Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Kreeg » 16 янв 2018, 18:15

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Здесь обсуждение патча. Ссылки вроде как нельзя прилагать, считается пираткой.
Поэтому вот ссылка на discord https://discord.gg/J3cbQA, там же и фреймдата

( ссылки на скачивание )

PC MK9 Trilogy Edition v2.10 Balance Mod: https://mega.nz/#!1c1SEQTQ!PS8bQLty_Y6m ... jaPo8HDG20
PS3 MK9 Trilogy Edition v2.10 Balance Mod: https://mega.nz/#!YB8HRARA!V7SN_5szYH3r ... _cyr9hhqcs


( инструкция по установке )



Патчноуты:

( Baraka )

- Standing 2 now does 1% chip damage.

- 2,2 second hit now does 1% chip damage.

- The second hit of 2,2 string now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.

- Standing 3 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.

- U+4 now does 16% on hit instead of 12%.

- B+2 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.

- B+2,F+2 last hit now does 12% damage on hit instead of 9%.

- B+3 normal can no longer be special cancelled on hit or block.

- B+3,2 normal can no longer be special cancelled on hit or block.

- B+3,2,2 last hit is now -6 on block instead of -14.

- B+1 is now 9 frames of start up instead of 16.

- The second hit of B+1,F+2 can no longer be special cancelled on hit or block.

- The last hit of B+1,F+2 (third hit) has more range to prevent it from ever whiffing when the first hit connects from a certain range.

- Reaction to B+1 and second hit of F+2 has been changed to prevent follow ups whiffing of these strings on hit.

- B+1,1 is now a safe jump on hit (+42) instead of +4.

- The second hit of 1,2 string now has a bigger hitbox to help it not whiff when 1 hits from range.

- Reaction to 1 has been changed to further reduce whiffing with 1,2 from any range on hit.

- The last hit of 1,2,1 string now launches the opponent into the air similar to Baraka's D+2 hit reaction.

- 2,1,2 now has same hit reaction as the last hit of 2,2,1+2.

- Regular Blade Charge (D,F+2) now does 1% chip damage on block instead of 2%.

- EX Blade Charge (D,F+2) now does 8% on hit just like the regular version instead of 13%.

- EX Chop Chop (B,B+1) now does 23% damage in total on hit instead of 17%.

- EX Blade Spark (D,B+2) now has the same hit reaction as U+4 on both grounded and airborne opponents.

- EX Blade Spark hitbox (D,B+2) has been increased to prevent whiffing on the EX version from characters like Mileena.

( Cyber Sub-Zero )

- Standing 2 now does 3% damage on hit instead of 5%.

- F+4 is now +5 on block instead of -19.

- F+4 now has a bigger hitbox to prevent it whiffing on some characters crouch blocking like Mileena.

- Standing 4 is now 15 frames of start up instead of 23.

- D+2 is 10 frames of start up instead of 13.

- The damage in the last hit of the string B+3,2,1 (16%) has been increased so the string in total does 21% damage on hit.

- The last hit of B+3,2,1 now has the same hit reaction as the last hit from 3,4.

- The last hits of F+1,4 now have a bigger hitbox and no longer whiff on crouch blocking characters like Mileena.

- The last hits of F+1,4 now hit Overhead instead of Mid.

- The last hits of F+1,4 now recover 10 frames faster on HIT only to prevent some wake ups from punishing CSZ before he can block.

- B+2,4 last hit is now a High instead of a Mid.

- B+2,4 reactions were changed to 3,4 last hit for grounded opponent and F+4 for airborne opponent.

- B+2,4 is now +20 on hit.

- B+2,4 now is 15 frames faster on whiff and -15 on block instead of -40.

- The last hit of 1,1,F+4 now has a bigger hitbox to prevent it whiffing on certain characters like Mileena crouch blocking.

- The last hit of 1,1,F+4 is now an Overhead instead of a Mid.

- The last hit of 1,1,F+4 now recovers 10 frames faster on HIT only to prevent some wake ups from punishing CSZ before he can block.

- Both versions of Slide (B,F+4) now travel in speed a bit faster.

- EX Slide (B,F+4) now does 16% damage in total instead of 12%.

- Regular Ice Ball (D,F+1) now hits Mid instead of High.

- Ice Bomb (all versions) now recovers faster by 5 frames.

- All Ice Bombs now do 5% damage on hit instead of 8%.

- EX Teleport (D,B+1) now does 12% damage on hit instead of 8%.

- Dive Kick now does 5% damage on hit instead of 7%.

- Dive Kick (both versions) recovers 4 frames faster on whiff only.

- The last hit of EX Dive Kick now does 10% instead of 8%.

- EX Dive Kick recoevers a bit faster by 5 frames on hit only.

( Cyrax )

- 2 now does 3% damage on hit instead of 5%.

- 2,1 second hit now does 2% damage on hit instead of 3%.

- 1,1 second hit now does 5% damage on hit instead of 3%.

- 2 hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.

- 1,2 last hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.

- 1,2,3 last hitbox is now increased so it does not whiff randomly on characters like Mileena crouch blocking sometimes.

- 4 is now 14 frames start up instead of 19.

- 4 now has a bigger hitbox so it does not whiff randomly on characters like Mileena crouch blocking sometimes.

- B+3 is now +2 on block instead of -11.

- Command Grab (B+1) no longer grants a safe jump on hit and is now +18.

- Command Grab (B+1) hitbox fixed so it does not whiff on any characters like Mileena or Sektor crouch blocking sometimes.

- Bomb reset is now removed, eliminating all guaranteed 100% combos.

- Bombs now do 1% damage on hit instead of 9%.

- EX Bomb now does 5% on hit instead of 8%.

- EX Anti Air Throw (D,F+1) now does 16% damage on hit instead of 10%.

- The last hit of 2,2,F+1 is now an Overhead instead of a Mid.

- The last hit of 2,2,F+1 now does 12% damage on hit instead of 7%.

- The last hit of 2,2,F+1 now has the same hit reaction as U+4 on hit.

- EX Teleport (D,B+1) now has the same hit reaction as U+4.

( Ermac )

- D+3 is now plus on hit and in line with other characters.

- Standing 4 is now 13 frames of start up instead of 20.

- Standing 4 now has a improved hitbox so it does not whiff on certain characters like Mileena crouching.

- Ermac now recovers off U+4 faster to allow combos like Tele-Lift or Tele-Choke to connect afterwards.

- B+3 is now 10 frames of start up instead of 12.

- Second hit of B+3,4 string is now a high.

- Last hit of 3,3 is no longer special cancellable on hit or block.

- Last hit of 3,3 now shares the same hit reaction as the last hit from B+1,1,4.

- Last hit of 3,3 is now -3 on block instead of -11.

