Soul Calibur 3: Обсуждения перед релизом.
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Кароче из 3 новых персов оригинальная самая Тира с обручем два других совсем не в кассу (клоны других игр) эта нигер-человек-каса-дубликат-босс смесь астарота-тестамента-джакса а девушка с зонтиком клон шизумару из самураев и девушкой из тошинден3 шизка по моему имя.
Хотелось бы пооригинальней персонажей какогонибуть старца с костями вместо оружия или там оборотня с шипастой бочкой.
Хотелось бы пооригинальней персонажей какогонибуть старца с костями вместо оружия или там оборотня с шипастой бочкой.
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- OnYourMark
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Качаем последний мувик с http://media.ps2.ign.com/media/736/736896/vids_1.html
Он подытоживает чтоли все, что Нямко вбабахала в ск3 %)
Гы, тама показали любопытный Competition Game Mode. Что-то типа встроенного Турней Мастера (с возможностью отображения ников плейеров во время батлов %))
40мб
Он подытоживает чтоли все, что Нямко вбабахала в ск3 %)
Гы, тама показали любопытный Competition Game Mode. Что-то типа встроенного Турней Мастера (с возможностью отображения ников плейеров во время батлов %))
40мб
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- Новичок
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Пpobepитe тoже этoт мувик:
http://www.gamespot.com/ps2/action/soul ... media.html
"Gameplay Footage 7"
BTW: Я не знaю нaчeмy oни зaбpaли EXC :mad:
/sorry for my Russian :o
http://www.gamespot.com/ps2/action/soul ... media.html
"Gameplay Footage 7"
BTW: Я не знaю нaчeмy oни зaбpaли EXC :mad:
/sorry for my Russian :o
- OnYourMark
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- Карточка игрока: OnYourMark
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- OnYourMark
- Новичок
- Сообщения: 881
- Зарегистрирован: 06 июл 2005, 13:00
- Карточка игрока: OnYourMark
- Благодарил (а): 37 раз
- Поблагодарили: 141 раз
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- TCD | Llanowar Elf
- Baiken-tSUKAi
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- Зарегистрирован: 05 июл 2005, 23:05
- Карточка игрока: Balf
- Откуда: Москва
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Ура. Я наконец-то посмотрел интро-ролик от ск3 с ТГС. Надеюсь это была не полная версия т.к. там не было Талим. Зато были сестры Александры вместе.
Добавлено через 03 минут(ы)
вроде на ТГС было доступно 10 персонажей. и уже на скюком появились списки изменений.
Seung Mi Na:
-Ba is still there.
-2A is different, it looks like her sc2 1A
-3K is there, but i couldnt find anything to do after it, ie no 3K,K
-1_3 A+B is there
-3B still seems good and relatively fast
-A+B is now her sc2 6A+K (i got A+B, 6B,B to land, but i dont think its
guranteed)
-1K, K is there
-7B is there
-9K is too
-4K,B is the same and i'm pretty sure its still delayable
-8wr 2B is now sc2 B+K. its g-cancellable and knocks them really high
into the air, but its slow as fuck. i dont know if a CH is required though
for the big launch
-8wr 2A,B is still there, but i think its not g-cancellable anymore
-66A may/not be only 1 hit now
-A,A,B has a different animation. not sure about the properties
-2K is the same
-2A+K is still there
-6B+K is now a move that i think hits high and resembles her sc2 6A.
she either hits with her elbow or the butt end of her weapon
-3A is still there, but i couldnt get 3Aa to come out so it might be gone
-6A,K is there
-4A is there
-1A looks like a cross between her sc2 4A and sc2 1A
-K is the same
Добавлено через 18 минут(ы)
Ксюха:
- 8wr8 B may be gone.
- 22B is now replaced by SC2's 3A+B.
- 3A is basically unchanged but takes a longer time to execute (around 23 frames).
- 6BA (6BB) may be unchanged. 6BB has graphical changes and is now slower. May be useful for mixups.
- 1BB (14 frames) can now be used to start a stun combo (stun on CH). Feels powerful and cheap. Tested so far: on CH, 3B into air combos.
- 6B+K may be gone. 6B+K is now replaced by SC2's 6A+B.
- 3B+K, 2B+K - no changes.
- 1B+K: not tested yet.
- 4B+K: no changes, unblockable. Looks unchanged.
- 6A+B: not tested yet.
- 2_3A+B is now replaced by SC2's 2A+B.
- 1+A+B, 4A+B - no changes. 4A+B auto-GI not tested yet.
- 66A+B is now cancellable.
- Any 8wr directions (except 66) A+B - no changes but on CH, the crushing properties might be changed.
- 33B+K is now replaced by SC2's 6B+K (20 frames). A slow launcher, not sure if it's cancellable.
- 11B+K is now replaced by SC2's 1B+K. If that's the case, what about the 1B+K in SC3?
- Any 8wr directions (except 3 or 1) B+K - no changes however 22B+k seems to be gone. In worse case, 22B+kB may be gone.
