hit (up from -27)
• Takeda - Away+BP is now +8 on hit (up from -7)
• Takeda - Away+BP,FP is now +3 on hit (up from -10)
• Takeda - Towards+BK now has 20 startup frames (down from 24) and is 2 on block (up from -6)
• Takeda - Fixed a bug that was causing Towards+FP,BP to sometimes be more negative on hit on ducking opponents
• Takeda - Can now cancel into X-Ray after a blocked jump attack
• Takeda - You can now meter burn Fist Flurry on hit
• Takeda - Tornado Kick is now -6 on block (up from -21) and is now always a hard knockdown
• Takeda - Adjusted the reaction to Tri Kunai to connect more consistently in combos
• Takeda (Shirai Ryu) - You can now charge Quick Phase to delay for 2 seconds (up from 1)
• Takeda (Lasher) - You can now meter burn Whip Assault on hit
• Takeda (Lasher) - Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
• Takeda (Lasher) - Has 2 new air command attacks on Towards+FP & Towards+BP
• Takeda (Lasher) - Down+Towards+FP Low Slash is now 19 on hit (up from 4)
• Takeda (Ronin) - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
• Takeda (Ronin) - Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu Kan does 14 damage (up from 11)
• Takeda (Ronin) - Piercing Spark has 2 less recovery frames
• Takeda (Ronin) - Away+FP now hits mid, has 11 startup frames (down from 13) and is -2 on block (up from -23)
• Takeda (Ronin) - Away+FP,FP is now 0 on block (up from -21)
• Takeda (Ronin) - BP now has 12 startup frames (down from 14)
• Takeda (Ronin) - BP,FP is now +2 on block (up from -10) and now causes a different air reaction
• Takeda (Ronin) - Away+BP now has 12 startup frames (down from 15)
• Takeda (Ronin) - increased active frames on Shirai Ryu Kan until he is done rising

• Tanya - There are now 8 min frames before you can dash cancel out of Teleport delay
• Tanya - Flip Kick is now always a hard knockdown
• Tanya - X-Ray is now 0 on hit (up from -6)
• Tanya (Kobu Jutsu) - Fixed a bug that was causing Tonfa Strike to have 2 hits of armor instead of 1

• Tremor – bp and fk attacks now hit high instead of mid
• Tremor - Towards+BP has 1 less startup frame, is -6 on block (down from -11), and increased damage by 3
• Tremor - FK,FK is now a hard knockdown
• Tremor - Rock Toss & Boulder Throw (including the variation versions) have 19 less recovery frames
• Tremor - Rolling Stone & Rolling Kutter (including the variation versions) have 10 less recovery frames
• Tremor - Stone Shatter & Rock Blast (including the variation versions) have 3 less startup frames and has 3 less recovery frames in Metallic while Golden
• Tremor - Stone Punch & Stone Slam (including the variation versions) have 3 less startup frames
• Tremor (Aftershock) - Airquake has 5 more block stun frames on the opponent
• Tremor (Aftershock) - delayed quake will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
• Tremor (Crystaline) – Rock summon ex has 10 less recovery frames, increased rock throw damage by 3
• Tremor (Crystaline) - Rockblaster will no longer have its attack cancelled in the corners of some backgrounds

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[MKX] История патчей

Сообщение SUGATA » 06 июн 2017, 21:43

Завершение:

( #8 - #1 )
#8
Notes 7-2-15 PS4 SCEA (Xbox One/SCEE coming soon)
by NRS-Lanny Thursday - last edited Thursday
Character specific fixes
• D'Vorah (Swarm Queen) - Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun
• Ferra/Torr -Grab-N Stab now does full damage when thrown backwards
• Ferra/Torr (Lackey) - Back Breaker now does full damage when thrown backwards
• Jacqui - Added 7 damage to Bionic Blast in all variations
• Kitana (Royal Storm) - Bounce Back has 14 (15 in game menu) frame startup (down from 23 frames)
• Kitana (Assassin) - Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade
• Kitana (Mournful) - Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range)
• Kung Lao (Tempest) - Orbiting Hat is +12 on block (down from +27)
• Liu Kang (Flame Fist) - Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value
• Shinnok - Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24)
• Tanya - Slight damage scaling adjustments
• Tanya - Removed the invulnerability frames on her Teleports
• Tanya - Added 10 recovery frames after landing from a Teleport naturally
• Tanya - Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack
• Tanya - You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack
• Tanya (Pyromancer) - Added 5 recovery frames to Air Fire Blasts after a Teleport


#7
Patch notes XboxOne and PS4 6-23-15
by NRS-Lanny yesterday - last edited yesterday
General Gameplay Fixes

• You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)
• Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)
• User now can leave a KOTH session as king without taking a loss
• There are new secret brutalities to discover!

