KOF Video
- OnYourMark
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- The Legend
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- OnYourMark
- Новичок
- Сообщения: 881
- Зарегистрирован: 06 июл 2005, 13:00
- Карточка игрока: OnYourMark
- Благодарил (а): 37 раз
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http://www.fileplanet.com/dl.aspx?/plan ... 999-05.mpg
Объяснитее мне кто-нибудь.. как он побежал после d D?
Объяснитее мне кто-нибудь.. как он побежал после d D?
- OnYourMark
- Новичок
- Сообщения: 881
- Зарегистрирован: 06 июл 2005, 13:00
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- Благодарил (а): 37 раз
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Знал бы я сам эту механику. В общем, суть такова, что находясь в МАХ моде, перс может линковать многие приемы, которые не линкуются в обычном. Поэтому во многих пакистанских демках по КоФ'02 большинство комб делается именно в МАХ'е. Я постараюсь нарыть более полную инфу, но ничего не обещаю (так как голова сейчас болит и вообще я спать хочу %))
------------------------------------------------------------------------
MAX MODE
------------------------------------------------------------------------
[ NORMAL MAX ACTIVATE ] -----------------------------------------------
MAX mode costs one level of power to activate (by pressing BC). When
you do this, your character will pose briefly, then start to flash.
During this time, a blue gauge appears above the Power Gauge and begins
to slowly drain. Once it is empty, MAX mode ends.
[ QUICK MAX ACTIVATE ] ------------------------------------------------
You cannot activate MAX mode while in the air, although it is possible
to cancel a normal attack, command attack, or CD attack into MAX mode,
even if said attacks are uncancelable. Just press BC as your attack
hits or is blocked. Quick MAX activation costs 2 levels to use, though.
One huge advantage that the Quick MAX Activate offers it that there is
no startup animation, and because your current attack is canceled,
you can immediately attack your opponent after pressing BC.
For example, here is a combo with Kyo:
df + D (1st) -> Press BC -> Far Stand D -> qcf + C -> etc.
And here is another one with Rugal:
Close stand D -> Press BC -> Close stand D -> hcb + D
This combo can also be done with Vice; just perform a Mayhem or (B)
Decide after the second standing (D).
[ ABILITIES IN MAX MODE ] ---------------------------------------------
While in MAX mode, your attack power decreases. Only DMs do a
normal amount of damage. Furthermore, you cannot earn Power Gauge
energy while in MAX mode. However, there are benefits to using this
mode as well.
For one thing, you can perform a DM without losing any levels from your
Power Gauge. You can also perform an SDM, which will only cost one
level to use. If your Life Gauge is very low (to be exact, below
1/3rd of the total gauge length), you can use HSDMs as well, which have
the same requirements as SDMs. In all of these cases, performing the
(HS)DM will immediately end MAX mode.
[ FREE CANCELS ] ------------------------------------------------------
One advantage of MAX mode is the ability to use free cancels. These
work like so:
- Any normal attack can be canceled into certain special moves.
(i.e. Kyo's far standing D into Dokugami).
- Any jumping normal attack or CD attack that hits or is blocked
can be canceled into certain special moves.
(i.e. Kensou's jumping C into Ryuu Sougeki).
- Any standing CD attack can be canceled into certain special
moves. (i.e. Ramon's standing CD into Tiger Road).
- Any command attack can be canceled into certain special moves.
(i.e. Benimaru's Flying Drill into Kuuchuu Raijin Ken).
- Certain special moves can be canceled into other special moves.
(i.e. Maxima's Double Bomber into Vapour Cannon).
Each time you use a free cancel, your character flashes white and a
small amount of energy from the MAX timer is lost.
Free canceling an attack into a command attack or (HS)DM is not possible
(unless that attack is cancelable normally). You cannot free cancel a
special move into itself, although moves that can be done on the ground
_and_ in mid-air are an exception. For example, you could free cancel
a (C) Psycho Sword into a mid-air Psycho Sword, or the ground Minutes
Spike into the mid-air Minutes Spike.