- F+4,B+2 last hit now does 12% on hit instead of 9%.

- All versions of B+2 that are NOT unblockable now do 1% damage on hit.

- Fully charged B+2 now does 4% on hit instead of 11%.

- Fully charged B+2 now has the same hit reaction as the last hit of B+1,1,4.

- Second hit of Lift (D,B+1) now does 1% damage instead of 4% damage on hit.

- First hit of EX Lift (D,B+1) now does 2% damage on hit instead of 1%.

- Soul Ball Projectile now has the same reaction as F+4,2 on an airborne opponent ONLY.

- EX Soul Ball Projectile (D,B+2) (first hit only) now has the same hit reaction as the last hit of B+2,1.

- Slam from Hover now knocks the opponent down on hit with the same reaction as B+2,1.

- Slam from Hover now does 10% damage on hit instead of 8%.

( Freddy )

- D+1 is now 7 frames of start up instead of 6.

- D+2 is now 9 frames of start up instead of 10.

- B+2 is no longer special cancellable on hit or block.

- B+2 is now -12 on block instead of neutral.

- B+2 now does 5% damage on hit instead of 7%.

- Second hit of B+2,4 now has the same hit reaction as the last hit of B+1,2,2.

- B+3 now does 3% damage on hit instead of 5%.

- Second hit of B+3,3 string now does 5% damage on hit instead of 7%.

- Second hit of B+3,3 string is now -6 on block instead of -1.

- Standing 3 is now 14 frames of start up instead of 16.

- Last hit of B+1,2,U+1 is no longer special cancellable on hit or block.

- Last hit of B+1,2,2 string is now special cancellable on hit or block.

- Last hit of B+1,2,2 string now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking in the corner.

- Last hit of F+4,2,1 string now does 5% damage on hit instead of 12%.

- Second hit of F+2,1 string now does 5% damage on hit instead of 2%.

- Last hit of F+2,1,4 string now does 10% damage on hit instead of 7%.

- Last hit of F+2,1,4 string now has slight increased damage scaling.

- Last hit of F+2,1,4 string is now -16 on block instead of -9.

- Nightmare stance 1 is now -25 on block only and full combo punishable instead of -1.

- Nightmare Stance 1 now does 10% damage on hit instead of 8%.

- Normal Finger Crawler now does 5% damage on hit instead of 9%.

- Normal Finger Crawler now does 1% chip damage on block instead of 2%.

- Finger Crawlers (D,B+2) projectile speed now travels 75% slower.

- Both Finger Crawlers now have 20 added start up frames making it 45 frames instead of 25.

- Sweet Dreams (D,F+4) projectile speed now travels 25% slower.

- EX Sweet Dreams (D,F+4) projectile now does 1% chip on block instead of 3%.

- All versions of Ground Claw (D,F+1) now do 1% chip damage on block instead of 2%.

- Damage scaling on EX Ground Claw has been increased.

( Jade )

- U+3 are now both Mids instead of Highs.

- U+3 now does 2% chip damage in total (1% for both hits) instead of 3.5%.

- U+3 now does 9% damage in total instead of 11%

- First hit of B+1 damage increased so that the total damage is 12% instead of 9%.

- F+2,1 second hit now does 5% on hit instead of 3%.

- 1,2 now links into Staff Slam (D,B+2) to create new combos.

- Reaction and recovery on hit for 1,2 was altered to compliment the change above.

- 2,B+3 now links into Staff Slam (D,B+2) to create new combos.

- Last hit of 1,2,2 now does 12% damage on hit instead of 5%.

- Last hit of 3,4,2 is now special cancellable.

- 4,F+3 last hit now has an increased hitbox to prevent it from whiffing on certain characters like Mileena crouch blocking.

- 4,F+3 last hit is now -1 on block instead of -7.

- Upward High Boomerang (D,B+1) now has less start up frames by 10.

- Upward High Boomerang (D,B+1) now does 6% damage on hit instead of 8%.

- Upward High Boomerang recovers 10 frames faster.

- Upward High Boomerang hit reaction on AIRBORNE opponent is now changed to the same hit reaction as the first hit of EX Upward Boomerang.

- EX Upward Boomerang (D,B+1) returning projectile now hits Overhead instead of Mid.

- EX Upward Boomerang reaction changed to last hit of F+2,1.

- EX glow now takes double damage when active.

- EX Staff Grab (D,F+2) now does 16% total damage on hit instead of 14%.

- X-Ray is now a true mid and has a bigger hitbox so that it does not whiff on any character crouch blocking like Mileena.

- Backdash is now faster.

( Jax )

- 2,2 last hit now has the same hit reaction as last hit of B+1,2,4 string.

- F+2,2,B+1 now recovers fast enough on hit to allow for a full juggle.

- F+2,2,B+1 last hit now does 5% damage on hit instead of 9%.

- F+2,2 last hit now plants an AIRBORNE only opponent into the ground similar to D,U+4 Overhead Bash.

- F+4 now does 1% chip damage on block instead of 2%.

- Second hit of F+4,1 string now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking UP CLOSE.

- Second hit of F+4,1 is now -10 on block only instead of -5.

- Second hit of F+4,1 string now does 1% chip damage on block instead of 2%.

- F+4,1,3 last hit is now -8 on block instead of neutral.

- F+4,1,4 last hit is now -4 on block instead of -5.

- EX Elbow Drop (D,U+4) first hit now does 5% instead of 7%.

- EX version of Elbow Drop (D,U+4) now does 1% chip damage on block instead of 2%.

- EX Dash Punch (D,F+2) damage now reduced to 12% damage on hit instead of 17%.

- Mid Screen Ground Pound (D,F+3) now does 7% on hit instead of 11%.

- Full Screen Ground Pound (D,B,F+3) now does 18% on hit instead of 15%.

- All versions of Ground Pound now have 15 extra frames of recovery on WHIFF only.

- EX Ground Pound now does 8% damage on hit instead of 10%.

- Reaction to EX Ground Pound on OTG has been changed to remove the reset and 100% combos.

( Johnny Cage )

- F+3 is now -4 on block.

- F+3,3,B+3 is now -4 on block.

- Second hit of F+2 normal now has a bigger hitbox so it does not whiff on characters like Mileena crouch blocking. (this is a 2 hitting normal)

- Second hit of F+2 reaction is now the same as a jump kick.

- Standing 4 hit reaction is now changed to last hit of 1,3.

- All held versions and hits of B+2 now hit Overhead instead of Mid.

- Last hit of B+2 now does 20% damage on hit instead of 11%.

- The last hit of 1,3,2 string is now +1 on block instead of neutral.

- Nut Punch (B,D+1) no longer grants a safe jump on hit and is now +19.

- EX Nut Punch (B,D+1) now does 10% damage on hit instead of 14%.