- [A+K]: seems to spin only once now. Not tested further.
- 6bK: a slide command now? Or perhaps part of natural combo? Similar to 3A but with shorter reach.
- bK: no changes. No time to test this move.
- aK, aB - no changes.
- bA: a different move now. Not sure about this.
- 8wr7_8_9+K, or perhaps kB: the B followup is now gone.
- 66K: the B follow is now gone (because SC2's 6B+K may be gone now?). Could not follow up with any BT moves wheather the move hit or being guarded.
- 33KA: no changes. B+K is still there.
- 22K: not tested.
- 11K: a new low move. Stun on CH.
- 44K: new kick animation. May be a new move though it's very unlikely.
- ws+bA: Was able to do this move few times though the commands might be changed now but can be due to the joystick problem. Cancellable.
- ws+K: remains the same.
- 214B+G: no changes but you can't charge(huh?) after the throw now.
Добавлено через 03 минут(ы)
Cassandra
- 33B, 44bA, A+G, 3K, 2B ws+K, AA, 236AB, back throw still intact.
- a new throw where she knees the opponent's gut.
- you can now followup 236B with 66A+B.
- from Angelic Twirl (214), you can now do a Stardust Strike and followup a throw on hit.
* note: Stardust Strike is 1A+B afaik
Setsuka
- Draws the knife from the umbrella with her right hand. After a move, she sheaths back the knife and when she guards, she draws the knife out a little to block.
- Has what looks like Mitsu's 66A+B huge slash. On a KND opponent, she does a poke with her umbrella using her left hand and slashes repeatedly with her sword on the other hand.
- Her movements/animation seems to be unrefined, perhaps it's still work in progress.
- In her soul charging animation, she opens and closes her umbrella repeatedly. It seems like she has some moves when she opens the umbrella but nothing is known yet so far.
- She has an unblockable that takes roughly 40 frames to execute.
Добавлено через 01 минут(ы)
General
- Vertical slashes are now deeper (in SC2 it's easier to evade)
- It's easier now to interrupt a vertical slash with horizontal one.
- Any hits taken while you're walking sideways is treated as a counter?
Guard impact
- GI is now back to SC1's 4 way input: 1_3_4_6+G
- GI timing seems to be more difficult now.
- Impact guard is gone.
- After a whiff GI, all hits you get while you're in disadvantaged seems to be treated as a counter.
- Perfect GI is a 1-frame jf, indicated by red flashes on success.
- All hits after a successful perfect GI seems to be treated as a counter.
- A GIed opponent can do a GI while in disadvantaged.
Soul charge
- There's three charge levels.
- You can't move while charging.
- Nothing is known yet what will happen if you charged up to the third level.
- Mitsurugi's 66A+B is now an unblockable after only the first charge?
- Soul charging seems to be more riskier now with more advantages this time.
- Instead of having longer guard break window frame, you'll be in disadvantaged for longer period of time if your soul charged attack gets GIed.
Others
- There are three types of throw escapes depending on the timing.
(see SH's post below)
- Hits from KND is now slightly stronger.
- Cannot guard during back roll after being knocked down, and you can't jump and GI when you're KND either. However you can still do an instant guard after you get KND.
- Controls while you're mid-air is slightly weakeaned.
Добавлено через 01 минут(ы)
Ну там еще по Вольдо, по Макси и по некоторым другим персонажам есть, читайте сами.
Добавлено через 03 минут(ы)
вроде на ТГС было доступно 10 персонажей. и уже на скюком появились списки изменений.
Seung Mi Na:
-Ba is still there.
-2A is different, it looks like her sc2 1A
-3K is there, but i couldnt find anything to do after it, ie no 3K,K
-1_3 A+B is there
-3B still seems good and relatively fast
-A+B is now her sc2 6A+K (i got A+B, 6B,B to land, but i dont think its
guranteed)
-1K, K is there
-7B is there
-9K is too
-4K,B is the same and i'm pretty sure its still delayable
-8wr 2B is now sc2 B+K. its g-cancellable and knocks them really high
into the air, but its slow as fuck. i dont know if a CH is required though
for the big launch
-8wr 2A,B is still there, but i think its not g-cancellable anymore
-66A may/not be only 1 hit now
-A,A,B has a different animation. not sure about the properties
-2K is the same
-2A+K is still there
-6B+K is now a move that i think hits high and resembles her sc2 6A.
she either hits with her elbow or the butt end of her weapon
-3A is still there, but i couldnt get 3Aa to come out so it might be gone
-6A,K is there
-4A is there
-1A looks like a cross between her sc2 4A and sc2 1A
-K is the same
Добавлено через 18 минут(ы)
Ксюха:
- 8wr8 B may be gone.
- 22B is now replaced by SC2's 3A+B.
- 3A is basically unchanged but takes a longer time to execute (around 23 frames).
- 6BA (6BB) may be unchanged. 6BB has graphical changes and is now slower. May be useful for mixups.
