Street Fighter 3: 3s Online League reborn
- Furo
- The Fraud
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Street Fighter 3: 3s Online League reborn
Думаю, если и будет, то это будет последний человеко-ивент для 3с в снг. "aka Farewell 3s. hello SFxT ;D"
Вопросы к вам:
Есть желающие?
Если и играть, то вам удобнее на ггпо или пс3?
Ответы:
Нет, это не ивент "лоло и хроник трясут своим скиллом, никому не давая шансов". Если мы и будем играть, то за чаров которые нашими мейнами не являются.
Взглянем правде в глаза - эта игра мертва везде, кроме Японии. В нашей стране она уже не сможет привлечь новых игроков. Или более того - собрать турнир хотя бы на 20 человек. Поэтому хотелось бы собрать желающих, заодно и старичков 3с, записать красивые демки и попрощаться с игрой на доброй ноте.
Вопросы к вам:
Есть желающие?
Если и играть, то вам удобнее на ггпо или пс3?
Ответы:
Нет, это не ивент "лоло и хроник трясут своим скиллом, никому не давая шансов". Если мы и будем играть, то за чаров которые нашими мейнами не являются.
Взглянем правде в глаза - эта игра мертва везде, кроме Японии. В нашей стране она уже не сможет привлечь новых игроков. Или более того - собрать турнир хотя бы на 20 человек. Поэтому хотелось бы собрать желающих, заодно и старичков 3с, записать красивые демки и попрощаться с игрой на доброй ноте.
Последний раз редактировалось Furo 10 фев 2012, 12:48, всего редактировалось 1 раз.
- ScooloV
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Street Fighter 3: 3s Online League reborn
А зачем прощаться, если можно периодически и изредка в неё поигрывать?)
- ZBEP
- Button Smasher
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Street Fighter 3: 3s Online League reborn
Если будет в любую субботу - то всё будет круто)
Даже видосы смогу записать, не со всех матчей все правда, но минут на <30, и с комментариями через нормальный микрофон)
Даже видосы смогу записать, не со всех матчей все правда, но минут на <30, и с комментариями через нормальный микрофон)
- ScooloV
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Street Fighter 3: 3s Online League reborn
Я предлагаю не прощаться с ней, а просто выкладывать реплеи с игр (или даже стримы). Тем более если есть гарнитурки, то будет намного интересней наблюдать за происходящим.
- kotokot
- ded gaem volvo fix pls
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Street Fighter 3: 3s Online League reborn
даже логотип для эвента не надо делать!
ггпо наверное лучше
:Оaka Farewell 3s. hello SFxT ;D
ггпо наверное лучше
----- распродажа
- boom
- Я - Король хлопьев! |\/\/|
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Street Fighter 3: 3s Online League reborn
на пс3 лучше
SAIKYO!!!!!!!!!!! Cannabis Fighting!!!
Ти шо. Я с района тока на новий год виежаю - в центре п******й раздать брадягам.(c)
"It's a dead horse."
Ти шо. Я с района тока на новий год виежаю - в центре п******й раздать брадягам.(c)
"It's a dead horse."
- ScooloV
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Street Fighter 3: 3s Online League reborn
Я в это глючное ПКшное порождение больше ни ногой.
ScooloV @ SF3:3S Online Edition (PS3, XBOX360) - я даже после последней своей попытки написал все что об этом думаю
Когда есть возможность не крутить 100 и 1 настройку, сидеть удобно расположившись перед большим телевизором с хорошим звуком, не вижу никакой причины чтобы перебираться на уступающую во всем платформу.
ScooloV @ SF3:3S Online Edition (PS3, XBOX360) - я даже после последней своей попытки написал все что об этом думаю
Когда есть возможность не крутить 100 и 1 настройку, сидеть удобно расположившись перед большим телевизором с хорошим звуком, не вижу никакой причины чтобы перебираться на уступающую во всем платформу.