The list of which special moves can be used as free cancels and which
cannot is found in Section 3.
One advantage of using free cancels is that you can cancel moves that
might lose their properties otherwise. For example, here is a combo
for Vice:
f + A -> qcb + P -> qcf + P
This is especially useful against a crouching opponent, since the
f + A attack is an overhead. Normally, it is not cancelable, but
you can simply free cancel into the Mayhem and continue from there.
Here is an another example of using free cancels with Kyo:
Stand close C -> ( qcf+C -> qcf+A ) x2 -> qcf+C -> qcf+K,K -> f,d,df+P
You couldn't keep doing qcf + C -> qcf + A over and over because the
gauge runs out too quickly for that.
The only character who cannot use Free Cancels is May Lee (no matter
which mode she is in). Even characters who do not have special moves
available as Free Cancels can still free cancel normal attacks or CD
attacks into certain special moves (such as in the case of Clark or
Ramon).
Also, Andy has the ability to free cancel out of the ground kick part
of his Gourin Kai throw. Since he's the only person in the game who
adds a physical attack to the end of their throw, he's the only person
who can free cancel out of a basic throw--not that you can combo the
throw into anything in the first place. ©
Из ФАКа по КоФ'02.
upd: языкастые рожи - это q c f. Админы тестили замену обозначений на смайлики, но так и не убрали %) Пора бы уже %)
MAX MODE
------------------------------------------------------------------------
[ NORMAL MAX ACTIVATE ] -----------------------------------------------
MAX mode costs one level of power to activate (by pressing BC). When
you do this, your character will pose briefly, then start to flash.
During this time, a blue gauge appears above the Power Gauge and begins
to slowly drain. Once it is empty, MAX mode ends.
[ QUICK MAX ACTIVATE ] ------------------------------------------------
You cannot activate MAX mode while in the air, although it is possible
to cancel a normal attack, command attack, or CD attack into MAX mode,
even if said attacks are uncancelable. Just press BC as your attack
hits or is blocked. Quick MAX activation costs 2 levels to use, though.
One huge advantage that the Quick MAX Activate offers it that there is
no startup animation, and because your current attack is canceled,
you can immediately attack your opponent after pressing BC.
For example, here is a combo with Kyo:
df + D (1st) -> Press BC -> Far Stand D -> qcf + C -> etc.
And here is another one with Rugal:
Close stand D -> Press BC -> Close stand D -> hcb + D
This combo can also be done with Vice; just perform a Mayhem or (B)
Decide after the second standing (D).
[ ABILITIES IN MAX MODE ] ---------------------------------------------
While in MAX mode, your attack power decreases. Only DMs do a
normal amount of damage. Furthermore, you cannot earn Power Gauge
energy while in MAX mode. However, there are benefits to using this
mode as well.
For one thing, you can perform a DM without losing any levels from your
Power Gauge. You can also perform an SDM, which will only cost one
level to use. If your Life Gauge is very low (to be exact, below
1/3rd of the total gauge length), you can use HSDMs as well, which have
the same requirements as SDMs. In all of these cases, performing the
(HS)DM will immediately end MAX mode.
[ FREE CANCELS ] ------------------------------------------------------
One advantage of MAX mode is the ability to use free cancels. These
work like so:
- Any normal attack can be canceled into certain special moves.
(i.e. Kyo's far standing D into Dokugami).
- Any jumping normal attack or CD attack that hits or is blocked
can be canceled into certain special moves.
(i.e. Kensou's jumping C into Ryuu Sougeki).
- Any standing CD attack can be canceled into certain special
moves. (i.e. Ramon's standing CD into Tiger Road).
- Any command attack can be canceled into certain special moves.
(i.e. Benimaru's Flying Drill into Kuuchuu Raijin Ken).
- Certain special moves can be canceled into other special moves.
(i.e. Maxima's Double Bomber into Vapour Cannon).
Each time you use a free cancel, your character flashes white and a
small amount of energy from the MAX timer is lost.