Character Specific Fixes
• D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
• D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it

• Cassie - Single Shot is +2 on hit (up from -9)

• Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
• Ermac - increased Soul Burst damage by 4
• Ermac - increased Soul Blast damage by 10

• Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)

• Ferra/Torr - increased damage on Grab 'n' Stab by 3
• Ferra/Torr - increased damage on Deep Stab by 4

• Goro - increased hit advantage on Shokan Grab & Shokan Slam (Shokan Slam 22 in game menu) to 28 (up from 8)
• Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (18 in game menu) (up from 5)
• Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (20 in game menu) (up from 5)
• Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)
• Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)
• Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch

• Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist

• Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
• Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)

• Jax – opponent can no longer techroll after x-ray

• Johnny Cage (Fisticuffs) – Away + FP now has 10 (11 in game menu) startup frames (up from 9)
• Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0

• Kano - Black Dragon Ball (enhanced) damage increased by 4
• Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
• Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)

• Kenshi - Down + BK can no longer be high parried
• Kenshi – it is now easier to juggle combo after Sword Dance
• Kenshi – several moves were not combo damage scaling correctly on hit
• Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
• Kenshi (Kenjutsu) - removed armor from Tele-Strike

• Kitana – now pokes out with a fan in Punishing Poke (Down + FP)
• Kitana - Rising Blades can now be special move 2in1’d out of on hit
• Kitana - 2nd fan in enhanced Fan Toss is now a mid block
• Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
• Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
• Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12)
• Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
• Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
• Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
• Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
• Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown
• Kitana (Assassin) - reduced meter gain from parry
• Kitana (Assassin) - Princess Parry startup is now 7 (down from 18)
• Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return
• Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)

• Kotal Kahn – Towards + FK can no longer be high parried
• Kotal Kahn (Sun God) - improved hitbox on Sun God Choke

• Kung Jin (Ancestral) - now goes into a ducking state during Low Shot

• Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
• Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit
• Kung Lao (Hat Trick) - Hat Call Back is now a mid block
• Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block
• Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back
• Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames
• Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames

• Liu Kang - adjusted several hitboxes to hit more consistently
• Liu Kang - 3 more active frames on down BP
• Liu Kang - now goes into a ducking state during low fireballs
• Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit
• Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of
• Liu Kang (Dualist) - Low Soul Sphere is now a low block

• Mileena - adjusted several hitboxes to hit more consistently
• Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames
• Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
• Mileena (Piercing) - now goes into a ducking state during Low Sai
• Mileena (Ravenous) - increased hit advantage on grab specials
• Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites
• Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.

• Quan Chi - opponent can no longer techroll after x-ray
• Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab

• Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
• Raiden - reduced the hitbox of Electric Fly & Thunder Fly
• Raiden (Thunder God) - slightly less chip damage on charged normals
• Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)

• Reptile - adjusted several hitboxes to hit more consistently
• Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility
• Reptile - Slithering Slaps (Away + BP) increased damage by 2
• Reptile - increased damage of Slink combo (FP, BP, FP) by 4
• Reptile - increased damage on Deadly Venom combo (FP, BK) by 4
• Reptile - decreased damage of Dragon Kick (FK) by 2
• Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
• Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
• Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2
• Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)

• Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of
• Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2
• Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4
• Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4
• Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2
• Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice
• Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4

• Shinnok - adjusted several hitboxes to hit more consistently
• Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam
• Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3
• Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4)
• Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)
• Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam
• Shinnok (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit

• Sonya - adjusted several hitboxes to hit more consistently
• Sonya – added 5 more recovery frames on Air Drop when missed
• Sonya - Energy Blast is a mid block and -5 on block (up from -15)
• Sonya - increased damage of Flying Kick (enhanced) by 4
• Sonya - increased damage of Leg Slam by 5
• Sonya (Covert Ops) - Garrote Parry is no longer throw immune
• Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)
• Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks

• Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly
• Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides

• Tanya – last hit of throw will now combo damage scale correctly
• Tanya - adjusted several hitboxes to hit more consistently
• Tanya - can't attack for 10 frames after a blocked Quick Teleport
• Tanya - removed armor from Quick Teleport
• Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
• Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
• Tanya (Pyromancer) – slightly increased pushback on blocked fireballs




#6
Hotfix 6-1-15
by NRS-Lanny Monday - last edited Monday
• D’Vorah – Reduced damage of F4,4 by 2
• D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
• Erron Black - Tackle is now -2 on hit (down from +20)
• Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
• Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
• Jacqui – Adjusted many hitboxes to connect & combo more consistently
• Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
• Kenshi – 1 has 9 startup frames (down from 11)
• Kenshi – 1,1,4 can no longer be special canceled
• Kenshi – D1 has 8 startup frames (down from 9)
• Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
• Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
• Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
• Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
• Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
• Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
• Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
• Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
• Kenshi (Kenjutsu) - Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
• Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
• Kitana – Increased Rising Fan / Rising Blades damage by 2
• Kitana – B1 has 9 startup (16 in game menu) frames (down from 16)
• Kitana – B1,2 is now +1 on block (down from +2)
• Kitana – B1,4 is now -4 (+1 in game menu) on block (down from +1)
• Kitana – Adjusted the hitbox on f1 to connect more consistently
• Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
• Kotal Kahn (Blood God) – Totems have 5 less recovery frames
• Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
• Kotal Kahn (Sun God) - Soul Scorch / Soul Scorch have 5 less recovery frames
• Kotal Kahn (Sun God) - God Choke (all 3 levels) damage increased by 3
• Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
• Mileena – 1 has 11 startup frames (down from 14)
• Mileena – D1 has 9 startup frames (down from 11)
• Mileena – 2 has 8 startup frames (down from 10)
• Mileena – adjusted hitbox on b3 to hit more consistently
• Raiden – F1 is now a high
• Takeda – 1 has 9 startup frames (down from 11)
• Takeda – D1 has 8 startup frames (down from 10)
• Takeda (Lasher) - Low Slash is now -19 on block (down from -24)
• Takeda (Lasher) - Whip Trip / Flip is now -11 on block (down from -21)