- Double Low EX Forceball (D,F+2) is now +1 on block.

- Regular Flip Kick (D,B+3) is now -20 on block instead of -14.

- The second part of EX Flip Kick (D,B+3) now does increased damage making it do 21% damage in total instead of 16%.

( Kabal )

- Standing 1 is now 10 frames of start up instead of 13.

- 1,1 is now +1 on hit instead of +8.

- Standing 2 is now 10 frames of start up instead of 9.

- Standing 2 now does 1% chip damage on block instead of 2% chip.

- F+4 no longer restands an airborne opponent.

- F+4 now leaves the opponent being juggled in the air closer to Kabal similar to EX Air Fire Ball second hit only.

- The last hit of 1,1,1 string now restands an airborne opponent.

- The second hit of 1,1 now leaves the opponent being juggled in the air closer to Kabal similar to Air Fire Ball on hit.

- B+1 now has a bigger hitbox so it doesn't whiff on some characters ducking or crouch blocking.

- B+1 now does 1% chip damage on block instead of 2% chip.

- B+1,2,1 last hit is now -5 on block instead of neutral.

- B+1,2,1 last hit now does 5% damage on hit instead of 7%.

- Last hit of 2,1,2 string now does 10% damage on hit instead of 9%.

- The last hit of 2,1,2 on block is now -6 instead of -12.

- Last hit of 1,1,B+4,3 now does 12% damage on hit instead of 7%.

- The last hit of 1,1,B+4,3 is now neutral on block instead of -1.

- All fireball projectiles now do 3% damage on hit instead of 9%.

- All fireball projectiles now do 1% chip damage on block instead of 2%.

- Normal Ground Fireball (B,B+1) now has the same hit reaction as the last hit of EX Air Fireball when hitting an AIRBORNE opponent only.

- First hit only of Ground Version of EX Fireball now has the same hit reaction as a jump in punch.

- Second hit of Grounded Version of EX Fireball now has the same hit reaction as Air EX Fireball when hitting an AIRBORNE opponent for the last hit.

- All versions of EX Gas Blast now do 16% damage on hit instead of 13%.

- All versions of EX Gas Blast now have the same hit reaction as the last hit of 1,1,B+4,3 string vs GROUNDED opponents only.

- Ground version of EX Gas Blast now has hitbox increased so it does not whiff on some crouching characters occasionally like Mileena.

- Ground version of EX Blast has reactions changed on an airborne opponent to be the same as 1,1,B+4,3 last hit.

- Saw Blade (B,B+3) now does 7% damage on hit instead of 8%.

- Overhead Hookswords (D,B+2) (both versions) now hit Mid instead of Overhead.

- EX Nomad Dash no longer has any armor.

( Kano )

- Last hit of B+1,1,2 is now faster to remove the gap inside the string.

- B+1 is now 14 frames of startup instead of 12.

- B+1,2 now grants a safe jump on hit. (Reaction changed to compliment this change)

- F+3,B+2 is now -6 on block instead of -4.

- F+3,3 is now neutral on block instead of -20.

- Standing 3 is now 12 frames of start up instead of 18.

- Second hit of 3,3 string now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.

- Second hit of 3,3 string now has the same hit reaction as the last hit of B+2,3.

- 3,3 is now neutral on block instead of -11.

- F+4 is now 10 frames faster.

- F+4 now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.

- F+1,1 both hits now have a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.

- F+1,2 last hit is now a High instead of a Mid.

- F+1,2 last hit can no longer be special cancelled on hit or block.

- F+1,2 is now a safe jump on hit (+42) instead of +8.

- 4 now has a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.

- Choke is now a Mid instead of a High.

- Choke hitbox increased to prevent whiffing on certain characters like Mileena crouch blocking.

- Choke (D,F+1) is now -6 on block instead of -1.

- Choke is now 15 frames of start up instead of 10.

- EX Knives (D,B+2) recover faster on whiff, hit and block (should be +1 on block for example)

- EX Knives (D,B+2) now have a bigger hitbox to prevent it from whiffing on some characters like Mileena crouch blocking.

- X-Ray now does 35% damage on hit instead of 41%.

- X-Ray hitbox increased to prevent whiffing on certain characters crouch blocking or low profiling.

( Kenshi )

- Regular Telecharge (B,F+2) is now a Special High, and can be ducked when crouching and not blocking.

- EX Telecharge (B,F+2) second hit now has the same hit reaction as the last hit of 1,1,2 string.

- EX Telecharge (B,F+2) is now neutral on block instead of +8.

- EX Rising Karma (D,B+1) is now -50 on block instead of neutral.

- EX Teleflurry (B,F+3) hitbox on third hit increased so it does not whiff on some characters like Mileena crouch blocking sometimes.

- B+2 is no longer an overhead and is now a mid.

- U+4 Overhead now launches the opponent on hit, similar to a neutral jump punch.

- The last hit of F+2,2,B+1 launcher is now -10 on block instead of -4.

- 2,1,B+2 hitbox on last hit slightly increased so it does not whiff on some characters crouch blocking like Mileena sometimes during range.

- F+4 is now +5 on block instead of -11.

- F+4 now does 12% on hit instead of 11%.

- Standing 4 is now 10 frames of start up instead of 18 frames.

- 1,1,2 is now +1 on block instead of -13.

( Kitana )

- Standing 2 now does 4% damage on hit instead of 5%.

- Standing 3 now does 6% damage on hit instead of 7%.

- Standing 4 now does 7% damage on hit instead of 9%.

- B+2 now has 17 frames of start up instead of 22.

- F+2 now does 5% on hit instead of 7%

- F+2,1 second hit now does 3% damage on hit instead of 5%.

- F+2,1 is now -5 on block instead of -1.

- The last hit of F+4,3 string now has a bigger hitbox to prevent it from whiffing on characters crouch blocking like Mileena.

- The last hit of F+4,3 is now +2 on block instead of neutral.

- Cutter (D,F+2) is no longer a safe jump on hit and is now +18.

- Pretty Kick (D,B+3) is now a safe jump on hit.

- Last hit of EX Pretty Kick's Hitbox has been increased, thus turning it into a true Mid attack instead of a High.

- Air Fan Toss (D,F+1) now does 5% damage on hit instead of 8%.

- The second hit of grounded Fan Toss (D,F+1) now does 3% on hit instead of 4%.

- The first hit of EX Fan Toss (D,F+1) now does 6% damage on hit instead of 7%.

- Backdash is now faster.

( Kratos (PS3 Exclusive) )

D1 is now plus on hit.

D3 is a bit faster, with slighly less recovery on whiff and block and now plus on hit.

F2 is a bit faster.

212 is a bit faster to slightly close the gap on the string.

B12 is faster.

F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.

