Планируемая платформа: PS4
Дата выхода: неизвестна, предположительно 2016-18 год
Разработчики: Square Enix и Team Ninja
- ( Боевая система и интерфейс )
- We definitely have a match timer here, which is absolutely awesome
The game operates on the NESiCAxLive system
The game will offer multiple modes of play – a solo mode (where the player is presumably grouped with CPUs), a “party” mode (where the player will play with other players at the cabinets), as well as a “mission” mode and a “customise” mode
Players will have access to multiple “battle sets” for their characters, which will be set in the “customise” menu. Customisable elements appear to only be skills, as battle sets only show the selected HP attack, as well as your EX Skills. The singular HP attack in each battle set indicates that BRV attacks are locked to the character, and characters only get access to one HP attack that they may change
Players are able to send messages to other players in their party at the waiting screen after character selection (very important to have good manners in team-based action games)
X button jumps – characters are able to double jump
Left stick moves the character, while the right stick moves the camera
The L2 and R2 buttons change which of the opposing characters you are currently targeting
R1 button executes a dash. Characters are able to dash on the ground and in the air. You can control the direction of the ground dash, but the air dash will only go towards the targeted player. (Returning Dissidia players can think of the dashes as Omni Ground Dash and Free Air Dash, respectively). There is also a “dash gauge”, which will force you to stop dashing once the gauge has depleted. There might be some kind of penalty for allowing the dash gauge to deplete while in the air, but my Japanese skills aren’t good enough for me to read exactly what it says :U
Pressing R1+X near certain stage elements will allow you to run up or along its surface. This also consumes the dash gauge.
After finishing a combo string, pressing R1 will dash cancel the string.
Characters have their own individual HP values, but each party also shares its own collective HP gauge, which will presumably be depleted as a character is KO’d.
Targeting a character will draw a blue “target line” from you to your opponent. These target lines are visible to all players, so you are able to see who is targeting you, as well as who you are targeting.
The target line will turn red when an attack is being directed at you
Just as in previous Dissidia games, depleting your opponent’s BRV below the zero mark will put them into “Break” status. This temporarily locks the opponent’s HP damage at zero, as well as grants you a significant BRV bonus, indicated by the “Break Bonus” at the top right of the screen.
The circle button performs BRV attacks, while the square button performs your character’s currently-assigned HP attack.
Upon being KO’d, you will turn into a “ghost” of your character, and a countdown will begin, and you will be resurrected (at the cost of the Party HP gauge) after the countdown has ended. You are able to move this “ghost” character, allowing you to position yourself for your re-entry into the battle.
L1 activates a shield that surrounds the character’s body, much like the shield in Super Smash Bros. This replaces the old guarding mechanic from Dissidia/Duodecim.
Your shield will change colour as it takes damage (green > yellow > red), and your shield will be broken when it takes enough damage.
Moving the left stick while guarding will cause your character to do an evasive step
Pressing the triangle button along with either up, down or left on the left stick will activate one of three EX Skills. These skills seem to be strictly buffs that do not directly attack the opponents. Use of these skills is limited by the EX Gauge, which is shared by the party.
EX Cores will occasionally appear throughout the match. EX Cores must be attacked and destroyed for the party to get EX bonus. Pressing L2+R2 will cause you to lock on to the EX Core.
Pressing the large crystal button the center of the panel will charge your Summon gauge. You are able to charge this gauge on your own, but it will charge faster the more people in your party press the button.
Fully charging the Summon gauge will cause your party’s Summon to enter the battle, which will fight alongside your party. The Summon can only deal BRV damage to your opponents.
The Summon can also be targeted and attacked, and KO’ing the Summon deals significant damage to the opposing party’s HP gauge (unclear on whether or not KO’ing the Summon causes an instant loss)
Известно, что аркадная версия выйдет 26 ноября 2015 года.
Про консольную информации пока нет.
- ( оригинальный первопост )
- Неожиданно на Japan Amusement Expo (на самом деле ранее был тизер, состоящий из пиксель арта с персонажами финалок
Основное отличие от предыдущих частей это графон бои 3 на 3. Из новых персонажей пока только Y’Shtola из FF14.