SoulCalibur VI: Patchnotes, Updates.

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SoulCalibur VI: Patchnotes, Updates.

Сообщение SUGATA » 27 мар 2019, 01:35

На английском, в оригинале.

ИСТОЧНИКИ:
1) Официальный сайт:
Категория What’s New (через VPN американский чтобы английский PDF скачать):
https://en.bandainamcoent.eu/soulcalibu ... atch-notes

SOULCALIBUR VI - Community Questions Follow-Up (Интервью):
https://en.bandainamcoent.eu/soulcalibu ... ons-follow



#8
SOULCALIBUR VI Update Ver. 1.50 Patch Notes [5 August 2019]

https://en.bandainamcoent.eu/soulcalibu ... atch-notes
Cassandra the Warring Maiden joins her sister on the Stage of History today! Unlock her with the SOULCALIBUR VI Season Pass or get her as a standalone DLC.
Along with Cassandra, we’ve released patch 1.50, which includes the following content:
Story
Temple stage with the evening in the background is added.
Note: This stage is limited to Cassandra's story.

Training
- Cursor remembers previous selection when selecting Combat Lessons.
- Soul Charge remains after reset position in Training Mode. Positioning and Soul Charge will be reset by pressing left stick (L3) + L1 + R1 at the same time.
- Action adjustments: If CPU is crouching when shifting "Action1" to "Action2", make him stand up first and then do action 2. At the end of "Action1" after selecting "Play Command Record" as "Action2", have been changed.
Note: When action setting system in Training Mode (including Play Command Record) is being used, action speed would be fast as possible.
- Change the default display to "Return to Previous Mode" when return from Rank match.
Note: Change selection to "Return to Previous Mode" at result screen after Rank match battle.

Network
- Soul charge remains after reset position.
Note: Added consecutive battle in Casual match.
- Added ON/OFF option for opponent's creation character in Rank match and Casual match. When it's "OFF", opponent's costume will be displayed as default.

Creation
- Names for custom-created characters can now be input in Japanese (2 byte letters)
- Color selection of extra parts "Butterfly Antennas" is added.

Casual match
- Able to see host player's license when room searching in Casual match.
- Added sound effect when matching in Arcade mode or Training mode.

Character selection
- Cursor remembers the previous position for each players when selecting creation character.
- Cursor remembers the previous position when selecting character's weapon.



#7
SOULCALIBUR VI Update Ver. 1.42 Patch Notes [19 June 2019]

https://en.bandainamcoent.eu/soulcalibu ... atch-notes
SOULCALIBUR VI Update Ver. 1.42, which contain adjustments and improvements to the following issues for PlayStation4/Xbox One and STEAM, has been released.
Game System Adjustments
Previously, Lethal Hit Attacks of certain characters which should have been triggered upon hitting an opponent who missed a follow-up attack with A, B or K during a Reversal Edge clash were not triggered correctly. This issue has been fixed with this update.
Previously, certain characters landing their Lethal Hit Attacks when Taki performs her “Reversal Lightning” after being downed caused an application error to occur. This has been resolved with this update.
2B:Due to adjustments introduced in Ver. 1.40, she became unable to shift to “Aerial Leap” when her “Augmented First Strike ~ Aerial Leap” missed an opponent. This has also been fixed with this update.
* We are continuously checking and investigating other unexpected issues. Thank you for your understanding and continued support.

Incorrect Command on the Battle Adjustment List for Update Ver. 1.40
Incorrect command input was listed on the “Battle Adjustment List” released on 15th May 2019.

Mitsurugi "Twisted Gold"
Incorrect: Decreased the delay after the attack by 2 frames
Correct : Increased the opening after the attack by 2 frames

Talim "Kali Rush"
Incorrect: During Wind Charmer A.A.K.A
Correct : During Wind Charmer A.K.A



#6
SOULCALIBUR VI Update Ver. 1.40 Patch Notes [14 May 2019]

https://en.bandainamcoent.eu/soulcalibu ... ssion=true
The Ver 1.40 update which includes improvements and modifications that address the following issues for PS4®/Xbox One/STEAM® will be released on May 14th.
(Please note that once the patch is applied, the replay data from previous versions can no longer be replayed due to the gameplay fixes and improvements)

Compatibility Support of the paid DLC5 for PS4®/Xbox One/STEAM®
This update includes compatibility support of the paid DLC “Creation Parts Set B.”
* “Creation Parts Set B” will be available from May 16th.