( Kung Lao )

- Standing 2 now does 3% damage on hit instead of 5%.

- Standing 4 is now 16 frames of start up instead of 22.

- F+4 is now +5 on block instead of neutral.

- B+4 is now 17 frames of start up instead of 19.

- F+2 now launches any airborne opponent on hit similar to NJP.

- 2,4,1+3 now does 10% damage on hit.

- 2,4,1+3*4 now does 14% damage on hit.

- 2,4,1+3*2 now does 18% damage on hit.

- Teleport 3 is now a Special High and can be ducked without blocking.

- Teleport 3 now does 5% damage on hit instead of 9%.

- Teleport 2's hitbox has been increased to prevent low profiling from any character.

- Armor duration on EX Teleport has been cut by half to remove the exploit of extra armor by delaying EX Teleport's 1 attack / throw.

- D,B+2 (Low Hat) now has the same hit reaction as F+3 vs AIRBORNE opponents only.

- Dive Kick now does 1% chip damage on block instead of 2%.

( Liu Kang )

- Dragon Stance 1 now does 9% damage on hit instead of 7%.

- Dragon Stance 2 is now -2 on block instead of -20.

- Dragon Stance 3 now does 18% on hit instead of 14%.

- Dragon Stance 3 is now 20 frames of start up instead of 25.

- Dragon Stance 4 is now -6 on block instead of neutral.

- Standing 4 hitbox has been increased so it does not whiff on some characters crouch blocking from it's range.

- Standing 4 is now +1 on block.

- Last hit of 1,2,B+1 now does 7% damage on hit instead of 5%.

- F+2 now does 7% damage on hit instead of 5%.

- The second hit of 3,3 has been increased so it does not whiff from range when 3 connects on a crouch blocking opponent like Mileena.

- B+3 now does 3% damage on hit instead of 5%.

- B+3,1,2 last hit is now a High instead of a Mid.

- F+4,3 last hit is now neutral on block instead of -10.

- B+2,3 last hit is now +1 on block instead of neutral.

- B+2,3 last hit is no longer special cancellable on hit or block.

- 1,1,2 last hit is now an Overhead instead of a Mid.

- 1,1,2 last hit is no longer special cancellable on hit or block.

- EX Straight Fireball (B,F+1) now has a bigger hitbox so it does not whiff on some characters like Mileena crouch blocking.

- EX Straight Fireball (B,F+1) now has the same hit reaction as Dragon Stance 3 on hit.

- EX Air Fireball (B,F+1) now has the same hit reaction as Dragon Stance 3 on hit.

( Mileena )

- D+1 is now plus on hit and in line with other characters.

- Tele-kick input is now changed to D,D+3 from F,F+3.

- F+3 is now faster by 5 frames.

- 2 is slightly faster by 3 frames.

- F+2 now does 12% damage on hit instead of 7%.

- F+2 hitbox slightly increased so it does not whiff from range where the sai connects with the opponent's body.

- F+2 is now 18 frames of start up instead of 27.

- F+2 is no longer special cancellable on hit or block.

- U+4 is no longer +9 on block and is now neutral.

- B+2 is now +9 on block instead of -5.

- B+2 now recovers 10 frames faster on whiff.

- Tele-kick is now +15 on hit instead of +32 and no longer grants a safe jump.

- EX Tele-kick now does 1% damage on block for both hits instead of 2% of chip damage each hit.

- F+3 is now +20 on hit instead of +46 on hit.

- Mileena now has 10 more recovery frames from landing from a blocked Ball Roll (B,D+4) only.

- Mileena now has 10 more recovery frames from landing from a blocked EX Ball Roll (B,D+4) only.

- Roll (B,D+4) now does 1% chip damage on block instead of 2%.

- EX Neckbite (B,F+2) now does 16% total damage on hit instead of 11%.

- The unique stab animations (where an opponent has a sai stuck on their back from a B+2) have all been increased to inflict 4% damage each on both regular and EX Neckbite.

( Nightwolf )

- Standing 1 now does 2% damage on hit instead of 3%.

- 1,2 string last hit now does 6% on hit instead of 5%.

- Standing 3 is now 13 frames of start up instead of 17.

- F+3 now does 3% damage on hit instead of 5%.

- Last hit of F+3,1,2 now does 5% damage on hit instead of 9%.

- Standing 2 now does 3% damage on hit instead of 5%.

- Standing 2 is now 8 frames of start up instead of 13.

- 1,1 second hit now does 7% damage on hit instead of 3%.

- B+4 now does 10% on hit instead of 7%.

- B+4 now has 15 less frames of recovery on WHIFF only.

- Second hit of F+3,B+4 now has 10 less frames of recovery on WHIFF only.

- F+2 now hits Overhead instead of High.

- F+2 hit reaction is now the same hit reaction as the last hit of EX Shoulder Rush.

- B+1 is now 0 on block instead of -6.

- B+1 now does 9% damage on hit instead of 7%.

- 1,1,4 is now 0 on block instead of -2.

- Last hit of B+2,2,1 string is now +5 on hit instead of +1.

- EX Hatchet (D,F+1) second hit is now Overhead instead of Mid.

- Regular Arrow Shot (D,B+1) now does 9% damage on hit instead of 6%.

- All EX Arrow hits now do 6% each instead of 5%.

- Shoulder (F,F+4) input is now changed to D,F+4.

- EX Shoulder Rush (F,F+4) now does 9% damage total on hit instead of 12%.

- EX Grab (D,F+2) now does 19% damage total on hit instead of 16%.

( Noob Saibot )

- B+1 is now 18 frames start up instead of 21.

- B+1 now does 1% chip damage on block instead of 2%.

- The second hit of B+1,2 is no longer special cancellable on hit or block.

- Last hit of B+1,2,F+4 now does 10% damage on hit instead of 7%.

- Last hit of B+1,2,F+4 now recovers 10 frames faster on hit.

- The last hit of B+1,2,1,4 string is now -20 on block.

- Second hit of 2,1 hitbox increased so that it can no longer whiff from max range when standing 2 hits.

- Reaction to 2 has been changed to compliment the change above.

- 3 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.

- 3 is now 14 frames of start up instead of 26.

- 4 is now 12 frames of start up instead of 18.

- F+4 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.

- F+4,3 hitbox increased so it no longer whiffs on crouch blocking characters like Mileena.

- Overhead Shadow (D,F+3) now does 7% damage on hit instead of 8%.

- Recovery frames on EX Shadow Charge (D,F+3) have been slightly decreased on hit so Noob recovers quicker.

- Low Shadow (B,F+4) now does 6% damage on hit instead of 7%.

- Low Shadow (B,F+4) now does 1% chip damage on block instead of 2%.

- Low Shadow recovery for block and whiff has been reduced for both versions by 5 frames.

