Здесь обсуждение патча. Ссылки вроде как нельзя прилагать, считается пираткой.
Поэтому вот ссылка на discord https://discord.gg/J3cbQA, там же и фреймдата
- ( ссылки на скачивание )
PC MK9 Trilogy Edition v2.10 Balance Mod: https://mega.nz/#!1c1SEQTQ!PS8bQLty_Y6m ... jaPo8HDG20
PS3 MK9 Trilogy Edition v2.10 Balance Mod: https://mega.nz/#!YB8HRARA!V7SN_5szYH3r ... _cyr9hhqcs
Патчноуты:
- ( Baraka )
- Standing 2 now does 1% chip damage.
- 2,2 second hit now does 1% chip damage.
- The second hit of 2,2 string now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.
- Standing 3 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.
- U+4 now does 16% on hit instead of 12%.
- B+2 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.
- B+2,F+2 last hit now does 12% damage on hit instead of 9%.
- B+3 normal can no longer be special cancelled on hit or block.
- B+3,2 normal can no longer be special cancelled on hit or block.
- B+3,2,2 last hit is now -6 on block instead of -14.
- B+1 is now 9 frames of start up instead of 16.
- The second hit of B+1,F+2 can no longer be special cancelled on hit or block.
- The last hit of B+1,F+2 (third hit) has more range to prevent it from ever whiffing when the first hit connects from a certain range.
- Reaction to B+1 and second hit of F+2 has been changed to prevent follow ups whiffing of these strings on hit.
- B+1,1 is now a safe jump on hit (+42) instead of +4.
- The second hit of 1,2 string now has a bigger hitbox to help it not whiff when 1 hits from range.
- Reaction to 1 has been changed to further reduce whiffing with 1,2 from any range on hit.
- The last hit of 1,2,1 string now launches the opponent into the air similar to Baraka's D+2 hit reaction.
- 2,1,2 now has same hit reaction as the last hit of 2,2,1+2.
- Regular Blade Charge (D,F+2) now does 1% chip damage on block instead of 2%.
- EX Blade Charge (D,F+2) now does 8% on hit just like the regular version instead of 13%.
- EX Chop Chop (B,B+1) now does 23% damage in total on hit instead of 17%.
- EX Blade Spark (D,B+2) now has the same hit reaction as U+4 on both grounded and airborne opponents.
- EX Blade Spark hitbox (D,B+2) has been increased to prevent whiffing on the EX version from characters like Mileena.
- ( Cyber Sub-Zero )
- Standing 2 now does 3% damage on hit instead of 5%.
- F+4 is now +5 on block instead of -19.
- F+4 now has a bigger hitbox to prevent it whiffing on some characters crouch blocking like Mileena.
- Standing 4 is now 15 frames of start up instead of 23.
- D+2 is 10 frames of start up instead of 13.
- The damage in the last hit of the string B+3,2,1 (16%) has been increased so the string in total does 21% damage on hit.
- The last hit of B+3,2,1 now has the same hit reaction as the last hit from 3,4.
- The last hits of F+1,4 now have a bigger hitbox and no longer whiff on crouch blocking characters like Mileena.
- The last hits of F+1,4 now hit Overhead instead of Mid.
- The last hits of F+1,4 now recover 10 frames faster on HIT only to prevent some wake ups from punishing CSZ before he can block.
- B+2,4 last hit is now a High instead of a Mid.
- B+2,4 reactions were changed to 3,4 last hit for grounded opponent and F+4 for airborne opponent.
- B+2,4 is now +20 on hit.
- B+2,4 now is 15 frames faster on whiff and -15 on block instead of -40.
- The last hit of 1,1,F+4 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.
- The last hit of 1,1,F+4 is now an Overhead instead of a Mid.
- The last hit of 1,1,F+4 now recovers 10 frames faster on HIT only to prevent some wake ups from punishing CSZ before he can block.
- Both versions of Slide (B,F+4) now travel in speed a bit faster.
- EX Slide (B,F+4) now does 16% damage in total instead of 12%.
- Regular Ice Ball (D,F+1) now hits Mid instead of High.
- Ice Bomb (all versions) now recovers faster by 5 frames.
- All Ice Bombs now do 5% damage on hit instead of 8%.
- EX Teleport (D,B+1) now does 12% damage on hit instead of 8%.
- Dive Kick now does 5% damage on hit instead of 7%.
- Dive Kick (both versions) recovers 4 frames faster on whiff only.
- The last hit of EX Dive Kick now does 10% instead of 8%.
- EX Dive Kick recoevers a bit faster by 5 frames on hit only.
- ( Cyrax )
- 2 now does 3% damage on hit instead of 5%.
- 2,1 second hit now does 2% damage on hit instead of 3%.
- 1,1 second hit now does 5% damage on hit instead of 3%.
- 2 hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.
- 1,2 last hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.
- 1,2,3 last hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.
- 4 is now 14 frames start up instead of 19.
- 4 now has a bigger hitbox so it does not whiff randomly on characters like Mileena crouch blocking sometimes.
- B+3 is now +2 on block instead of -11.
- Command Grab (B+1) no longer grants a safe jump on hit and is now +18.
- Command Grab (B+1) hitbox fixed so it does not whiff on any characters like Mileena or Sektor crouch blocking sometimes.
- Bomb reset is now removed, eliminating all guaranteed 100% combos.
- Bombs now do 1% damage on hit instead of 9%.
- EX Bomb now does 5% on hit instead of 8%.
- EX Anti Air Throw (D,F+1) now does 16% damage on hit instead of 10%.
- The last hit of 2,2,F+1 is now an Overhead instead of a Mid.
- The last hit of 2,2,F+1 now does 12% damage on hit instead of 7%.
- The last hit of 2,2,F+1 now has the same hit reaction as U+4 on hit.