Additional Creation Parts for PS4®/Xbox One/STEAM®
The following Creation Parts will be available for everyone after applying this update.
• Torso (Middle Layer) | Tuxedo Jacket | Male
• Lower Body | Tuxedo Pants | Male
• Legwear (Outer) | Tuxedo Shoes | Male
• Torso (Inner Layer) | Bridal Shorts | Female
• Torso (Middle Layer) | Bridal Gown | Female
• Legwear (Outer) | Bridal Heels | Female
• Extra (Special Parts) | Bridal Tiara | Male & Female
• Arms | Archangel Gauntlets | Female
*This item is currently for male only but will become available to both genders from ver. 1.40.

Additional Functions for PS4®/Xbox One/STEAM®
New color variations are added to regular characters. To apply new colors, select COLOR 3 or COLOR 4 after confirming the character in the Character Selection screen.
* No additional color variation for Inferno, Geralt, and 2B.

Additional Function for STEAM®
This update adds compatibility for “NVIDIA Ansel.”
To activate NVIDIA Ansel, press “Alt + F2” during VERSUS and TRAINING battles.
* You will need a compatible environment to run NVIDIA Ansel.

Game System Adjustments for PS4®/Xbox One/STEAM®
• Battle system and character move adjustments.
• Reduced the instance where particular objects block the view instead of becoming transparent when they are too close to the camera in “City Ruins: Eternal Apocalypse.”
• Fixed the instance where players are not transferred to the selected screen after disconnecting a controller and reconnecting a new one during the result screen in VERSUS mode.
• Some of the texts are modified.
• Stability of various areas in the game are improved.

TRAINING Adjustments for PS4®/Xbox One/STEAM®
• Fixed the instance where the voice of a character who is not appearing on the screen can be heard when certain conditions are met while in TRAINING.
• Fixed several unintended behaviors which occur when using the Command Record function in TRAINING.

CHARACTER CREATION Adjustments for PS4®/Xbox One/STEAM®
• “Female Pirate Belts” have been changed not to get damaged during the battles.
Adjusted to allow stickers to be applied on “Boy’s Blazer,” “Girl’s Blazer,” and “Nurse Uniform.”
• Modified to allow “Sode” and “Voodoo Pauldrons” to be equipped while wearing “Winter Rose Dress.”
• Fixed the instance where the selected pattern is also reflected inside the eyes when face paint is applied to Shapeshifter.
• Fixed the issue of the hair becoming black when “Wild Tail (Loose)” and “Long Straight” are combined with certain “Head” equipment.
• Fixed the instance where the hairstyle graphic does not change when equipment destruction occurs if the hairstyle of “Amy” is set to default in Regular Character Customization.
• Fixed the soul charge effect of Regular Character Customization Amy to align with that of other regular characters.
• Modified instances where hairstyles and body parts do not look well when certain hairstyle, face, and head equipment are combined.
Fixed instances where certain body part becomes transparent when certain race, build, and parts are combined. Several parts are moderated to deal with the issues of clipping.
• Other minor issues are fixed.

NETWORK Adjustments for PS4®/Xbox One/STEAM®
Implemented “Rank Bolstering” for Ranked Matches.
In Rank Match, once you obtain a certain amount of Rank Points, the Ranks of other fighting styles will automatically be raised to a set value. Bolstering details are as follows:
• When reaching D5, the ranks of other styles will be increased to F1.
• When reaching C5, the ranks of other styles will be increased to E1.
• When reaching B5, the ranks of other styles will be increased to D1.