Free canceling an attack into a command attack or (HS)DM is not possible
(unless that attack is cancelable normally). You cannot free cancel a
special move into itself, although moves that can be done on the ground
_and_ in mid-air are an exception. For example, you could free cancel
a (C) Psycho Sword into a mid-air Psycho Sword, or the ground Minutes
Spike into the mid-air Minutes Spike.
The list of which special moves can be used as free cancels and which
cannot is found in Section 3.
One advantage of using free cancels is that you can cancel moves that
might lose their properties otherwise. For example, here is a combo
for Vice:
f + A -> qcb + P -> qcf + P
This is especially useful against a crouching opponent, since the
f + A attack is an overhead. Normally, it is not cancelable, but
you can simply free cancel into the Mayhem and continue from there.
Here is an another example of using free cancels with Kyo:
Stand close C -> ( qcf+C -> qcf+A ) x2 -> qcf+C -> qcf+K,K -> f,d,df+P
You couldn't keep doing qcf + C -> qcf + A over and over because the
gauge runs out too quickly for that.
The only character who cannot use Free Cancels is May Lee (no matter
which mode she is in). Even characters who do not have special moves
available as Free Cancels can still free cancel normal attacks or CD
attacks into certain special moves (such as in the case of Clark or
Ramon).
Also, Andy has the ability to free cancel out of the ground kick part
of his Gourin Kai throw. Since he's the only person in the game who
adds a physical attack to the end of their throw, he's the only person
who can free cancel out of a basic throw--not that you can combo the
throw into anything in the first place. ©
Из ФАКа по КоФ'02.
upd: языкастые рожи - это q c f. Админы тестили замену обозначений на смайлики, но так и не убрали %) Пора бы уже %)
- OnYourMark
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Да я уже тестил, Марк Пипец полный. Черт с ним, я еще смог через полчаса тренировки связать два кансела в МАХ моде. А зачастую и одиночный кансел не выходит, т.к. окно отмены приема 1 в прием 2 очень маленькое - во время импакта и все тут. Как пакистанцы умудряются выделывать штук тридцать подряд - ума не приложу %))
- OnYourMark
- Новичок
- Сообщения: 881
- Зарегистрирован: 06 июл 2005, 13:00
- Карточка игрока: OnYourMark
- Благодарил (а): 37 раз
- Поблагодарили: 141 раз
Очень хренова %)
Пока идет активнейшая адаптация к джойпаду %)
Я пока решил забыть на все эти манипуляции с макс модом и задрочить хотя бы базовые комбы и супер-канселы к ним.
Я вообще потерял волю к жизни при просмотре комб корейских доходов за Ангела (передвижение с помощью Unchain Circle Attack: d A и d K из одного конца экрана в другой без остановки с завершением стандартным ДМ)
Подумаваю защитить диссертацию о наличии много превосходящего числа чем 5, пальцев одной конечности у азиатских популяций.
Пока идет активнейшая адаптация к джойпаду %)
Я пока решил забыть на все эти манипуляции с макс модом и задрочить хотя бы базовые комбы и супер-канселы к ним.
Я вообще потерял волю к жизни при просмотре комб корейских доходов за Ангела (передвижение с помощью Unchain Circle Attack: d A и d K из одного конца экрана в другой без остановки с завершением стандартным ДМ)
Подумаваю защитить диссертацию о наличии много превосходящего числа чем 5, пальцев одной конечности у азиатских популяций.
-
- The Legend
- Сообщения: 3113
- Зарегистрирован: 05 июл 2005, 13:00
- Карточка игрока: Slayer Moon
Хочу добавить от себя, что в бою на нашем уровне даже суперкенселы неприминимы за очень редсим исключением. Так что первым делом надо узнавать приоритеты, халяву ( =) и делать примитивные, но дамаговые комбы - вот это базис.
Challenge the Legend
Let us rain some DOOM down upon the filthy heads of our DOOMED enemies !
Let us rain some DOOM down upon the filthy heads of our DOOMED enemies !