- EX Teleport (D,B+1) now has the same hit reaction as U+4.
- ( Ermac )
- D+3 is now plus on hit and in line with other characters.
- Standing 4 is now 13 frames of start up instead of 20.
- Standing 4 now has a improved hitbox so it does not whiff on certain characters like Mileena crouching.
- Ermac now recovers off U+4 faster to allow combos like Tele-Lift or Tele-Choke to connect afterwards.
- B+3 is now 10 frames of start up instead of 12.
- Second hit of B+3,4 string is now a high.
- Last hit of 3,3 is no longer special cancellable on hit or block.
- Last hit of 3,3 now shares the same hit reaction as the last hit from B+1,1,4.
- Last hit of 3,3 is now -3 on block instead of -11.
- F+4,B+2 last hit now does 12% on hit instead of 9%.
- All versions of B+2 that are NOT unblockable now do 1% damage on hit.
- Fully charged B+2 now does 4% on hit instead of 11%.
- Fully charged B+2 now has the same hit reaction as the last hit of B+1,1,4.
- Second hit of Lift (D,B+1) now does 1% damage instead of 4% damage on hit.
- First hit of EX Lift (D,B+1) now does 2% damage on hit instead of 1%.
- Soul Ball Projectile now has the same reaction as F+4,2 on an airborne opponent ONLY.
- EX Soul Ball Projectile (D,B+2) (first hit only) now has the same hit reaction as the last hit of B+2,1.
- Slam from Hover now knocks the opponent down on hit with the same reaction as B+2,1.
- Slam from Hover now does 10% damage on hit instead of 8%.
- ( Freddy )
- D+1 is now 7 frames of start up instead of 6.
- D+2 is now 9 frames of start up instead of 10.
- B+2 is no longer special cancellable on hit or block.
- B+2 is now -12 on block instead of neutral.
- B+2 now does 5% damage on hit instead of 7%.
- Second hit of B+2,4 now has the same hit reaction as the last hit of B+1,2,2.
- B+3 now does 3% damage on hit instead of 5%.
- Second hit of B+3,3 string now does 5% damage on hit instead of 7%.
- Second hit of B+3,3 string is now -6 on block instead of -1.
- Standing 3 is now 14 frames of start up instead of 16.
- Last hit of B+1,2,U+1 is no longer special cancellable on hit or block.
- Last hit of B+1,2,2 string is now special cancellable on hit or block.
- Last hit of B+1,2,2 string now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking in the corner.
- Last hit of F+4,2,1 string now does 5% damage on hit instead of 12%.
- Second hit of F+2,1 string now does 5% damage on hit instead of 2%.
- Last hit of F+2,1,4 string now does 10% damage on hit instead of 7%.
- Last hit of F+2,1,4 string now has slight increased damage scaling.
- Last hit of F+2,1,4 string is now -16 on block instead of -9.
- Nightmare stance 1 is now -25 on block only and full combo punishable instead of -1.
- Nightmare Stance 1 now does 10% damage on hit instead of 8%.
- Normal Finger Crawler now does 5% damage on hit instead of 9%.
- Normal Finger Crawler now does 1% chip damage on block instead of 2%.
- Finger Crawlers (D,B+2) projectile speed now travels 75% slower.
- Both Finger Crawlers now have 20 added start up frames making it 45 frames instead of 25.
- Sweet Dreams (D,F+4) projectile speed now travels 25% slower.
- EX Sweet Dreams (D,F+4) projectile now does 1% chip on block instead of 3%.
- All versions of Ground Claw (D,F+1) now do 1% chip damage on block instead of 2%.
- Damage scaling on EX Ground Claw has been increased.
- ( Jade )
- U+3 are now both Mids instead of Highs.
- U+3 now does 2% chip damage in total (1% for both hits) instead of 3.5%.
- U+3 now does 9% damage in total instead of 11%
- First hit of B+1 damage increased so that the total damage is 12% instead of 9%.
- F+2,1 second hit now does 5% on hit instead of 3%.
- 1,2 now links into Staff Slam (D,B+2) to create new combos.
- Reaction and recovery on hit for 1,2 was altered to compliment the change above.
- 2,B+3 now links into Staff Slam (D,B+2) to create new combos.
- Last hit of 1,2,2 now does 12% damage on hit instead of 5%.
- Last hit of 3,4,2 is now special cancellable.
- 4,F+3 last hit now has an increased hitbox to prevent it from whiffing on certain characters like Mileena crouch blocking.
- 4,F+3 last hit is now -1 on block instead of -7.
- Upward High Boomerang (D,B+1) now has less start up frames by 10.
- Upward High Boomerang (D,B+1) now does 6% damage on hit instead of 8%.
- Upward High Boomerang recovers 10 frames faster.
- Upward High Boomerang hit reaction on AIRBORNE opponent is now changed to the same hit reaction as the first hit of EX Upward Boomerang.
- EX Upward Boomerang (D,B+1) returning projectile now hits Overhead instead of Mid.
- EX Upward Boomerang reaction changed to last hit of F+2,1.
- EX glow now takes double damage when active.
- EX Staff Grab (D,F+2) now does 16% total damage on hit instead of 14%.
- X-Ray is now a true mid and has a bigger hitbox so that it does not whiff on any character crouch blocking like Mileena.
- Backdash is now faster.
- ( Jax )
- 2,2 last hit now has the same hit reaction as last hit of B+1,2,4 string.
- F+2,2,B+1 now recovers fast enough on hit to allow for a full juggle.
- F+2,2,B+1 last hit now does 5% damage on hit instead of 9%.
- F+2,2 last hit now plants an AIRBORNE only opponent into the ground similar to D,U+4 Overhead Bash.
- F+4 now does 1% chip damage on block instead of 2%.
- Second hit of F+4,1 string now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking UP CLOSE.
- Second hit of F+4,1 is now -10 on block only instead of -5.