BAN policies for players who violate the EULA (End User License Agreement)
Providing a safe and fun gaming experience for players all around the world is one of our core pillars which is why we enforce bans on players who have been confirmed to have violated the EULA that is agreed upon first playing the game. Please note that we may ban players who are repeatedly reported to have violated EULA once we confirm such violation has actually taken place.




#5
SOULCALIBUR VI - Patch Notes Ver. 1.30 [25.03.2019]

https://en.bandainamcoent.eu/soulcalibu ... es-ver-130
25 March 2019
A new patch is available today for SOULCALIBUR VI on PS4, XB1 and STEAM: update 1.30 implements changes in the battle system, stages, and improves the character balance.

Battle System
Reversal edges and guard impacts were designed to be used as methods of withstanding enemy attacks in exchange for spending a resource called "guard stamina," but there ended up being little difference between the guard stamina of players who used these moves often and those who used them rarely. This was mainly due to the relationship between the amount of guard stamina used by the moves and the amount of guard stamina the moves restored when successful. In version 1.30, the amount of guard stamina that is used has been increased, providing more opportunities to crush an opponent's guard when they make frequent use of reversal edges and guard impacts. For each character's unique actions with guard impact properties, due to restrictions on their timings and the attacks they repel, we have not decreased their guard stamina. This is in part to preserve each character's individuality.
As for controls improvements, we have made adjustments to a number of input windows, including advance inputs, movement, jumps, guard impacts, grapple breaks, reversal edge clashes, etc. These changes were made to reduce the number of instances in which characters would perform actions not intended by the players.

Battle Stages
The stages in SOULCALIBUR VI were made larger on the whole than previous entries in the series to account for the increased movement speed of the characters.
However, because more characters have combos that are able to push the opponent back a great distance, adjustments were made to each character's moves in versions 1.10 and 1.11 to reduce the frequency of opponents getting knocked out of the ring. In version 1.30, we've made further adjustments to decrease the frequency of ring outs, but rather than focusing on adjustments to characters' moves, we increased the size of two stages to make them easier to play on.

Camera Angles
In SOULCALIBUR VI, the focus distance of the camera is set to change depending on the size of the character, but in certain cases, this resulted in smaller characters getting cut off, so we limited the zoom distance. Also, when a character approaches the edge of a stage, the camera will detect the possibility of a ring out and will zoom out to a more elevated position to make it easier for the player to see their surroundings.
However, this large change in camera angle sometimes results in the motions of some moves becoming difficult to see, and we are currently investigating methods to alleviate this issue in a future patch.

All Characters
Large-scale adjustments were made to the character balance in versions 1.10 and 1.11, so in version 1.30 we wanted to focus more on behavioral adjustments. However, we did make balance adjustments and in some cases added commands to characters whose soul gauge usage favored either critical edges or soul charges more heavily, making their soul gauges easier to use in a greater number of situations.

+

Check 14 pages PDF:
http://d1vtv52f4vjbmu.cloudfront.net/ga ... tch130.pdf



#4
SOULCALIBUR VI - Update V1.20 Patch Notes [19.02.2019]