#5
Hotfix 5-20-15
by NRS-Lanny on ‎05-20-2015 04:07 PM
• Cassie (Spec Ops) & Sub Zero (Grandmaster) – Game will no longer lock up when a Target Paint rocket hits an Ice Klone.


#4
Hotfix 5-20-15
by NRS-Lanny on ‎05-19-2015 11:52 PM
HotFix
• Ermac (Master of Souls) - Soul Trap no longer drains meter
• Ferra/Torr (Vicious) – Boss Toss now damage scales correctly
• Kenshi (KenJutsu) - Head Splitter (Towards+2) & Leaping Sword (Away+2) now auto-face


#3
Patch Notes PS4 5-14-15 XBOX ONE 5-20-15
by NRS-Lanny ‎05-14-2015 12:18 PM - edited ‎05-19-2015 11:51 PM
General Gameplay fixes
• Many movelist frame data corrections.
• Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
• Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
• Removed the ability to mash normal attacks while continuing to block after blocking an attack
• You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
• Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
• Fixed several characters being able to attack on the first frame of a jump.
• Added unlock counter for Krypt.
• Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
• Ping meter accuracy improvements.
• You can now choose to not play a Ranked Match if the connection is below the set threshold.
• Matchmaking improvements when finding a Ranked or Player Match.
• Player Skill Rating algorithm improved.
• Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
• Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
• Fixed an issue causing some offline replays to report “playback does not agree”.
• Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button
Character Specific Fixes
• Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
• Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
• Goro – Brutal Kick now hits overhead.
• Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
• Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
• Jax – Can no longer get a free hit on opponents after his X-Ray.
• Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
• Kitana – Can now perform her X-Ray attack while airborne.
• Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
• Kitana – Gained a new attack on away +3 (Pretty Kick)
• Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
• Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
• Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
• Kung Jin - Cartwheel Smash is now -3 (-5 in game menu) on block (down from +4)
• Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
• Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
• Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
• Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
• Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
• Mileena – Can now perform her X-Ray attack while airborne.
• Mileena – Improved tracking on X-Ray
• Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
• Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
• Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
• Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
• Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
• Raiden - Shocker was causing combo damage scaling to be reset.
• Raiden (Thunder God) - adjusted some combo damage scaling
• Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
• Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
• Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
• Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
• Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
• Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
• Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
• Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
• Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
• Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
• Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

• Added the following Costume for online compatibility:
• Klassic Reptile

#2
4/21 - 4/29 patch -- Patch Notes (PS4 US/World) (XBOX ONE)
by NinjaBoy66 on ‎04-24-2015 07:56 PM - last edited on ‎04-30-2015 12:57 PM
PS4 Patch Notes
Released 4/21
Gameplay notes
-Ermac (Mystic) - Damage from dropping from Tele-Hang will now properly be combo damage scaled.
-Liu Kang (Dragon’s Fire) – Meter-burning a Double Dragon Kick into a Bicycle Kick is now +2 block advantage to remove a potential block trap.
-Sonya (Covert Ops) – Air Strike can no longer be reversal wakeup punished on hit by some characters.
-Liu Kang – Towards Front Kick & towards Back Kick attacks can no longer be High Parried.
-Movelist Frame Data – Many corrections and now includes frame 0 in the startup frames
General Fixes
-Switches in the Krypt now work as intended.
-Fixed crash relating to downloading store content information
-Koins awarded for actions on mobile game now appear correctly in user’s bank.
-Fixed issue with purchase of easy fatalities.
-Various text fixes.



#1
4/18 patch-- Gameplay notes
by NRS-Lanny ‎04-20-2015 02:54 PM - edited ‎04-24-2015 09:42 PM
Gameplay notes
- General - Throws (regular or command grabs) Will no longer connect on a grounded reacting opponent off a counter hit
- Shinnok(Impostor) - He can now control the location of a stolen Goro Stomp.
- Subzero(Grandmaster) - Combos on a grounded opponent frozen by the Ice Klone will now scale properly.
- Takeda(Ronin) - Added a new move “Quick Kall” (Down, Towards, Front Punch) which quickly returns a dropped blade without doing an attack.
- Takeda(Shirai Ryu) – He will now always teleport to the other side when doing the Air Shirai Ryu Port

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