- Up Shadow (D,B+3) now does 5% damage on hit instead of 6%.

- Up Shadow (D,B+3) now does 1% chip damage on block instead of 2%.

- Up Shadow hitbox has been slightly increased to match the animation and repair a deadzone in the hitbox.

- Ghost Balls are now 15 frames of start up instead of 27.

- Ghost Balls also recover 10 frames faster.

- Ghost Balls now travel 60% slower.

- EX Ghost Ball now does no chip damage or hit damage and is now a high.

- Noob now recovers slightly faster off both Portal Drops by 10 frames.

- The first hit of all regular Portal Drops now does 0% damage instead of 3%.

- The first hit of EX Portal Drop now does 0% damage on hit instead of 4%.

- The second hit of EX Portal Drop now does 15% damage on hit instead of 12%.

- EX Teleport now does 18% damage in total on hit instead of 14%.

- X-Ray start up now has more armored frames.

( Quan Chi )

- D+1 is now 6 frames of startup instead of 11.

- Standing 4 is now 17 frames instead of 22.

- Standing 3 is now neutral on block instead of -9.

- F+4 is now 10 frames of start up instead of 15.

- F+4 now has it's hitbox fixed so it does not whiff vs some characters crouch blocking like Mileena.

- 2,1,4 last hit is now neutral on block instead of -19.

- 2,1,4 last hit now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking up close.

- 2,1,U+3 last hit can now be special cancelled.

- B+2 now has an increased hitbox to prevent it whiffing on certain characters like Mileena crouch blocking up close.

- B+2,1 last hit is now a High instead of a Mid.

- B+2,4 is now +2 on block instead of -14.

- B+3,1+2 is no longer special cancellable on hit or block.

- 1,1,2 last hit is now -9 on block instead of neutral.

- 1,1,3 last hit is now neutral on block instead of -9.

- Damage from Skeletal Boost (D,B+4) now very slightly decreased by 3%.

- Quan Chi can now use Skeletal Boost (D,B+4) after hitting the opponent with Trance (B,F+3).

- EX Skull (D,B+2) now has the same hit reaction as U+3 when hitting an AIRBORNE opponent only.

- All versions of normal Rune (D,F+1) now hit Low instead of Mid.

- All versions of normal Rune (D,F+1) now have the same hit reaction as the last hit of B+2,4 on hit.

- All versions of normal Rune (D,F+1) now recovers a bit slower by 6 frames on block making it -15.

- All versions of EX Rune now do 3% damage on hit instead of 12%.

- Backdash is now faster.

( Raiden )

- 3 now has a bigger hitbox so it does not whiff on some characters like Mileena crouch blocking.

- D+2 is now 9 frames of start up instead of 12.

- Standing 4 is now 13 frames of start up instead of 18.

- F+3 is now a Mid instead of a High and does not whiff on any characters crouch blocking like Mileena.

- F+3 is now +1 on block instead of neutral.

- Last hit of 3,3,4 now does 8% damage instead of 9%.

- B+2,F+1,1+2 last hit now does 13% on hit instead of 9%.

- B+2,F+1,1+2 last hit is now neutral on block instead of -14.

- The last hit of 1,2,1,2 now has a bigger hitbox so it does not whiff on certain characters like Mileena crouch blocking.

- F+2,3,1+2 last hit is now an Overhead instead of a Mid.

- EX Vicinity Blast (D,B+2) is now a true Mid attack instead of a High.

- EX Vicinity Blast (D,B+2) now has a bigger hitbox so it doesn't whiff on some characters crouch blocking like Mileena.

- The last hit of Electrocute D,F+2 now does 2% damage on hit instead of 5%.

- EX Double Projectile (D,B+1) projectiles now do 1% chip damage on block instead of 2%.

- EX Double Projectile (D,B+1) projectiles now both do 5% damage on hit instead of 7%.

- EX Double Projectile (D,B+1) second projectile now has the same hit reaction as the last hit from F+2,3,1+2.

- EX Double Projectile (D,B+1) second projectile now travels slower in speed by 50%.

( Rain )

- D+3 is now plus on hit and in line with other characters.

- B+3 is now +2 on block instead of -7.

- B+1 now does 10% damage on hit instead of 5%.

- B+1 is now +20 on hit instead of neutral.

- B+1 now has 7 frames less of recovery on WHIFF only.

- Regular Water Bubble (D,F+3) now hits Mid instead of High.

- EX H2O Damage Buff (F,D,B+1) damage increase has been slightly decreased by 1.5%.

- Rain can now block during H2O Damage Buff (F,D,B+1).

- Rain can now block during EX H2O Damage Buff (F,D,B+1).

- Rain now recovers 10 frames faster from doing both versions of H20 Buff.

- Armor from EX Round House is now removed.

( Reptile )

- Dash speed (forward, backwards, into duck transitioning, both from forward and backwards dashes) has been increased and improved.

- D+1 is now 7 frames of start up instead of 9.

- D+2 is now 9 frames of start up instead of 11.

- Standing 3 now does 6% on hit instead of 7%.

- Standing 4 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.

- B+4 now does 12% damage on hit instead of 7%.

- B+1 now has 7 less recovery frames on whiff only.

- Second hit of 3,2 string now does 1% chip damage on block instead of 2%.

- F+3 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.

- Last hit of F+3,1+2 now does 1% chip damage on block instead of 2%.

- Last hit of 2,F+3,1+2 now does 1% chip damage on block instead of 2%.

- Second hit of 2,F+3 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.

- Both second hits of 2,3+4 now have bigger hitboxes so it does not whiff on some characters crouch blocking like Mileena.

- Last two hits of 2,3+4 are now changed to Overhead from Mid.

- Last hit of 3,2,B+4 now does 12% damage on hit instead of 3%.

- Slow Forceball (B,B+1) now does 1% chip damage on block instead of 2%.

- EX Slow Forceball (B,B+1) now does 1% chip damage on block instead of 2%.

- Elbow Dash (B,F+2) now does 0.50% chip damage on block instead of 2% chip..

- Elbow Dash (B,F+2) is now increased to -60 on block instead of -15.

- EX Elbow Dash (B,F+2) now has it's chip damage dramatically reduced on block for the 3 hits, all hits now do 1% damage on block each instead of 2% each.

- EX D,F+1 Acid Stream now does 16% on hit instead of 12%.

- EX D,F+1 Acid Stream is now neutral on hit instead of -6.

( Scorpion )

- D+1 is now plus on hit and in line with other characters.

- D+3 is now plus on hit and in line with other characters.

- D+4 is now plus on hit and in line with other characters.

- Standing 4 is now 14 frames of start up instead of 21.

- F+2 now does 3% damage on hit instead of 5%.

- F+2,1,4 last hit is now special cancellable.