https://www.bandainamcoent.com/news/ver1.2-patch-notes
PS4/Xbox One/STEAM® Ver1.20 Update Note
The Ver1.20 for PS4®/Xbox One/STEAM® update includes improvements and modifications that addresses the following issues.
*Please note that once patch is applied, the replay data from the previous version can no longer be used due to the gameplay fixes and improvements.
Update Ver.1.20
【Scheduled for February 19, 2019】
This update includes compatibility support of the paid DLC3 Creation Parts Set A: “Armor Pack 1” that is available for PS4® Xbox One STEAM®
Additional Creation Parts: PS4®/Xbox One/STEAM®
The following Creation Parts will be added for everyone after applying this update.
• Sailor Shirt
• Boy’s blazer
• Girl’s blazer
• Student’s Coat
• Student’s Slacks
• Student’s Cap
• Duffel Bag
• Leather Loafers
Additional Functions: PS4®/Xbox One/STEAM®
• Weapons can be selected by pressing the □ button while the cursor is set on the regular character in the character selection screen.
*The aforementioned button refers to the PlayStation®4 version.
*The different weapons are cosmetic in nature as they do not provide any changes in weapon performances.
• In the VS screen before the battle, the stage name will be displayed on the upper screen center. If “RANDOM” is selected in the stage selection, “RANDOM” will be displayed instead of the stage name.
Gameplay adjustments: PS4®/Xbox One/STEAM®
• When the creation character frame is selected in the character selection screen, the cursor’s previous position is memorized.
• Fixed the instance in which when a “RANKED MATCH” is found while in standby mode in TRAINING”, the command input would still be active during the match.
• When using the command record in the “TRAINING”, the recording can be started by pushing the “R3” button and can be stopped with the “L3” button.
• *The aforementioned button refers to the PlayStation®4 version.
• Some of the texts has been corrected
• General stability has been improved.
CHARACTER CREATION Adjustments: PS4®/Xbox One/STEAM®
• The appearance of “Partial Shadow Leg Guards” and some pants parts (“Arabian Slacks”, “Slacks”, “Slops”, “Cropped Pants”, “Prayer Pants”) will be modified. This is to avoid parts clipping through each other.
• Fixed instances in which the discrepancy between the creation screen and actual gameplay screen regarding the “Haunted Long” hair color selection. Parts that can be assigned the “Haunted Long” hair color will be increased to 2.
• Fixed instances in which the discrepancy between the creation screen and actual gameplay screen regarding the “Bad Boy Grunge” hair color selection.
• Fixed the appearance of the chest area when “Fetching Leotard” and “Parlor Blouse” are both equipped at the same time.
• Fixed the appearance of the back of the head when “YoRHa No.2 Hair” and “Wizard's Hat” are equipped at the same time.
• When “Cyclone Bikini” and “Raven Leather Leggings” are both equipped at the same time, “Cyclone Bikini” was partially cut off. Changing the creation system so that these parts will cannot be equipped at the same time.
• Fixed the unintended change of Xianghua’s head skin color of when her hair is removed.
LIBRA OF SOUL Adjustments: PS4®/Xbox One/STEAM®
• In “Currency Exchange”, the exchange rate from G to SP will be changed from “5000G ⇒ 100SP” to “1000G ⇒ 100SP”.
• The amount of gold consumed via “Exploration” will be changed from “30G every 100km” to “20G every 100km”. The amount necessary to go through the obstacles (ocean, dessert, mountains, etc.) will also be lowered.
• The amount of gold obtained when clearing the following missions will be increased.
o  The main story fight against Berserker.
o  The request for sealing the Astral Fissure.
o  “All That Glitters” (random encounter during exploration)
o  “The Duel” (triggered randomly on the world map)
• The strength of the following enemies will be reduced :
o NPC bosses
o Strong NPCs that appear during the request for sealing the Astral Fissure.
• Fixed instance in which the character’s hair changes when performing a Soul Charge during battle if “Lost Soul (Winged): Male” is chosen as with the default hairstyle.
Adjustments for the PlayStation®4 version 