- voyager
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Street Fighter 3: 3s Online League reborn
ой, какой тред пропустил. Я за, хотя судя по всему все уже забили.
Those wasted moments won't return
And we will never feel again...
And we will never feel again...
- per4ik
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Street Fighter 3: 3s Online League reborn
появилась новость о новом патче, интервьюируют некоего Дэйва, который участвует в разработке. Вот что хотят изменить, добавить:
Things we are confident we can fix:
• Replacing Ping Colors with actual numbers (in milliseconds)
• Matchmaking filters for region (can be set to same region you are in, or “any region”) & ping time
• Lobby can be restricted to players from same region as you, or any region
• EX Bars correct length
• Improved Netcode (I talked about this a bit during the panel, if you want more details please refer to that)
• Max 8 lobbies visible bug on PS3
• Disable Stun as a Training Option
• Rounds and Time Settings affect Arcade
• Default Gill to “banned” in Player Match
• Multi-match modes retains player’s super choice
• Rank Cap resetting to 0
• Option to disable the Challenge HUD from the sides in modes where they are visible
Below is a list of things we’d like to fix but need to investigate further before committing. This stuff is just as high a priority as the above list (meaning: if everything below proves fixable within a reasonable amount of time we will address it all, but if some fixes prove troubling it will get cut from the list).
• Investigate Gameplay Speed issue. We’re not sure what to do about this currently but agree it’s a “Big Deal.”
• Investigate Dropped EXs. Having trouble reproducing this, if anyone has any tips please get in touch.
• Investigate Player Color Choices being reflected in HUD (character portraits). We can’t use the original portraits due to the DLC we issued, so we need to find a way to integrate this into the existing portraits.
• Investigate Lobby ready/unready on separate buttons.
• Investigate Urien’s Refelctor 2p color issue. We need to dig into the game code a bit and see what’s going on.
• Investigate Ryu’s bag not flopping over properly. Need to dig into the game code a bit and see what’s going on.
• Investigate bug where P1 & P2’s characters can swap colors. We can repro this occasionally, so hopefully we can squash it.
• Investigate Save State in Parry Training bug.
• Investigate Consecutive Wins not being correct. The reason it’s broken now is related to a choice we made about multi-match modes, and it’s clear our choice was incorrect.
• Investigate Mute/Mute All for Online Modes (PS3 Only).
• Investigate Sound Cutting out mid-match. We’ve seen this, but it seems pretty rare (therefore hard to catch/fix).
• Investigate Poison/Roxy 2p Color. Need to dig into the game code a bit and see what’s going on.
• Investigate “Trashcan” Shoryu.
• Investigate players getting kicked to player select inappropriately in online matches.
• Investigate possibility of refining “region” choices more than “North America, Europe, Japan, Hong Kong.” This would be closer to the Skullgirls style of matchmaking, but is a bit more work than our proposed solution. If it is possible we will do this, as we agree it’s a “better” solution.
• Investigate higher resolution for YouTube videos on 360.
• Investigate graphical glitch in Remy’s stage w/ Scan Lines on.
Stuff we are absolutely not addressing (and why). This isn’t a comprehensive list of every single request we received, but does cover most of the frequently requested features:
• Any kind of rebalance. We talked about this a lot already, but if we were to change the balance in the game, we really should change the name of the game, as it would be different in a lot of meaningful ways.
• Characters/Backgrounds from NG or GA. This isn’t intended to be a Street Fighter III anthology, this is 3SOE. This would also have to be DLC due to the size of the data, and some of the rules about maximum sizes of Title Updates made by the platform holders. There are no current plans to make new DLC.
• Classic Music. Same as above, this would only be available as DLC as it would be entirely too large to be part of a Title Update. There are no current plans to make new DLC.
• Input displays in replays and training. Agree this would be a nice addition, but there are concerns about 1) The amount of work to implement this and 2) There are patents around this stuff that make it a legal grey area.