- Second hit of F+4,1 string now does 1% chip damage on block instead of 2%.
- F+4,1,3 last hit is now -8 on block instead of neutral.
- F+4,1,4 last hit is now -4 on block instead of -5.
- EX Elbow Drop (D,U+4) first hit now does 5% instead of 7%.
- EX version of Elbow Drop (D,U+4) now does 1% chip damage on block instead of 2%.
- EX Dash Punch (D,F+2) damage now reduced to 12% damage on hit instead of 17%.
- Mid Screen Ground Pound (D,F+3) now does 7% on hit instead of 11%.
- Full Screen Ground Pound (D,B,F+3) now does 18% on hit instead of 15%.
- All versions of Ground Pound now have 15 extra frames of recovery on WHIFF only.
- EX Ground Pound now does 8% damage on hit instead of 10%.
- Reaction to EX Ground Pound on OTG has been changed to remove the reset and 100% combos.
- ( Johnny Cage )
- F+3 is now -4 on block.
- F+3,3,B+3 is now -4 on block.
- Second hit of F+2 normal now has a bigger hitbox so it does not whiff on characters like Mileena crouch blocking. (this is a 2 hitting normal)
- Second hit of F+2 reaction is now the same as a jump kick.
- Standing 4 hit reaction is now changed to last hit of 1,3.
- All held versions and hits of B+2 now hit Overhead instead of Mid.
- Last hit of B+2 now does 20% damage on hit instead of 11%.
- The last hit of 1,3,2 string is now +1 on block instead of neutral.
- Nut Punch (B,D+1) no longer grants a safe jump on hit and is now +19.
- EX Nut Punch (B,D+1) now does 10% damage on hit instead of 14%.
- Double Low EX Forceball (D,F+2) is now +1 on block.
- Regular Flip Kick (D,B+3) is now -20 on block instead of -14.
- The second part of EX Flip Kick (D,B+3) now does increased damage making it do 21% damage in total instead of 16%.
- ( Kabal )
- Standing 1 is now 10 frames of start up instead of 13.
- 1,1 is now +1 on hit instead of +8.
- Standing 2 is now 10 frames of start up instead of 9.
- Standing 2 now does 1% chip damage on block instead of 2% chip.
- F+4 no longer restands an airborne opponent.
- F+4 now leaves the opponent being juggled in the air closer to Kabal similar to EX Air Fire Ball second hit only.
- The last hit of 1,1,1 string now restands an airborne opponent.
- The second hit of 1,1 now leaves the opponent being juggled in the air closer to Kabal similar to Air Fire Ball on hit.
- B+1 now has a bigger hitbox so it doesn't whiff on some characters ducking or crouch blocking.
- B+1 now does 1% chip damage on block instead of 2% chip.
- B+1,2,1 last hit is now -5 on block instead of neutral.
- B+1,2,1 last hit now does 5% damage on hit instead of 7%.
- Last hit of 2,1,2 string now does 10% damage on hit instead of 9%.
- The last hit of 2,1,2 on block is now -6 instead of -12.
- Last hit of 1,1,B+4,3 now does 12% damage on hit instead of 7%.
- The last hit of 1,1,B+4,3 is now neutral on block instead of -1.
- All fireball projectiles now do 3% damage on hit instead of 9%.
- All fireball projectiles now do 1% chip damage on block instead of 2%.
- Normal Ground Fireball (B,B+1) now has the same hit reaction as the last hit of EX Air Fireball when hitting an AIRBORNE opponent only.
- First hit only of Ground Version of EX Fireball now has the same hit reaction as a jump in punch.
- Second hit of Grounded Version of EX Fireball now has the same hit reaction as Air EX Fireball when hitting an AIRBORNE opponent for the last hit.
- All versions of EX Gas Blast now do 16% damage on hit instead of 13%.
- All versions of EX Gas Blast now have the same hit reaction as the last hit of 1,1,B+4,3 string vs GROUNDED opponents only.
- Ground version of EX Gas Blast now has hitbox increased so it does not whiff on some crouching characters occasionally like Mileena.
- Ground version of EX Blast has reactions changed on an airborne opponent to be the same as 1,1,B+4,3 last hit.
- Saw Blade (B,B+3) now does 7% damage on hit instead of 8%.
- Overhead Hookswords (D,B+2) (both versions) now hit Mid instead of Overhead.
- EX Nomad Dash no longer has any armor.
- ( Kano )
- Last hit of B+1,1,2 is now faster to remove the gap inside the string.
- B+1 is now 14 frames of startup instead of 12.
- B+1,2 now grants a safe jump on hit. (Reaction changed to compliment this change)
- F+3,B+2 is now -6 on block instead of -4.
- F+3,3 is now neutral on block instead of -20.
- Standing 3 is now 12 frames of start up instead of 18.
- Second hit of 3,3 string now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.
- Second hit of 3,3 string now has the same hit reaction as the last hit of B+2,3.
- 3,3 is now neutral on block instead of -11.
- F+4 is now 10 frames faster.
- F+4 now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.
- F+1,1 both hits now have a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.
- F+1,2 last hit is now a High instead of a Mid.
- F+1,2 last hit can no longer be special cancelled on hit or block.
- F+1,2 is now a safe jump on hit (+42) instead of +8.
- 4 now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.
- Choke is now a Mid instead of a High.
- Choke hitbox increased to prevent whiffing on certain characters like Mileena crouch blocking.
- Choke (D,F+1) is now -6 on block instead of -1.
- Choke is now 15 frames of start up instead of 10.
- EX Knives (D,B+2) recover faster on whiff, hit and block (should be +1 on block for example)
- EX Knives (D,B+2) now have a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.
- X-Ray now does 35% damage on hit instead of 41%.
- X-Ray hitbox increased to prevent whiffing on certain characters crouch blocking or low profiling.