The “button confirmation screen” in the OPTION menu’s controller settings can be closed with the “Touchpad” or the “OPTIONS” button.
*This is to avoid the problem, that occurs in some of the arcade sticks, in which players would get stuck on the “button confirmation” screen being unable to quit without closing the application.
NETWORK Adjustments: PS4®/Xbox One/STEAM®
• Fixed instances in which the game would crash if older unsupported replay data was found in the “REPLAY” list when selecting “Battle Log” or “Favorites”.
• The matching system will be improved by adding various rank thresholds. If an opponent is not found. When searching for an opponent in “RANKED MATCH”, an opponent with similar ranked will be searched, but if no one is found the search restrictions will be relaxed gradually until someone is found. First the system will search for an opponent with a small gap in rank, if the search is still negative the system will look for an opponent with a medium gap in rank and so forth until an opponent can be found. This way, the chances of finding someone at the player’s rank or close it becomes much higher.
*This is only relevant the PlayStation®4 and STEAM® versions.
*For Xbox One there is no change as the search is done on the constructor side.
• The obtained RP will be increased when the rank is lower than “G1” and winning against an opponent with a rank difference.
• For battles in which players are between “C5” and “B1”, the amount of RP gained will be increased when fighting against an opponent lower than a certain rank.
• The upper rank limit of the consecutive bonus application will be augmented from “G1” to “E1”. The scale factor to RP caused by the consecutive win will be increased. It is for those players who have capability to win consecutively in the current rank can go up faster to the rank with the players with similar skills.
• In the “RANKED MATCH” and “CASUAL MATCH”, the filer “all” in the “language” and the “area” settings will be changed to “Other Regions”. This is a text correction only to give a better understanding of the filter without a change in its usage.
*Before this update, even if the filter is set to “all”, this does not mean that all the players become eligible for matchmaking. It means that all matchmaking is done among the players who selected the filter “all”. As this is a source of misunderstanding, with this update we have changed the name of the filter.
*We are investigating any other unexpected issues in an orderly fashion. We apologize for any inconvenience caused. Thank you for your understanding and continued support.
Online Violation
• Providing a safe and fun gaming experience for players all around the world is one of our core pillars which why we follow strictly our company policy which is to BAN players that violated the agreed upon rules. We will continue to enforce this policy.
【Regarding the Future Update】
NETWORK Adjustments PS4® Xbox One STEAM®
• The following corrections will be made in order to improve the matching quality of “RANKED MATCH” by enhancing the network stability and the match making process as to reduce the rank gap between opponents.
1. The removal of “language” and “area” filters.
2. Setting the “ping/connection” filter to “more than 4 bars” by default.
• In “RANKED MATCH”, we are planning remove the limits of the rematch option in order for players to continue playing against an opponent they enjoyed matching the first time.
• Fixing the instance in which the players would be unable to progress if a player would leave the lobby in “CASUAL MATCH”.
• In “REPLAY”, we will be adding the function of deleting old replay data which is no longer supported.
*We are continuously checking and investigating any other potential issues.



#3
SOULCALIBUR VI - Update V1.12 Patch Notes [29.01.2019]

- Increased Network optimization
Prior to this Patch: After the Update Ver1.11 went live on 1/17, some cases have been confirmed in which the game crashes while browsing either the Battle Log or My List. The Battle Log crash can be avoided by overwriting the older replay files with newer ones (from Ver1.11). We are still working on a fix for the My List crash.
This update fixes a crash bug that would occur after choosing “Battle Log” or “My List” in the REPLAY Menu when incompatible replay data is present.



#2
SOULCALIBUR VI - Update V1.11 Patch Notes [16.01.2019]

https://en.bandainamcoent.eu/soulcalibu ... atch-notes
The Ver 1.11 update, released on January 17th, includes improvements and modifications that address the following issues introduced with the previous Ver 1.10 update.

Gameplay adjustments
• Adjusted some aspects of the battle gameplay. Example: Fixed instances in which “Astaroth” was able to stay in Soul Charge mode beyond the fixed amount of time. Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN.
• Adjusted certain characters and moves that ended up being more powerful than intended. Example: Raphael’s Reversal Edge, Azwel’s stance change, Voldo’s various special stances, …
• Corrected “2B”’s movement list: Corrected some inaccurate/erroneous information displayed on “2B”’s movement list. The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous “During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K”. To correct this, we have added information that stipulates the abovementioned move does not result in a continuous combo in all but some of the characters.
• Azwel: Guard crash is available by “Plunder the Depths”.
• Talim: “Rolling Storm” gets a combo from the 2nd hit of “Air Blade Thrust”.
• Maxi: Some combos gets unstable with homing function updates of “Black Serpent”.
• Tira: Jolly side arts are available even on Gloomy side during Training Mode.

NETWORK issues
The game would get stuck on either the character selection screen or the stage selection screen. This issue will be fixed with this patch. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen.

