
- ( Brave Edge Moves )
- 6AK BE
6BK BE
WR KK BE (59 dmg)
WR KK:BE (Just) (65 dmg)
A+BBK BE
33_99AA BE
11_44_77K BE
- ( Natural Combos )
- AA (34 dmg)
3BKK (71 dmg)
4KB (45 dmg)
WR KK (39 dmg)
WR KK BE (59 dmg)
WR KK:BE (Just) (65 dmg)
A+BBK (61 dmg)
A+BBK BE (92 dmg)
33_99AA (28 dmg)
44B ~ 1K (48 dmg)
44B ~ 2K (46 dmg)
66KB (65 dmg)
33_99KB (43 dmg)
- ( Natural Combos в Counter Hit )
- CH AAB (67 dmg)
CH 6AK (41 dmg)
CH 6AK BE (66 dmg)
CH 3AB (40 dmg)
CH BB (44 dmg)
CH 6BK (39 dmg)
CH 6BK BE (78 dmg)
CH 33_99AA BE (65 dmg)
CH 22_88AAA (56 dmg) (Только у Edge Master и Kilik)
- ( Regular Combos )
- 8_9B ~ 2K (44 dmg)
A+BBK BE ~ 6K (109 dmg)
3A+B ~ 6B (47 dmg)
FC A+B ~ 6K (56 dmg, 61 dmg ClH)
FC A+B ~ 2A+B (59 dmg, 65 dmg ClH)
22_88B ~ BT B+K (79 dmg)
22_88B ~ G ~ 3kB (65 dmg)
22_88B ~ G ~ 9K (57 dmg, 65 dmg ClH)
22_88B ~ 2G ~ WR KK (63 dmg)
22_88B ~ 2G ~ WR KK BE (81 dmg)
22_88B ~ 2G ~ WR KK:BE (Just) (85 dmg)
11_77B ~ 2A+B (42 dmg)
11_77B ~ 6K (37 dmg)
33_99KB ~ BT 2K (57 dmg)
44_11_77K ~ 6B (45 dmg)
44_11_77K ~ 6K (48 dmg)
44_11_77K ~ 2A+B (52 dmg)
44_11_77K BE ~ 6K (59 dmg)
44_11_77K BE ~ 2A+B (63 dmg)
44_11_77K BE ~ 6BK ~ 6B (84 dmg)
44_11_77K BE ~ 6BK ~ 6K (87 dmg)
44_11_77K BE ~ 6BK ~ 33_99AA (89 dmg, 103 dmg при ukemi)
44_11_77K BE ~ 6BK ~ 33_99AA (101 dmg, последние 2 при ukemi могут быть заблокированы)
44_11_77K BE ~ 6BK ~ 2A+B (91 dmg)
44_11_77K BE ~ 6BK BE (108 dmg)
44B+K ~ 2K (80 dmg)
44B+K ~ 6B (80 dmg)
Running K ~ 6B (41 dmg)
Running K ~ 2K (38 dmg)
REM B ~ 6BK ~ B (67 dmg)
REM B ~ 6BK ~ 6K (71 dmg)
REM B ~ 6BK ~ 1B (71 dmg)
REM B ~ 6BK ~ 6B (73 dmg)
REM B ~ 6BK ~ 2A+B (74 dmg)
REM B ~ 6BK ~ 33_99AA (78 dmg, 86 dmg при ukemi)
REM B ~ 6BK ~ 33_99AA BE (84 dmg, последние 2 при ukemi могут быть заблокированы)
REM B ~ 6BK BE (91 dmg)
REM B ~ 6BK ~ 1A (90 dmg, работает только при ukemi)
- ( Counter Hit Combos )
- CH 6AK ~ 6B (50 dmg, 58 dmg on ukemi)
CH 6BK ~ 6B+K (59 dmg)
CH 6BK ~ 2A+B (59 dmg)
CH WR B ~ 6A (59 dmg)
CH WR B ~ 3kB (68 dmg)
CH 22_88A(B) ~ REM B ~ 2A+B (56 dmg)
CH 22_88A(B) ~ REM B ~ 44K (65 dmg)
CH 44_11_77AA ~ WR B (72 dmg)
CH 66_33_99BBB ~ 9B (83 dmg, 88 dmg ClH)
CH 66_33_99BBB ~ 3kB (85 dmg)
CH 66_33_99BBB ~ CE (96 dmg)
CH REM AK ~ 6A (50 dmg)
CH REM AK ~ 3kB (59 dmg)
CH REM AK ~ CE (78 dmg)
- ( Ring Outs )
- RO in front of Xiba:
CH 3AB
1A
3BKK
CH 1B
4B
CH WR B
3kB
4KB
6B+K
4B+K
CH 33_99AA BE
CH 22_88AB
CH 44AA
CH 66BBB ~ 3kB
RO to Xiba's right:
4A
CH 6AK BE
CH 6BK BE
CH 22_88AB
44K BE ~ 6BK BE
RO to Xiba's left:
CH AAK
1A
3BKK
CH 33_99AA BE
RO behind Xiba:
22B ~ G ~ 3kB
1A+B
- ( Ukemi Traps )
- CH 6AK ~ B (49-58 dmg, B(B) for Rem. wakeup mixups)*
WR B ~ 2K (can be escaped by counter-clockwise ukemi)*
6K ~ FC 2K (catches all ukemi except counter-clockwise)*
6K ~ FC 2A (only catches counter-clockwise ukemi)*
REM B ~ 6BK ~ 1A (90 dmg)
* незнаю как это перевести.