- ( Kenshi )
- Regular Telecharge (B,F+2) is now a Special High, and can be ducked when crouching and not blocking.
- EX Telecharge (B,F+2) second hit now has the same hit reaction as the last hit of 1,1,2 string.
- EX Telecharge (B,F+2) is now neutral on block instead of +8.
- EX Rising Karma (D,B+1) is now -50 on block instead of neutral.
- EX Teleflurry (B,F+3) hitbox on third hit increased so it does not whiff on some characters like Mileena crouch blocking sometimes.
- B+2 is no longer an overhead and is now a mid.
- U+4 Overhead now launches the opponent on hit, similar to a neutral jump punch.
- The last hit of F+2,2,B+1 launcher is now -10 on block instead of -4.
- 2,1,B+2 hitbox on last hit slightly increased so it does not whiff on some characters crouch blocking like Mileena sometimes during range.
- F+4 is now +5 on block instead of -11.
- F+4 now does 12% on hit instead of 11%.
- Standing 4 is now 10 frames of start up instead of 18 frames.
- 1,1,2 is now +1 on block instead of -13.
- ( Kitana )
- Standing 2 now does 4% damage on hit instead of 5%.
- Standing 3 now does 6% damage on hit instead of 7%.
- Standing 4 now does 7% damage on hit instead of 9%.
- B+2 now has 17 frames of start up instead of 22.
- F+2 now does 5% on hit instead of 7%
- F+2,1 second hit now does 3% damage on hit instead of 5%.
- F+2,1 is now -5 on block instead of -1.
- The last hit of F+4,3 string now has a bigger hitbox to prevent it from whiffing on characters crouch blocking like Mileena.
- The last hit of F+4,3 is now +2 on block instead of neutral.
- Cutter (D,F+2) is no longer a safe jump on hit and is now +18.
- Pretty Kick (D,B+3) is now a safe jump on hit.
- Last hit of EX Pretty Kick's Hitbox has been increased, thus turning it into a true Mid attack instead of a High.
- Air Fan Toss (D,F+1) now does 5% damage on hit instead of 8%.
- The second hit of grounded Fan Toss (D,F+1) now does 3% on hit instead of 4%.
- The first hit of EX Fan Toss (D,F+1) now does 6% damage on hit instead of 7%.
- Backdash is now faster.
- ( Kratos (PS3 Exclusive) )
D1 is now plus on hit.
D3 is a bit faster, with slighly less recovery on whiff and block and now plus on hit.
F2 is a bit faster.
212 is a bit faster to slightly close the gap on the string.
B12 is faster.
F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.
- ( Kung Lao )
- Standing 2 now does 3% damage on hit instead of 5%.
- Standing 4 is now 16 frames of start up instead of 22.
- F+4 is now +5 on block instead of neutral.
- B+4 is now 17 frames of start up instead of 19.
- F+2 now launches any airborne opponent on hit similar to NJP.
- 2,4,1+3 now does 10% damage on hit.
- 2,4,1+3*4 now does 14% damage on hit.
- 2,4,1+3*2 now does 18% damage on hit.
- Teleport 3 is now a Special High and can be ducked without blocking.
- Teleport 3 now does 5% damage on hit instead of 9%.
- Teleport 2's hitbox has been increased to prevent low profiling from any character.
- Armor duration on EX Teleport has been cut by half to remove the exploit of extra armor by delaying EX Teleport's 1 attack / throw.
- D,B+2 (Low Hat) now has the same hit reaction as F+3 vs AIRBORNE opponents only.
- Dive Kick now does 1% chip damage on block instead of 2%.
- ( Liu Kang )
- Dragon Stance 1 now does 9% damage on hit instead of 7%.
- Dragon Stance 2 is now -2 on block instead of -20.
- Dragon Stance 3 now does 18% on hit instead of 14%.
- Dragon Stance 3 is now 20 frames of start up instead of 25.
- Dragon Stance 4 is now -6 on block instead of neutral.
- Standing 4 hitbox has been increased so it does not whiff on some characters crouch blocking from it's range.
- Standing 4 is now +1 on block.
- Last hit of 1,2,B+1 now does 7% damage on hit instead of 5%.
- F+2 now does 7% damage on hit instead of 5%.
- The second hit of 3,3 has been increased so it does not whiff from range when 3 connects on a crouch blocking opponent like Mileena.
- B+3 now does 3% damage on hit instead of 5%.
- B+3,1,2 last hit is now a High instead of a Mid.
- F+4,3 last hit is now neutral on block instead of -10.
- B+2,3 last hit is now +1 on block instead of neutral.
- B+2,3 last hit is no longer special cancellable on hit or block.
- 1,1,2 last hit is now an Overhead instead of a Mid.
- 1,1,2 last hit is no longer special cancellable on hit or block.
- EX Straight Fireball (B,F+1) now has a bigger hitbox so it does not whiff on some characters like Mileena crouch blocking.
- EX Straight Fireball (B,F+1) now has the same hit reaction as Dragon Stance 3 on hit.
- EX Air Fireball (B,F+1) now has the same hit reaction as Dragon Stance 3 on hit.
- ( Mileena )
- D+1 is now plus on hit and in line with other characters.
- Tele-kick input is now changed to D,D+3 from F,F+3.
- F+3 is now faster by 5 frames.
- 2 is slightly faster by 3 frames.
- F+2 now does 12% damage on hit instead of 7%.
- F+2 hitbox slightly increased so it does not whiff from range where the sai connects with the opponent's body.
- F+2 is now 18 frames of start up instead of 27.
- F+2 is no longer special cancellable on hit or block.
- U+4 is no longer +9 on block and is now neutral.
- B+2 is now +9 on block instead of -5.
- B+2 now recovers 10 frames faster on whiff.
- Tele-kick is now +15 on hit instead of +32 and no longer grants a safe jump.