Update for all characters
• Further emphasized each character's individual characteristics and adjusted areas where characters' strengths did not match their design.
• Included all of the adjustments to character actions that were postponed in version 1.10 due to time restraints, resulting in a large number of changes in version 1.11.
• Adjustments were made to reduce instances of attacks missing even when an enemy's movements were correctly anticipated, such as executing a horizontal attack on an opponent moving sideways. Refer to each section for details on the adjustments made to each character's actions.
• The distance characters were pushed was shortened for certain combos that possessed considerably high ring-out capabilities in order to prevent unfair advantages in cramped stages.
• Attacks that were executable at a glance in offline gameplay but difficult to perform in online matches were adjusted to avoid extreme differences in strategy depending on the gameplay environment.

Download the full patch notes Ver 1.11:
http://d1vtv52f4vjbmu.cloudfront.net/ga ... t-list.pdf




#1
SOULCALIBUR VI - Update V1.10 Patch Notes [13.12.2018]

https://en.bandainamcoent.eu/soulcalibu ... atch-notes
A new patch will be available for SOULCALIBUR VI on December 17 for PS4/Xbox One/Steam. Designed to optimize the game experience, update V1.10 brings behavior and balance adjustments.

A second playable DLC character, 2B (YoRha No.2TypeB), will be released on December 18th, 2018.

Click here to read the full patch notes.

The Ver 1.10 update includes improvements and modifications that addresses the following issues.
* Please note that the Ver1.10 update will go live on the 17th of December 2018.

Gameplay adjustments PS4 | Xbox One | Steam
• Adjusted some aspects of the battle mechanics and special moves.
• Corrected some of the in-game text.
• Improved the general stability and polish.

Fixed NETWORK related issues PS4 | Xbox One | Steam
• Fixed instances in which in Casual Match, the match would suddenly end due to unintended circumstances such as the when the spectator would leave the session.
• Improved the Ranked Match’s matching system and made the experience smoother. *Choosing 4+ bars in the search filters has an effects matching on the PS4 and STEAM versions.
• Improved the general stability and polish.

Fixed CREATION related issues PS4 | Xbox One | Steam
• Fixed errors in pertaining to the usage of the CREATION mode.Such as:
o Fixed the instance in which players could not equip “Astaroth” with the “Cataclysm Set”.
o Fixed the instance in which players couldn’t change the eye color of Colossus type characters.
o Fixed the instance in which when players tried to have their characters with the “Haunted Long” hairstyle wear a hat, the game would apply the “Wild Tail” hairstyle to the character.
• Fixed graphical errors.
• Improved the general stability and polish.

Fixed issues for the Xbox One version
• Fixed some cases in which a lengthy loading time would occur while navigating the game menus.

Fixed issues for the STEAM version
• Fixed some cases in which players could not equip certain creation parts while customizing their characters on the “Creation Mode”.
• Fixed instances in which players could not play the game after choosing specific keyboard settings.
• Added keyboard functionalities such as auto-detection and menu navigation for AZERTY keyboard.

Update on Patch Ver.1.10: Additional Creation Parts (PS4, Xbox, Steam), available for everyone:
• Halter Top Bikini
• Service Cap
• Short-Sleeve Shirt
• School Swimsuit (with Name Tag)
Последний раз редактировалось SUGATA 07 авг 2019, 00:34, всего редактировалось 2 раза.

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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 07 авг 2019, 00:04


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SUGATA » 07 авг 2019, 00:35

SP | Edge писал(а): 07 авг 2019, 00:04 1.40
1.42
1.50
добавил инфу в первопост плюс интервью с разрабами о их логике в принятии решений по правкам в патчах.

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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 20 ноя 2019, 17:27


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 17 дек 2019, 20:18


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 31 мар 2020, 03:14


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 19 апр 2020, 02:49


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 03 авг 2020, 15:48


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 10 сен 2020, 20:48


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 30 ноя 2020, 20:16


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SoulCalibur VI: Patchnotes, Updates.

Сообщение SP | Edge » 12 дек 2020, 12:20


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