- 1BB (14 frames) can now be used to start a stun combo (stun on CH). Feels powerful and cheap. Tested so far: on CH, 3B into air combos.
- 6B+K may be gone. 6B+K is now replaced by SC2's 6A+B.
- 3B+K, 2B+K - no changes.
- 1B+K: not tested yet.
- 4B+K: no changes, unblockable. Looks unchanged.
- 6A+B: not tested yet.
- 2_3A+B is now replaced by SC2's 2A+B.
- 1+A+B, 4A+B - no changes. 4A+B auto-GI not tested yet.
- 66A+B is now cancellable.
- Any 8wr directions (except 66) A+B - no changes but on CH, the crushing properties might be changed.
- 33B+K is now replaced by SC2's 6B+K (20 frames). A slow launcher, not sure if it's cancellable.
- 11B+K is now replaced by SC2's 1B+K. If that's the case, what about the 1B+K in SC3?
- Any 8wr directions (except 3 or 1) B+K - no changes however 22B+k seems to be gone. In worse case, 22B+kB may be gone.
- [A+K]: seems to spin only once now. Not tested further.
- 6bK: a slide command now? Or perhaps part of natural combo? Similar to 3A but with shorter reach.
- bK: no changes. No time to test this move.
- aK, aB - no changes.
- bA: a different move now. Not sure about this.
- 8wr7_8_9+K, or perhaps kB: the B followup is now gone.
- 66K: the B follow is now gone (because SC2's 6B+K may be gone now?). Could not follow up with any BT moves wheather the move hit or being guarded.
- 33KA: no changes. B+K is still there.
- 22K: not tested.
- 11K: a new low move. Stun on CH.
- 44K: new kick animation. May be a new move though it's very unlikely.
- ws+bA: Was able to do this move few times though the commands might be changed now but can be due to the joystick problem. Cancellable.
- ws+K: remains the same.
- 214B+G: no changes but you can't charge(huh?) after the throw now.
Добавлено через 03 минут(ы)
Cassandra
- 33B, 44bA, A+G, 3K, 2B ws+K, AA, 236AB, back throw still intact.
- a new throw where she knees the opponent's gut.
- you can now followup 236B with 66A+B.
- from Angelic Twirl (214), you can now do a Stardust Strike and followup a throw on hit.
* note: Stardust Strike is 1A+B afaik
Setsuka
- Draws the knife from the umbrella with her right hand. After a move, she sheaths back the knife and when she guards, she draws the knife out a little to block.
- Has what looks like Mitsu's 66A+B huge slash. On a KND opponent, she does a poke with her umbrella using her left hand and slashes repeatedly with her sword on the other hand.
- Her movements/animation seems to be unrefined, perhaps it's still work in progress.
- In her soul charging animation, she opens and closes her umbrella repeatedly. It seems like she has some moves when she opens the umbrella but nothing is known yet so far.
- She has an unblockable that takes roughly 40 frames to execute.
Добавлено через 01 минут(ы)
General
- Vertical slashes are now deeper (in SC2 it's easier to evade)
- It's easier now to interrupt a vertical slash with horizontal one.
- Any hits taken while you're walking sideways is treated as a counter?
Guard impact
- GI is now back to SC1's 4 way input: 1_3_4_6+G
- GI timing seems to be more difficult now.
- Impact guard is gone.
- After a whiff GI, all hits you get while you're in disadvantaged seems to be treated as a counter.
- Perfect GI is a 1-frame jf, indicated by red flashes on success.
- All hits after a successful perfect GI seems to be treated as a counter.
- A GIed opponent can do a GI while in disadvantaged.
Soul charge
- There's three charge levels.
- You can't move while charging.
- Nothing is known yet what will happen if you charged up to the third level.
- Mitsurugi's 66A+B is now an unblockable after only the first charge?
- Soul charging seems to be more riskier now with more advantages this time.
- Instead of having longer guard break window frame, you'll be in disadvantaged for longer period of time if your soul charged attack gets GIed.
Others
- There are three types of throw escapes depending on the timing.
(see SH's post below)
- Hits from KND is now slightly stronger.
- Cannot guard during back roll after being knocked down, and you can't jump and GI when you're KND either. However you can still do an instant guard after you get KND.
- Controls while you're mid-air is slightly weakeaned.
Добавлено через 01 минут(ы)
Ну там еще по Вольдо, по Макси и по некоторым другим персонажам есть, читайте сами.
- OnYourMark
- Новичок
- Сообщения: 881
- Зарегистрирован: 06 июл 2005, 13:00
- Карточка игрока: OnYourMark
- Благодарил (а): 37 раз
- Поблагодарили: 141 раз
Негры тоже ждут СК3.
Maxi у них в почете: видео (480КБ)
Я ржал [img]http://www.pizdec.net/images/smiles/24.gif[/img]
Maxi у них в почете: видео (480КБ)
Я ржал [img]http://www.pizdec.net/images/smiles/24.gif[/img]