- EX Tele-kick now does 1% damage on block for both hits instead of 2% of chip damage each hit.
- F+3 is now +20 on hit instead of +46 on hit.
- Mileena now has 10 more recovery frames from landing from a blocked Ball Roll (B,D+4) only.
- Mileena now has 10 more recovery frames from landing from a blocked EX Ball Roll (B,D+4) only.
- Roll (B,D+4) now does 1% chip damage on block instead of 2%.
- EX Neckbite (B,F+2) now does 16% total damage on hit instead of 11%.
- The unique stab animations (where an opponent has a sai stuck on their back from a B+2) have all been increased to inflict 4% damage each on both regular and EX Neckbite.
- ( Nightwolf )
- Standing 1 now does 2% damage on hit instead of 3%.
- 1,2 string last hit now does 6% on hit instead of 5%.
- Standing 3 is now 13 frames of start up instead of 17.
- F+3 now does 3% damage on hit instead of 5%.
- Last hit of F+3,1,2 now does 5% damage on hit instead of 9%.
- Standing 2 now does 3% damage on hit instead of 5%.
- Standing 2 is now 8 frames of start up instead of 13.
- 1,1 second hit now does 7% damage on hit instead of 3%.
- B+4 now does 10% on hit instead of 7%.
- B+4 now has 15 less frames of recovery on WHIFF only.
- Second hit of F+3,B+4 now has 10 less frames of recovery on WHIFF only.
- F+2 now hits Overhead instead of High.
- F+2 hit reaction is now the same hit reaction as the last hit of EX Shoulder Rush.
- B+1 is now 0 on block instead of -6.
- B+1 now does 9% damage on hit instead of 7%.
- 1,1,4 is now 0 on block instead of -2.
- Last hit of B+2,2,1 string is now +5 on hit instead of +1.
- EX Hatchet (D,F+1) second hit is now Overhead instead of Mid.
- Regular Arrow Shot (D,B+1) now does 9% damage on hit instead of 6%.
- All EX Arrow hits now do 6% each instead of 5%.
- Shoulder (F,F+4) input is now changed to D,F+4.
- EX Shoulder Rush (F,F+4) now does 9% damage total on hit instead of 12%.
- EX Grab (D,F+2) now does 19% damage total on hit instead of 16%.
- ( Noob Saibot )
- B+1 is now 18 frames start up instead of 21.
- B+1 now does 1% chip damage on block instead of 2%.
- The second hit of B+1,2 is no longer special cancellable on hit or block.
- Last hit of B+1,2,F+4 now does 10% damage on hit instead of 7%.
- Last hit of B+1,2,F+4 now recovers 10 frames faster on hit.
- The last hit of B+1,2,1,4 string is now -20 on block.
- Second hit of 2,1 hitbox increased so that it can no longer whiff from max range when standing 2 hits.
- Reaction to 2 has been changed to compliment the change above.
- 3 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.
- 3 is now 14 frames of start up instead of 26.
- 4 is now 12 frames of start up instead of 18.
- F+4 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.
- F+4,3 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.
- Overhead Shadow (D,F+3) now does 7% damage on hit instead of 8%.
- Recovery frames on EX Shadow Charge (D,F+3) have been slightly decreased on hit so Noob recovers quicker.
- Low Shadow (B,F+4) now does 6% damage on hit instead of 7%.
- Low Shadow (B,F+4) now does 1% chip damage on block instead of 2%.
- Low Shadow recovery for block and whiff has been reduced for both versions by 5 frames.
- Up Shadow (D,B+3) now does 5% damage on hit instead of 6%.
- Up Shadow (D,B+3) now does 1% chip damage on block instead of 2%.
- Up Shadow hitbox has been slightly increased to match the animation and repair a deadzone in the hitbox.
- Ghost Balls are now 15 frames of start up instead of 27.
- Ghost Balls also recover 10 frames faster.
- Ghost Balls now travel 60% slower.
- EX Ghost Ball now does no chip damage or hit damage and is now a high.
- Noob now recovers slightly faster off both Portal Drops by 10 frames.
- The first hit of all regular Portal Drops now does 0% damage instead of 3%.
- The first hit of EX Portal Drop now does 0% damage on hit instead of 4%.
- The second hit of EX Portal Drop now does 15% damage on hit instead of 12%.
- EX Teleport now does 18% damage in total on hit instead of 14%.
- X-Ray start up now has more armored frames.
- ( Quan Chi )
- D+1 is now 6 frames of startup instead of 11.
- Standing 4 is now 17 frames instead of 22.
- Standing 3 is now neutral on block instead of -9.
- F+4 is now 10 frames of start up instead of 15.
- F+4 now has it's hitbox fixed so it does not whiff vs some characters crouch blocking like Mileena.
- 2,1,4 last hit is now neutral on block instead of -19.
- 2,1,4 last hit now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking up close.
- 2,1,U+3 last hit can now be special cancelled.
- B+2 now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking up close.
- B+2,1 last hit is now a High instead of a Mid.
- B+2,4 is now +2 on block instead of -14.
- B+3,1+2 is no longer special cancellable on hit or block.
- 1,1,2 last hit is now -9 on block instead of neutral.
- 1,1,3 last hit is now neutral on block instead of -9.
- Damage from Skeletal Boost (D,B+4) now very slightly decreased by 3%.
- Quan Chi can now use Skeletal Boost (D,B+4) after hitting the opponent with Trance (B,F+3).
- EX Skull (D,B+2) now has the same hit reaction as U+3 when hitting an AIRBORNE opponent only.
- All versions of normal Rune (D,F+1) now hit Low instead of Mid.
- All versions of normal Rune (D,F+1) now have the same hit reaction as the last hit of B+2,4 on hit.
- All versions of normal Rune (D,F+1) now recovers a bit slower by 6 frames on block making it -15.