• Re-doing the Rating System. On 360 we use TrueSkill and on PS3 some approximation thereof. The amount of work to re-do this is substantial, and would require us to cut a nice chunk of features from the list of things we are already fixing (i.e. we think changing this is not good bang for buck).
• Settable GGPO delay per-match like Skullgirls has. We personally don’t see much value in this, as this is largely just a personal preference the player has (how much delay am I willing to tolerate versus how much teleporting am I willing to tolerate), and the connection to your current opponent shouldn’t affect your personal threshold there at all. If you are a high level player who can feel the difference a few frames of lag makes and you drop combos, you will want that as low as possible no matter what. If you hate teleporting and are willing to deal with slightly slower reaction times you should make it higher. We also think that looking at ping in a lobby versus during a 3-minute match isn’t the best metric for setting that delay value.
• Twelve’s X-Copy Voice. The CPS3 hardware had the ability to easily add effects to any sound on the fly, and while this is certainly possible to do on modern consoles, it is a significant amount of work (another case of not giving much bang for buck item in our view). This would require us to not fix other issues that affect the game 100% of the time, not just when you are playing as (or playing against) Twelve.
• Color Editor. Would be better as DLC, is a relatively “big feature” in the grand scheme of things.
• 360 YouTube to “private” channels. We are not allowed by Microsoft to do this, they won’t let us collect user names and passwords from players (which we would need to do to post to YouTube) under any circumstances.
Things we are confident we can fix:
• Replacing Ping Colors with actual numbers (in milliseconds)
• Matchmaking filters for region (can be set to same region you are in, or “any region”) & ping time
• Lobby can be restricted to players from same region as you, or any region
• EX Bars correct length
• Improved Netcode (I talked about this a bit during the panel, if you want more details please refer to that)
• Max 8 lobbies visible bug on PS3
• Disable Stun as a Training Option
• Rounds and Time Settings affect Arcade
• Default Gill to “banned” in Player Match
• Multi-match modes retains player’s super choice
• Rank Cap resetting to 0
• Option to disable the Challenge HUD from the sides in modes where they are visible
Below is a list of things we’d like to fix but need to investigate further before committing. This stuff is just as high a priority as the above list (meaning: if everything below proves fixable within a reasonable amount of time we will address it all, but if some fixes prove troubling it will get cut from the list).
• Investigate Gameplay Speed issue. We’re not sure what to do about this currently but agree it’s a “Big Deal.”
• Investigate Dropped EXs. Having trouble reproducing this, if anyone has any tips please get in touch.
• Investigate Player Color Choices being reflected in HUD (character portraits). We can’t use the original portraits due to the DLC we issued, so we need to find a way to integrate this into the existing portraits.
• Investigate Lobby ready/unready on separate buttons.
• Investigate Urien’s Refelctor 2p color issue. We need to dig into the game code a bit and see what’s going on.
• Investigate Ryu’s bag not flopping over properly. Need to dig into the game code a bit and see what’s going on.
• Investigate bug where P1 & P2’s characters can swap colors. We can repro this occasionally, so hopefully we can squash it.
• Investigate Save State in Parry Training bug.
• Investigate Consecutive Wins not being correct. The reason it’s broken now is related to a choice we made about multi-match modes, and it’s clear our choice was incorrect.
• Investigate Mute/Mute All for Online Modes (PS3 Only).
• Investigate Sound Cutting out mid-match. We’ve seen this, but it seems pretty rare (therefore hard to catch/fix).
• Investigate Poison/Roxy 2p Color. Need to dig into the game code a bit and see what’s going on.
• Investigate “Trashcan” Shoryu.
• Investigate players getting kicked to player select inappropriately in online matches.
• Investigate possibility of refining “region” choices more than “North America, Europe, Japan, Hong Kong.” This would be closer to the Skullgirls style of matchmaking, but is a bit more work than our proposed solution. If it is possible we will do this, as we agree it’s a “better” solution.
• Investigate higher resolution for YouTube videos on 360.