- F+2,1,4 last hit has now been slightly sped up to compliment the change listed above.

- F+2,1,4 last hit now has increased range so it does not whiff anytime F+2,1 connect from range.

- F+4,3 last hit is now a High.

- F+4,3 is now a safe jump on hit (+42) instead of +1.

- 1,1,4 is now +2 on block instead of -8.

- Hellfire (D,B+2) now does 6% damage on hit instead of 7%.

- Scorpion now recovers 10 frames faster after a Spear (B,B+1) on block only.

- EX Spears are now a High like the regular spear instead of a Mid.

- EX Takedown now does the same damage as regular Takedown on hit instead of 14%.

- EX Teleport second hit now does 5% on hit instead of 7%.

( Sektor )

- D+1 is now plus on hit and in line with other characters.

- 1,2's hitbox has been expanded to make whiffing after connecting with 1 happen less often.

- 1's reaction has been changed in order to complement the 1,2 hitbox change. Now, 1,2 will never whiff after connecting with 1.

- Standing 3 is now 9 frame start up instead of 15.

- Second hit of F+4,4 string now has a bigger hitbox so it does not whiff on some characters like Mileena crouching.

- Second hit of B+3,4 string now has a bigger hitbox so it does not whiff on some characters like Mileena crouching.

- 1,2 second hit now does 2% damage on hit instead of 5%.

- 1,2,B+1 last hit now does 3% damage on hit instead of 5%.

- 1,2,B+1 is now -5 on block instead of -3.

- 1,3 is now +1 on block instead of neutral.

- 1,3 is now a safe jump on hit (+42) instead of +2.

- 1,2,4 is now neutral on block instead of -10.

- 2,1,4 is now +1 on block instead of neutral.

- EX Flame Burner (B,F+2) now does 16% damage on hit instead of 12%.

- Both Teleports (D,F+4) hits now do 5% each instead of 6%.

- Both Teleports (D,F+4) now do 1% chip damage on block instead of 2%.

- EX Teleport (D,F+4) now hits High instead of Mid.

( Shang Tsung )

- Throw now heals Shang by 5% instead of 3%.

- F+2 is now a High instead of a Mid.

- F+2 is now 8 frames of start up instead of 11.

- F+4 now does 1% chip on block instead of 2%.

- F+4 is now 11 frames of startup instead of 10.

- Standing 3 start up is now 10 frames instead of 18.

- Standing 3 hitbox has been fixed so it no longer whiffs on any characters crouch blocking like Mileena.

- Second hit of F+4,3 string now does 1% chip damage on block instead of 2%.

- F+4,3,4 last hit now does 1% chip damage on block instead of 2%.

- F+4,3,4 last hit has had it's hitbox increased so it does not whiff on characters like Mileena crouch blocking sometimes.

- Soul Steal on hit now pushes the opponent away from Shang Tsung.

- Input for Close Ground Skull is now changed to D,B+4 for consistency.

- Input for Mid Ground Skull is now changed to D,U+4 for consistency.

- All versions of Skull From Above (D,U+2) now do 5% damage on hit instead of 8%.

- All versions of Skull From Above (D,U+2) now do 1% chip damage on block instead of 2%.

- All versions of Ground Skull (D,U+4) now do 8% damage on hit instead of 9%.

- All versions of Ground Skull now do 1% chip damage on block instead of 2%.

- EX Straight Triple Skull (B,B+1) now does 20% in total on hit instead of 15%.

( Sheeva )

- B+1 is now 5 frames faster.

- B+2 is now 5 frames faster.

- F+2 is now 10 frames faster.

- F+2 now has an increased hitbox so it does not whiff on some characters crouch blocking. (like Mileena)

- F+3 is now 5 frames faster.

- F+4 is now -2 on block instead of -7.

- F+4 now has an increased hibox so it does not whiff on some characters crouch blocking randomly. (like Mileena in corner)

- Standing 4 now has an increased hitbox so it does not whiff on some characters crouch blocking. (like Mileena)

- The hitbox of 2,1,2,F+1 last hit was made bigger so that it hits all crouching characters.

- 1,B+2,F+1's is now +1 on block instead of -8.

- B+1,2,1+2 recovery frames on block have been reduced from -33 to -14.

- The second hit of 3,3 string hitbox is now increased so it can never whiff if the first 3 hits an opponent from max range.

- Last hit of F+3,2 is now +2 on block instead of -30.

- Ground Stomp (D,B+4) now does 12% damage on hit instead of 9%.

- Last hit of EX Ground Stomp (D,B+4) increased so the combo for these two hits now does 19% instead of 16%.

- Low Grab (D,B+3) second hit now does 5% damage on hit instead of 12%.

- EX Low Grab 2nd hit now does 13% on hit instead of 15%.

- EX Teleport Stomp (D,U) armor duration has been doubled so it lasts until Sheeva is about to touch the ground.

- Backdash is now faster.

( Sindel )

- U+3 is now 9 frames of start up instead of 16.

- U+3 is now a true high.

- U+3 now has the same hit reaction as the last hit of 3,1,B+2 string.

- U+4 is now a true high.

- U+4 now has an increased aerial hitbox.

- B+2 now has a bigger hitbox so it does not whiff on some characters crouch blocking like Mileena.

- B+2 is now -15 on block instead of -7.

- 4,4 is now -5 on block instead of neutral.

- 4,4,U+3 now does 12% damage on the last hit instead of 7%.

- Last hit of 2,1,2 string is now +1 on block instead of neutral.

- Last hit of 2,1,B+3 is now an Overhead instead of Mid.

- Hair Whip (D,F+2) is now a Mid instead of a High.

- EX Hair Whip (D,F+2) is now a Mid instead of a High.

- EX Hair Whip (D,F+2) now does 18% damage total on hit instead of 13%.

- Step Up (D,F+4) both versions are now -20 on block instead of -7.

- EX Step Up (D,F+4) now does 16% damage on hit instead of 13%.

- All versions of fireballs now do 7% damage on hit instead of 8%.

- During Levitate (D,D,U) Sindel now recovers 15 frames faster from her Air Backdash.

( Skarlet )

- Standing 3 is now 10 frames of start up instead of 12.

- B+2 hitbox is now fixed and does not whiff on characters like Mileena crouch blocking.

- B+2,4 is now fixed and does not whiff on characters like Mileena crouch blocking.

- B+2,4 is now +2 on block instead of neutral.

- B+1,1,3 is now neutral on block instead of -13.

- B+1,F+3 last hit now does 10% damage instead of 7%.

- 1,1,2 last hit now does 1% chip damage on block instead of 2%.

- 1,1,4 last hit now does 1% chip damage on block instead of 2%.

- F+2 now does 1% chip damage on block instead of 2%.