- All versions of EX Rune now do 3% damage on hit instead of 12%.
- Backdash is now faster.
- ( Raiden )
- 3 now has a bigger hitbox so it does not whiff on some characters like Mileena crouch blocking.
- D+2 is now 9 frames of start up instead of 12.
- Standing 4 is now 13 frames of start up instead of 18.
- F+3 is now a Mid instead of a High and does not whiff on any characters crouch blocking like Mileena.
- F+3 is now +1 on block instead of neutral.
- Last hit of 3,3,4 now does 8% damage instead of 9%.
- B+2,F+1,1+2 last hit now does 13% on hit instead of 9%.
- B+2,F+1,1+2 last hit is now neutral on block instead of -14.
- The last hit of 1,2,1,2 now has a bigger hitbox so it does not whiff on certain characters like Mileena crouch blocking.
- F+2,3,1+2 last hit is now an Overhead instead of a Mid.
- EX Vicinity Blast (D,B+2) is now a true Mid attack instead of a High.
- EX Vicinity Blast (D,B+2) now has a bigger hitbox so it doesn't whiff on some characters crouch blocking like Mileena.
- The last hit of Electrocute D,F+2 now does 2% damage on hit instead of 5%.
- EX Double Projectile (D,B+1) projectiles now do 1% chip damage on block instead of 2%.
- EX Double Projectile (D,B+1) projectiles now both do 5% damage on hit instead of 7%.
- EX Double Projectile (D,B+1) second projectile now has the same hit reaction as the last hit from F+2,3,1+2.
- EX Double Projectile (D,B+1) second projectile now travels slower in speed by 50%.
- ( Rain )
- D+3 is now plus on hit and in line with other characters.
- B+3 is now +2 on block instead of -7.
- B+1 now does 10% damage on hit instead of 5%.
- B+1 is now +20 on hit instead of neutral.
- B+1 now has 7 frames less of recovery on WHIFF only.
- Regular Water Bubble (D,F+3) now hits Mid instead of High.
- EX H2O Damage Buff (F,D,B+1) damage increase has been slightly decreased by 1.5%.
- Rain can now block during H2O Damage Buff (F,D,B+1).
- Rain can now block during EX H2O Damage Buff (F,D,B+1).
- Rain now recovers 10 frames faster from doing both versions of H20 Buff.
- Armor from EX Round House is now removed.
- ( Reptile )
- Dash speed (forward, backwards, into duck transitioning, both from forward and backwards dashes) has been increased and improved.
- D+1 is now 7 frames of start up instead of 9.
- D+2 is now 9 frames of start up instead of 11.
- Standing 3 now does 6% on hit instead of 7%.
- Standing 4 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.
- B+4 now does 12% damage on hit instead of 7%.
- B+1 now has 7 less recovery frames on whiff only.
- Second hit of 3,2 string now does 1% chip damage on block instead of 2%.
- F+3 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.
- Last hit of F+3,1+2 now does 1% chip damage on block instead of 2%.
- Last hit of 2,F+3,1+2 now does 1% chip damage on block instead of 2%.
- Second hit of 2,F+3 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.
- Both second hits of 2,3+4 now have bigger hitboxes so it does not whiff on some characters crouch blocking like Mileena.
- Last two hits of 2,3+4 are now changed to Overhead from Mid.
- Last hit of 3,2,B+4 now does 12% damage on hit instead of 3%.
- Slow Forceball (B,B+1) now does 1% chip damage on block instead of 2%.
- EX Slow Forceball (B,B+1) now does 1% chip damage on block instead of 2%.
- Elbow Dash (B,F+2) now does 0.50% chip damage on block instead of 2% chip..
- Elbow Dash (B,F+2) is now increased to -60 on block instead of -15.
- EX Elbow Dash (B,F+2) now has it's chip damage dramatically reduced on block for the 3 hits, all hits now do 1% damage on block each instead of 2% each.
- EX D,F+1 Acid Stream now does 16% on hit instead of 12%.
- EX D,F+1 Acid Stream is now neutral on hit instead of -6.
- ( Scorpion )
- D+1 is now plus on hit and in line with other characters.
- D+3 is now plus on hit and in line with other characters.
- D+4 is now plus on hit and in line with other characters.
- Standing 4 is now 14 frames of start up instead of 21.
- F+2 now does 3% damage on hit instead of 5%.
- F+2,1,4 last hit is now special cancellable.
- F+2,1,4 last hit has now been slightly sped up to compliment the change listed above.
- F+2,1,4 last hit now has increased range so it does not whiff anytime F+2,1 connect from range.
- F+4,3 last hit is now a High.
- F+4,3 is now a safe jump on hit (+42) instead of +1.
- 1,1,4 is now +2 on block instead of -8.
- Hellfire (D,B+2) now does 6% damage on hit instead of 7%.
- Scorpion now recovers 10 frames faster after a Spear (B,B+1) on block only.
- EX Spears are now a High like the regular spear instead of a Mid.
- EX Takedown now does the same damage as regular Takedown on hit instead of 14%.
- EX Teleport second hit now does 5% on hit instead of 7%.
- ( Sektor )
- D+1 is now plus on hit and in line with other characters.
- 1,2's hitbox has been expanded to make whiffing after connecting with 1 happen less often.
- 1's reaction has been changed in order to complement the 1,2 hitbox change. Now, 1,2 will never whiff after connecting with 1.
- Standing 3 is now 9 frame start up instead of 15.
- Second hit of F+4,4 string now has a bigger hitbox so it does not whiff on some characters like Mileena crouching.
- Second hit of B+3,4 string now has a bigger hitbox so it does not whiff on some characters like Mileena crouching.
- 1,2 second hit now does 2% damage on hit instead of 5%.
- 1,2,B+1 last hit now does 3% damage on hit instead of 5%.
- 1,2,B+1 is now -5 on block instead of -3.