• Investigate graphical glitch in Remy’s stage w/ Scan Lines on.
Stuff we are absolutely not addressing (and why). This isn’t a comprehensive list of every single request we received, but does cover most of the frequently requested features:
• Any kind of rebalance. We talked about this a lot already, but if we were to change the balance in the game, we really should change the name of the game, as it would be different in a lot of meaningful ways.
• Characters/Backgrounds from NG or GA. This isn’t intended to be a Street Fighter III anthology, this is 3SOE. This would also have to be DLC due to the size of the data, and some of the rules about maximum sizes of Title Updates made by the platform holders. There are no current plans to make new DLC.
• Classic Music. Same as above, this would only be available as DLC as it would be entirely too large to be part of a Title Update. There are no current plans to make new DLC.
• Input displays in replays and training. Agree this would be a nice addition, but there are concerns about 1) The amount of work to implement this and 2) There are patents around this stuff that make it a legal grey area.
• Re-doing the Rating System. On 360 we use TrueSkill and on PS3 some approximation thereof. The amount of work to re-do this is substantial, and would require us to cut a nice chunk of features from the list of things we are already fixing (i.e. we think changing this is not good bang for buck).
• Settable GGPO delay per-match like Skullgirls has. We personally don’t see much value in this, as this is largely just a personal preference the player has (how much delay am I willing to tolerate versus how much teleporting am I willing to tolerate), and the connection to your current opponent shouldn’t affect your personal threshold there at all. If you are a high level player who can feel the difference a few frames of lag makes and you drop combos, you will want that as low as possible no matter what. If you hate teleporting and are willing to deal with slightly slower reaction times you should make it higher. We also think that looking at ping in a lobby versus during a 3-minute match isn’t the best metric for setting that delay value.
• Twelve’s X-Copy Voice. The CPS3 hardware had the ability to easily add effects to any sound on the fly, and while this is certainly possible to do on modern consoles, it is a significant amount of work (another case of not giving much bang for buck item in our view). This would require us to not fix other issues that affect the game 100% of the time, not just when you are playing as (or playing against) Twelve.
• Color Editor. Would be better as DLC, is a relatively “big feature” in the grand scheme of things.
• 360 YouTube to “private” channels. We are not allowed by Microsoft to do this, they won’t let us collect user names and passwords from players (which we would need to do to post to YouTube) under any circumstances.
- ScooloV
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Street Fighter 3: 3s Online League reborn
Фильтр регионов и пинг в циферках, ура-ура-ура. Жаль даты нету...
P.S. Честно очень давно ждал такого патча, судя по моим редким вылазкам в ранкед, народу там вечерами играет более чем достаточно. Ждем однако, забавно будет видеть как "никому не нужная" игра 99 года получит поддержки больше, чем какой-нить СФхТ
Про Твелва грустно, не думал что такая мелочь может вызвать такие проблемы, ну да ладно...
P.S. Честно очень давно ждал такого патча, судя по моим редким вылазкам в ранкед, народу там вечерами играет более чем достаточно. Ждем однако, забавно будет видеть как "никому не нужная" игра 99 года получит поддержки больше, чем какой-нить СФхТ
Про Твелва грустно, не думал что такая мелочь может вызвать такие проблемы, ну да ладно...
- per4ik
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Street Fighter 3: 3s Online League reborn
сам удивлен. ищет секунд за десять. даже с оранжевым пингом можно норм поигратьоднако, забавно будет видеть как "никому не нужная" игра 99 года
- lolo
- 3rd strike user
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Street Fighter 3: 3s Online League reborn
Музло и бэки из нью дженерэйшена и джаинт атака вставлять не планируют...
• Investigate Gameplay Speed issue. We’re not sure what to do about this currently but agree it’s a “Big Deal.”
Значит не я один так думаю)
• Investigate Gameplay Speed issue. We’re not sure what to do about this currently but agree it’s a “Big Deal.”
Значит не я один так думаю)