- F+2,1,2,1+2 last two hits now do 1% chip damage on block instead of 2%.

- EX Dagger (D,F+1) first hit now does 0% chip damage on block instead of 2%.

- Reduced armor duration on EX Red Dash (D,F+3) by triple to prevent 300 frames of full screen super armor.

- Blood Slide (4) from Blood Dash (D,F+3) now does 1% chip damage on block instead of 2%.

- Both teleports have a slightly bigger hitbox, thus allowing it to connect against an opponent more consistently.

- EX Teleport now does 18% damage in total on hit instead of 12%.

- Both teleports are now -16 on block instead of -13.

- Blood Ball (F,D,B+1) now does 18% damage on hit instead of 15%.

- Blood Ball (F,D,B+1) projectile speed now travels 25% slower.

- EX Dual Down Slash (D,B+2) first hit now does 1% damage on hit instead of 4%.

- EX Dual Up Slash (D,F+2) first hit now does 7% damage on hit instead of 3%.

( Smoke )

- F+4 is no longer special cancellable on hit or block.

- F+4 is now +2 on block instead of -2.

- B+1 is now 14 frames of start up instead of 16.

- B+3 is now a true High instead of a Mid.

- B+3 is now 10 frame start up instead of 14.

- 1,3 second hit now has a bigger hitbox so it doesn't whiff on characters like Mileena crouch blocking.

- 1,3 second hit now has it's hit reaction changed to the same one in B+2,3.

- First hit of Smoke Bomb (D,B+2) now does 2% instead of 6%.

- Second hit of Smoke Bomb (D,B+2) now does 6% instead of 2%.

- 3,2 last hit now does 9% damage on hit instead of 7%.

( Sonya )

- B+3 is now neutral on block instead of -9.

- 2,1,B+3 is now neutral on block instead of -9.

- B+2,1,F+2 last hit now has a slightly bigger hitbox so it does not whiff for HITTING some characters like Mileena crouching.

- Last hit of 1,1,2 string can no longer be special cancelled on block or hit.

- EX Cartwheel (D,F+3) armor has been removed.

- Cartwheel (both versions) is now -5 on block instead of -3.

- Regular Cartwheel (D,F+3) now does 1% damage on block for both hits instead of 2% each.

- EX Cartwheel (D,F+3) now does increased damage to be 14% in total on hit.

- Military Stance now has 10 extra frames before Sonya can cancel out of it into a forward dash or backdash.

- Military Stance (F+1) is now -1 on block instead of +1.

- Military Stance (F+1) both hits now do 1% chip on block instead of 2%.

- Military Stance 1+3 (Overhead) last hit (the kick) now does 4% instead of 7%.

- Military Stance 1+3,1+2 (Overhead Extension) now does 10% damage in total.

- Military Stance 1+3 (Overhead) is now 18 frames start up instead of 12 frames.

- Dive Kick is now -30 on block instead of -17.

- Dive Kick now has 15 extra frames of recovery on WHIFF only.

- Dive Kick now does 3% damage on hit instead of 7%.

- EX Dive Kick last hit now does 12% damage on hit making it do 22% damage in total.

- Air Grab now does 10% damage in total on hit instead of 8%.

- EX Leg Grab (B,F+4) now does 21% damage in total instead of 19%.

- Both Arc Kicks (D,B+4) now have 10 less frames of recovery on WHIFF only.

- EX Arc Kick (D,B+4) now does 18% damage on hit instead of 11%.

- EX Kiss (D,B+1) now has more range and a further reaching hitbox.

- EX Kiss (D,B+1) now has 5 extra active frames.

- Backdash is now faster.

( Stryker )

- 1,2 is now a safe jump on hit (+42) instead of +4.

- Last hit of 2,3,2 is now special cancellable on hit or block.

- 1,1,4 is now neutral on block instead of -9.

- B+2 is now 9 frame start up instead of 19.

- B+2,1 hitbox is now a Mid instead of a High and does not whiff on characters like Mileena crouch blocking.

- B+2,1 is now neutral on block instead of -8.

- B+2,F+2 hitbox now fixed so it does not whiff on characters like Mileena crouch blocking up close.

- B+2,F+2 is now -8 on block instead of neutral.

- All versions of Grenade now have improved recovery by 5 frames.

- Both Grenades now do 6% damage on hit instead of 9%.

- Both Grenades now have the same hit reaction as a Neutral Jump Punch against AIRBORNE opponents only.

- EX Grenades now both do 9% damage on hit instead of 7%.

- EX Grenades now both have the same hit reaction as the last hit of B+2,1 against both grounded and airborne opponents.

- EX Roll (B,F+4) now does 12% damage on hit instead of 16%.

- EX Roll (B,F+4) is now -10 on block instead of -7.

- The first hit of EX Baton Sweep (D,B+4) now does 1% chip damage on block instead of 2%.

- The second hit of EX Baton Sweep (D,B+4) now does 1% chip damage on block instead of 2%.

( Sub-Zero )

- D+1 is now plus on hit and in line with the other characters.

- D+4 is now 9 frames of start up instead of 8.

- Standing 2 hitbox has been fixed so that it no longer whiffs on some characters like Mileena crouch blocking.

- Standing 2 now does 1% chip damage on block instead of 2%.

- F+4,1+2 last hit is now -12 on block instead of -41.

- F+4,1+2 last hit is now +7 on hit.

- F+4,1+2 second hit now does 5% damage on hit instead of 10%.

- Ice Puddle (both versions) is now faster by 5 frames, on both startup and recovery.

- Ice Puddle (both versions) duration increased from 12 frames to 15 frames.

- Ice Puddle (both versions) now does 6% damage on hit instead of 0%.

- Ice Clone now does 0% chip damage on block instead of 2%.

- X-Ray is now -30 on block instead of -2.

( TAG MODE CHANGES )

- Scorpion Tag Assist (EX Hellfire) is now slower in start up.

- Nightwolf Tag Assist (Multi-Shot Arrows) is now slower in start up.

- Kratos Tag Assist (Arrows) is now slower in start up.

- Noob Saibot Tag Assist (EX Ghost Ball) is now slower in start up.

- Sheeva Tag Assist (Unblockable Ground Stomps) is now slower in start up.

- Smoke Tag Assist (EX Smoke Bomb) is now slower in start up.


Также, в процессе правка неткода (нет, роллбеков не будет, просто правится шиткод)
Последний раз редактировалось Kreeg 15 фев 2018, 09:41, всего редактировалось 3 раза.
Тили-тили. Трали-вали.
Это мы не закомбили, ансейв мув не наказали.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Kreeg » 16 янв 2018, 18:18

Пока что на первый взгляд имбала скарлет, ей почти ничего не порезали, только чипдамаг. Так же есть баг с нубсайботом.
В текущей версии, что примечательно, сайблакс находится выше сайракса, и сайракс теперь не нужен (дамаг тот же, но есть плюсы в виде тп, хартбоксов на сетке)
Тили-тили. Трали-вали.
Это мы не закомбили, ансейв мув не наказали.