- 1,3 is now +1 on block instead of neutral.
- 1,3 is now a safe jump on hit (+42) instead of +2.
- 1,2,4 is now neutral on block instead of -10.
- 2,1,4 is now +1 on block instead of neutral.
- EX Flame Burner (B,F+2) now does 16% damage on hit instead of 12%.
- Both Teleports (D,F+4) hits now do 5% each instead of 6%.
- Both Teleports (D,F+4) now do 1% chip damage on block instead of 2%.
- EX Teleport (D,F+4) now hits High instead of Mid.
- ( Shang Tsung )
- Throw now heals Shang by 5% instead of 3%.
- F+2 is now a High instead of a Mid.
- F+2 is now 8 frames of start up instead of 11.
- F+4 now does 1% chip on block instead of 2%.
- F+4 is now 11 frames of startup instead of 10.
- Standing 3 start up is now 10 frames instead of 18.
- Standing 3 hitbox has been fixed so it no longer whiffs on any characters crouch blocking like Mileena.
- Second hit of F+4,3 string now does 1% chip damage on block instead of 2%.
- F+4,3,4 last hit now does 1% chip damage on block instead of 2%.
- F+4,3,4 last hit has had it's hitbox increased so it does not whiff on characters like Mileena crouch blocking sometimes.
- Soul Steal on hit now pushes the opponent away from Shang Tsung.
- Input for Close Ground Skull is now changed to D,B+4 for consistency.
- Input for Mid Ground Skull is now changed to D,U+4 for consistency.
- All versions of Skull From Above (D,U+2) now do 5% damage on hit instead of 8%.
- All versions of Skull From Above (D,U+2) now do 1% chip damage on block instead of 2%.
- All versions of Ground Skull (D,U+4) now do 8% damage on hit instead of 9%.
- All versions of Ground Skull now do 1% chip damage on block instead of 2%.
- EX Straight Triple Skull (B,B+1) now does 20% in total on hit instead of 15%.
- ( Sheeva )
- B+1 is now 5 frames faster.
- B+2 is now 5 frames faster.
- F+2 is now 10 frames faster.
- F+2 now has an increased hitbox so it does not whiff on some characters crouch blocking. (like Mileena)
- F+3 is now 5 frames faster.
- F+4 is now -2 on block instead of -7.
- F+4 now has an increased hibox so it does not whiff on some characters crouch blocking randomly. (like Mileena in corner)
- Standing 4 now has an increased hitbox so it does not whiff on some characters crouch blocking. (like Mileena)
- The hitbox of 2,1,2,F+1 last hit was made bigger so that it hits all crouching characters.
- 1,B+2,F+1's is now +1 on block instead of -8.
- B+1,2,1+2 recovery frames on block have been reduced from -33 to -14.
- The second hit of 3,3 string hitbox is now increased so it can never whiff if the first 3 hits an opponent from max range.
- Last hit of F+3,2 is now +2 on block instead of -30.
- Ground Stomp (D,B+4) now does 12% damage on hit instead of 9%.
- Last hit of EX Ground Stomp (D,B+4) increased so the combo for these two hits now does 19% instead of 16%.
- Low Grab (D,B+3) second hit now does 5% damage on hit instead of 12%.
- EX Low Grab 2nd hit now does 13% on hit instead of 15%.
- EX Teleport Stomp (D,U) armor duration has been doubled so it lasts until Sheeva is about to touch the ground.
- Backdash is now faster.
- ( Sindel )
- U+3 is now 9 frames of start up instead of 16.
- U+3 is now a true high.
- U+3 now has the same hit reaction as the last hit of 3,1,B+2 string.
- U+4 is now a true high.
- U+4 now has an increased aerial hitbox.
- B+2 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.
- B+2 is now -15 on block instead of -7.
- 4,4 is now -5 on block instead of neutral.
- 4,4,U+3 now does 12% damage on the last hit instead of 7%.
- Last hit of 2,1,2 string is now +1 on block instead of neutral.
- Last hit of 2,1,B+3 is now an Overhead instead of Mid.
- Hair Whip (D,F+2) is now a Mid instead of a High.
- EX Hair Whip (D,F+2) is now a Mid instead of a High.
- EX Hair Whip (D,F+2) now does 18% damage total on hit instead of 13%.
- Step Up (D,F+4) both versions are now -20 on block instead of -7.
- EX Step Up (D,F+4) now does 16% damage on hit instead of 13%.
- All versions of fireballs now do 7% damage on hit instead of 8%.
- During Levitate (D,D,U) Sindel now recovers 15 frames faster from her Air Backdash.
- ( Skarlet )
- Standing 3 is now 10 frames of start up instead of 12.
- B+2 hitbox is now fixed and does not whiff on characters like Mileena crouch blocking.
- B+2,4 is now fixed and does not whiff on characters like Mileena crouch blocking.
- B+2,4 is now +2 on block instead of neutral.
- B+1,1,3 is now neutral on block instead of -13.
- B+1,F+3 last hit now does 10% damage instead of 7%.
- 1,1,2 last hit now does 1% chip damage on block instead of 2%.
- 1,1,4 last hit now does 1% chip damage on block instead of 2%.
- F+2 now does 1% chip damage on block instead of 2%.
- F+2,1,2,1+2 last two hits now do 1% chip damage on block instead of 2%.
- EX Dagger (D,F+1) first hit now does 0% chip damage on block instead of 2%.
- Reduced armor duration on EX Red Dash (D,F+3) by triple to prevent 300 frames of full screen super armor.
- Blood Slide (4) from Blood Dash (D,F+3) now does 1% chip damage on block instead of 2%.
- Both teleports have a slightly bigger hitbox, thus allowing it to connect against an opponent more consistently.
- EX Teleport now does 18% damage in total on hit instead of 12%.