оригинал на 8way
- ( Edge топ 10 приемов )
- 6В i16, -10 на блоке,0 на хите, на КХ дает стан и комбу с К, так же 6в,к ВЕ очень не плохо ломают броню.
3В i19, -12 на блоке, очень хорошо ломает броню, самый лучший вход в REM, так же есть миксап с ГИ и СЕ, на хите и КХ есть комба 3в,к,к.
6А i17, -12 на блоке, -5 на хите, на КХ комбится с К и К ВЕ, очень хороший антистеп.
4В i26, -13 на блоке , очень сильно ломает броню, после некоторых приемов на вейках не перебивается и не степится.
кВ i22, -7 на блке, +1 на хите, сейфовый лоу который ломает броню.
22_88В i21, на блоке -16, накдаунит на хите и КХ, очень дамаговый виф панишер.
1_3 А+В i25, на блоке -16, на клоуз рейндже на хите и КХ дает захват, при разрыве которого у Сибы остается преимущество, на мидл рейндже в хит дает + 3, на КХ накдаунит.
33_99A,A i27, на блоке первая А -20, 2я -24, на хите 1я А -2, 2я -10, есть возможность миксапа с 33_99А,а ВЕ который -17 на блоке и накдаунит на хите.
66A i24, -8 на блоку, +2 на хите и КХ, антистеп ,на блоке хороший сетап под СЕ.
REM автоГИ всех горизонтальных приемов.
- ( RyuJin топ 10 приемов )
- 1. 6+B - Safe on block -8 and has a follow up. Mix the K follow up in sometimes to catch people off guard. The K can be interrupted BUT does good soul gauge damage if blocked.
2. 6+A - Unsafe on block vs some character like Natsu and Yoshi (-11.) good short to mid range whiff punisher. Mix in the K follow up from time to time for a stun or good soul gauge damage if blocked.
3. 2+K - Quick low that's only -2 on hit. This move is unsafe though -14
4. 2+A - Quick S-Low which can be a very close range punisher or used to interrupt. Safe on block -6 (can be blocked standing) +7 on hit.
5. 3,3 or 9,9+A - I like to only use the first due to it only leaving you at -2. If used while your opponent is on ground 3,3 or 9,9+A,A,A+B+K will hit for some good damage. Although when used in a combo I do not think its worth using the meter on due to the damage scaling.
6. 4+B - Good mid to long range whiff punisher. Recovery is a bit long and also easily stepped. Be careful not to throw it out to much.
7. B+K - What can I say, I just like the Auto GI. The best way to use the stance alone would be to either use it on reaction to some of the slower horizontal attack or to bait someone by either Side stepping/side step attacking.
8. 6,6+A - I'm just starting to use this move more but so far its nice. Kind of slow but has a small TJ window and has a nice horizontal attack arc. Safe on block -8 I just wish the range was a bit better.
9. 3+kB - 16 frame punisher that can ring out. Also can be used as a whiff punisher but the hit box is not that great. -18 on block =(
10. 6,6,+B,B,B - This is a three hit string that is guaranteed on counter hit. Only finish this string if the first hit is counter. You cannot hit confirm the second hit. This string can lead to a nice ring out if used right.