BioLogIn
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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение BioLogIn » 16 янв 2018, 18:36

Kreeg
мне не хочется качать гиг, чтобы разбираться, пиратка или нет - что по ссылкам в архивах, патч или какая-то урезанная игра или что?
Death doesn’t discriminate
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Randomizer » 16 янв 2018, 18:39

Воу-воу. Это типо что-то от разрабов обнова или как?
MK11 Mains: Изображение Изображение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение stosn » 16 янв 2018, 18:49

BioLogIn писал(а): 16 янв 2018, 18:36Kreeg
мне не хочется качать гиг, чтобы разбираться, пиратка или нет - что по ссылкам в архивах, патч или какая-то урезанная игра или что?
Фанатский патч

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Barrogh » 16 янв 2018, 19:13

Randomizer
От фанатов.
Рео уже давно стримит и продвигает, например.
"Step, and parry, and kick, and throw your hat. And spin, and spit and lunge for the nethers. Our fighting style isn't exactly formal, but it works."

( Чары. Не потому, что умею за них играть, а дабы соблюсти декорум. )
MK 9,11 - Raiden
IGAU - Solomon Grundy
DoA 5:LR, 6 - Mila
KI (2013) - Aganos
Injustice 2 - Bane
Fantasy Strike - DeGrey/Rook/Midori
For Honor (лол) - Conqueror


( Что вы знаете о тренировках по хардкору? )
Изображение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение BioLogIn » 16 янв 2018, 19:43

Ну если патч, то с моей точки зрения не пиратка...
Death doesn’t discriminate
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru

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Randomizer
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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Randomizer » 16 янв 2018, 19:53

Barrogh
Было бы неплохо, если бы народ подтянулся играть в МК9. Эхх, мечты
MK11 Mains: Изображение Изображение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Kreeg » 16 янв 2018, 19:59

Randomizer
пиши ник в стиме, будет наказание игра.

Бтв, у кого есть желание - потестите разные патчи на неткод, только оригинальный startup.xxx сохраните
Тили-тили. Трали-вали.
Это мы не закомбили, ансейв мув не наказали.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Mikhail22 » 16 янв 2018, 20:34

Патч то разработчиками не одобрен.
Небось улучшили своих мейнов в этом патче, а норм пацанов типо Кенши почикали. Не одобряю. Играйте в оригиналы пацаны.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Bayun » 16 янв 2018, 20:36

Mikhail22
Называть Кенши из МК9 норм пацаном...
MK9 - Shang Tsung
MKX - Mileena(Ethereal), Kano(Commando)
MKXI - Jade, Shao Kahn, Shang Tsung
"Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж." (с) - RicciFlow
Bayun @ [MK X] Tier list
Bayun @ Tier List дизайна персонажей Injustice 2

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Mikhail22 » 16 янв 2018, 20:39

Bayun , я на нем комбо делал на 47% в МК9. Нормальный пацан. Не кабал конечно.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение kisSme » 16 янв 2018, 21:06

Mikhail22 писал(а): 16 янв 2018, 20:34а норм пацанов типо Кенши почикали
А ты думаешь топ3 чара у которого 2 плохих матчапа не надо трогать?
Вы держитесь здесь!
Вам всего доброго, хорошего настроения! © Димон
Можете скринить.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение TheFatal » 16 янв 2018, 21:09

а как они неткод правят ? у них есть доступ к исходникам игры ?

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Randomizer » 16 янв 2018, 21:14

Kreeg
Мы, вроде бы, есть друг у друга в друзьях :)
Но вообще, я так подозреваю, что игра будет не в стиме играться
MK11 Mains: Изображение Изображение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Mikhail22 » 16 янв 2018, 21:37

kisSme это не мне решать. Я не про и балансер разработчиков.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение AngelRipperX » 16 янв 2018, 22:09

BioLogIn писал(а): 16 янв 2018, 18:36Kreeg
мне не хочется качать гиг, чтобы разбираться, пиратка или нет - что по ссылкам в архивах, патч или какая-то урезанная игра или что?
Модифицированные файлы игры, отсутствуют dll различного рода. Так что мод, без изменения механизмов работы exe файла. Кстати, а валидатор файлов стима на него жалуется или нет?
Abeunt studia in mores.
Я стремлюсь к своей цели, я иду своей дорогой; через медлительных и нерадивых перепрыгну я. Пусть будет моя поступь их гибелью!

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Kreeg » 17 янв 2018, 00:21

Randomizer писал(а): 16 янв 2018, 21:14Но вообще, я так подозреваю, что игра будет не в стиме играться
мы с бутером уже играли в стиме.
AngelRipperX писал(а): 16 янв 2018, 22:09валидатор файлов стима на него жалуется или нет?
а зачем его запускать?
TheFatal писал(а): 16 янв 2018, 21:09а как они неткод правят ? у них есть доступ к исходникам игры ?
нету доступа. правят через какой-то моддер к мк9 и какие-то тулзы. какие точно не говорят, хз, может конспирация.
Тили-тили. Трали-вали.
Это мы не закомбили, ансейв мув не наказали.

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение Barrogh » 17 янв 2018, 00:43

Вообще, если хотите узнать, как эта кухня устроена, то лучше, наверное, спросить на ТУМе у товарища, который этим всем занимается. Он там, вроде, отвечает периодически. Ну или в их дискорде, как вариант. Просто технические нюансы, конечно, они в анонсах не освещают.
"Step, and parry, and kick, and throw your hat. And spin, and spit and lunge for the nethers. Our fighting style isn't exactly formal, but it works."

( Чары. Не потому, что умею за них играть, а дабы соблюсти декорум. )
MK 9,11 - Raiden
IGAU - Solomon Grundy
DoA 5:LR, 6 - Mila
KI (2013) - Aganos
Injustice 2 - Bane
Fantasy Strike - DeGrey/Rook/Midori
For Honor (лол) - Conqueror


( Что вы знаете о тренировках по хардкору? )
Изображение

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Mortal Kombat 9: Trilogy Edition (PS3, PC). Общие вопросы и обсуждение

Сообщение AngelRipperX » 17 янв 2018, 02:00

Kreeg писал(а): 17 янв 2018, 00:21а зачем его запускать?
Я когда ставил рескин на мкх он автоматически правил файлы, поэтому и возник вопрос.
Abeunt studia in mores.
Я стремлюсь к своей цели, я иду своей дорогой; через медлительных и нерадивых перепрыгну я. Пусть будет моя поступь их гибелью!

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