- Both teleports are now -16 on block instead of -13.
- Blood Ball (F,D,B+1) now does 18% damage on hit instead of 15%.
- Blood Ball (F,D,B+1) projectile speed now travels 25% slower.
- EX Dual Down Slash (D,B+2) first hit now does 1% damage on hit instead of 4%.
- EX Dual Up Slash (D,F+2) first hit now does 7% damage on hit instead of 3%.
- ( Smoke )
- F+4 is no longer special cancellable on hit or block.
- F+4 is now +2 on block instead of -2.
- B+1 is now 14 frames of start up instead of 16.
- B+3 is now a true High instead of a Mid.
- B+3 is now 10 frame start up instead of 14.
- 1,3 second hit now has a bigger hitbox so it doesn't whiff on characters like Mileena crouch blocking.
- 1,3 second hit now has it's hit reaction changed to the same one in B+2,3.
- First hit of Smoke Bomb (D,B+2) now does 2% instead of 6%.
- Second hit of Smoke Bomb (D,B+2) now does 6% instead of 2%.
- 3,2 last hit now does 9% damage on hit instead of 7%.
- ( Sonya )
- B+3 is now neutral on block instead of -9.
- 2,1,B+3 is now neutral on block instead of -9.
- B+2,1,F+2 last hit now has a slightly bigger hitbox so it does not whiff for HITTING some characters like Mileena crouching.
- Last hit of 1,1,2 string can no longer be special cancelled on block or hit.
- EX Cartwheel (D,F+3) armor has been removed.
- Cartwheel (both versions) is now -5 on block instead of -3.
- Regular Cartwheel (D,F+3) now does 1% damage on block for both hits instead of 2% each.
- EX Cartwheel (D,F+3) now does increased damage to be 14% in total on hit.
- Military Stance now has 10 extra frames before Sonya can cancel out of it into a forward dash or backdash.
- Military Stance (F+1) is now -1 on block instead of +1.
- Military Stance (F+1) both hits now do 1% chip on block instead of 2%.
- Military Stance 1+3 (Overhead) last hit (the kick) now does 4% instead of 7%.
- Military Stance 1+3,1+2 (Overhead Extension) now does 10% damage in total.
- Military Stance 1+3 (Overhead) is now 18 frames start up instead of 12 frames.
- Dive Kick is now -30 on block instead of -17.
- Dive Kick now has 15 extra frames of recovery on WHIFF only.
- Dive Kick now does 3% damage on hit instead of 7%.
- EX Dive Kick last hit now does 12% damage on hit making it do 22% damage in total.
- Air Grab now does 10% damage in total on hit instead of 8%.
- EX Leg Grab (B,F+4) now does 21% damage in total instead of 19%.
- Both Arc Kicks (D,B+4) now have 10 less frames of recovery on WHIFF only.
- EX Arc Kick (D,B+4) now does 18% damage on hit instead of 11%.
- EX Kiss (D,B+1) now has more range and a further reaching hitbox.
- EX Kiss (D,B+1) now has 5 extra active frames.
- Backdash is now faster.
- ( Stryker )
- 1,2 is now a safe jump on hit (+42) instead of +4.
- Last hit of 2,3,2 is now special cancellable on hit or block.
- 1,1,4 is now neutral on block instead of -9.
- B+2 is now 9 frame start up instead of 19.
- B+2,1 hitbox is now a Mid instead of a High and does not whiff on characters like Mileena crouch blocking.
- B+2,1 is now neutral on block instead of -8.
- B+2,F+2 hitbox now fixed so it does not whiff on characters like Mileena crouch blocking up close.
- B+2,F+2 is now -8 on block instead of neutral.
- All versions of Grenade now have improved recovery by 5 frames.
- Both Grenades now do 6% damage on hit instead of 9%.
- Both Grenades now have the same hit reaction as a Neutral Jump Punch against AIRBORNE opponents only.
- EX Grenades now both do 9% damage on hit instead of 7%.
- EX Grenades now both have the same hit reaction as the last hit of B+2,1 against both grounded and airborne opponents.
- EX Roll (B,F+4) now does 12% damage on hit instead of 16%.
- EX Roll (B,F+4) is now -10 on block instead of -7.
- The first hit of EX Baton Sweep (D,B+4) now does 1% chip damage on block instead of 2%.
- The second hit of EX Baton Sweep (D,B+4) now does 1% chip damage on block instead of 2%.
- ( Sub-Zero )
- D+1 is now plus on hit and in line with the other characters.
- D+4 is now 9 frames of start up instead of 8.
- Standing 2 hitbox has been fixed so that it no longer whiffs on some characters like Mileena crouch blocking.
- Standing 2 now does 1% chip damage on block instead of 2%.
- F+4,1+2 last hit is now -12 on block instead of -41.
- F+4,1+2 last hit is now +7 on hit.
- F+4,1+2 second hit now does 5% damage on hit instead of 10%.
- Ice Puddle (both versions) is now faster by 5 frames, on both startup and recovery.
- Ice Puddle (both versions) duration increased from 12 frames to 15 frames.
- Ice Puddle (both versions) now does 6% damage on hit instead of 0%.
- Ice Clone now does 0% chip damage on block instead of 2%.
- X-Ray is now -30 on block instead of -2.
- ( TAG MODE CHANGES )
- Scorpion Tag Assist (EX Hellfire) is now slower in start up.
- Nightwolf Tag Assist (Multi-Shot Arrows) is now slower in start up.
- Kratos Tag Assist (Arrows) is now slower in start up.
- Noob Saibot Tag Assist (EX Ghost Ball) is now slower in start up.
- Sheeva Tag Assist (Unblockable Ground Stomps) is now slower in start up.
- Smoke Tag Assist (EX Smoke Bomb) is now slower in start up.
Также, в процессе правка неткода (нет, роллбеков не будет, просто правится шиткод)